惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

F
Full Disclosure
Recorded Future
Recorded Future
T
Tenable Blog
S
Securelist
C
CERT Recently Published Vulnerability Notes
T
Threatpost
S
Schneier on Security
A
Arctic Wolf
The Hacker News
The Hacker News
C
CXSECURITY Database RSS Feed - CXSecurity.com
Know Your Adversary
Know Your Adversary
P
Privacy International News Feed
Threat Intelligence Blog | Flashpoint
Threat Intelligence Blog | Flashpoint
The Register - Security
The Register - Security
Cisco Talos Blog
Cisco Talos Blog
AWS News Blog
AWS News Blog
K
Kaspersky official blog
T
True Tiger Recordings
T
Threat Research - Cisco Blogs
V
Vulnerabilities – Threatpost
P
Palo Alto Networks Blog
T
The Exploit Database - CXSecurity.com
小众软件
小众软件
B
Blog
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
Microsoft Azure Blog
Microsoft Azure Blog
Cyberwarzone
Cyberwarzone
C
Cybersecurity and Infrastructure Security Agency CISA
T
Tor Project blog
Spread Privacy
Spread Privacy
Malwarebytes
Malwarebytes
P
Proofpoint News Feed
F
Fox-IT International blog
F
Fortinet All Blogs
P
Privacy & Cybersecurity Law Blog
G
GRAHAM CLULEY
量子位
Latest news
Latest news
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
博客园 - 叶小钗
Project Zero
Project Zero
T
Tailwind CSS Blog
N
Netflix TechBlog - Medium
Martin Fowler
Martin Fowler
IntelliJ IDEA : IntelliJ IDEA – the Leading IDE for Professional Development in Java and Kotlin | The JetBrains Blog
IntelliJ IDEA : IntelliJ IDEA – the Leading IDE for Professional Development in Java and Kotlin | The JetBrains Blog
I
Intezer
博客园_首页
腾讯CDC
H
Hackread – Cybersecurity News, Data Breaches, AI and More
D
Darknet – Hacking Tools, Hacker News & Cyber Security

GIMP

GIMP - GIMP on MS Store now requires Windows Build 20348 GIMP - GIMP @ Linux App Summit and ADULLACT Congress 2026 GIMP - GIMP 3.2.4 Released GIMP @ Libre Graphics Meeting 2026 New Color Mode Coming to GIMP GIMP 3.2.2 Released GIMP 3.2 Released GIMP 3.2 RC3: Third Release Candidate for GIMP 3.2 Interview with Øyvind Kolås, GIMP developer GIMP @ FOSDEM 2026 GIMP 3.0.8 Released GIMP 3.2 RC2: Second Release Candidate for GIMP 3.2 GIMP - GIMP 3.2 RC1: First Release Candidate for GIMP 3.2 Interview with Simon Budig, GIMP developer New Official Snap package GIMP - GIMP 3.0.6 Released GIMP 3.1.4: Second Development Release towards GIMP 3.2 GIMP - Interview with Sevenix (author of GIMP 3.0’s splash image) GIMP 3.1.2: First Development Release towards GIMP 3.2 GIMP 3.0.4 Released GIMP - New Priorities for GIMP GIMP 3.0.2 Released GIMP - GIMP 3.0 Released GIMP 3.0 RC3 Released GIMP team at FOSDEM 2025 (talk and keynote) GIMP - GIMP 3.0 RC2 Released 🎁 GIMP 3.0 RC1 Released Development Update: Closing In on the 3.0 Release Candidate Experiments with AppImage GIMP at LGM 2024 (Rennes, France) GIMP 2.10.38 Released GIMP 2.99.18 Released: The Last Development Preview Before 3.0! GIMP 2.10.36 Released GIMP - GIMP now on Windows for ARM (experimental) GIMP 2.99.16 Released: Wilber Week 2023 edition! GIMP - Wilber Week 2023: report GIMP - GIMP in GSoC 2023 GIMP Help Manual 2.10.34 Released GIMP - GIMP 2.10.34 Released 2022 annual report GIMP 2.10.32 on Apple Silicon Happy 27! Development version: GIMP 2.99.14 Released Conference “GIMP and ZeMarmot” in Vandœuvre-lès-Nancy (France) Revival of the GIMP developer website Development version: GIMP 2.99.12 Released GIMP 2.10.32 is on the Microsoft Store! GIMP 2.10.32 Released GSoC 2022 project announced: CMYK features GIMP is a GSoC 2022 mentor organization GIMP - Development version: GIMP 2.99.10 Released GIMP - 2021 annual report GIMP - GIMP 2.10.30 Released GIMP - GIMP is not affected by the log4j vulnerability GIMP - GIMP 2.99.8 macOS package now available Development version: GIMP 2.99.8 Released GIMP’s official mirrors and mirror policy GIMP - GIMP 2.10.28 Released Funding GIMP developers for sustainable development GIMP - Development version: GIMP 2.99.6 Released GIMP 2.10.24 Released 🎄 Development release GIMP 2.99.4 is out 🎁 GIMP 2.10.22 Released for macOS This is 25 Development release GIMP 2.99.2 is out GIMP 2.10.22 Released GIMP 2.10.20 Released GIMP 2.10.18 Released GIMP and GEGL in 2019 GIMP - GIMP 2.10.14 Released GIMP 2.10.12 Released GIMP - GIMP 2.10.10 Released GIMP 2.10.8 Released GIMP receives a $100K donation GIMP 2.10.6 Released GIMP 2.10.4 Released GIMP has moved to Gitlab GIMP 2.10.2 Released GIMP 2.10.0 Released GIMP 2.10.0 Release Candidate 2 Released Fun at SCaLE 2018 GIMP 2.10.0 Release Candidate 1 Released Libre Graphics Meeting + SCaLE 2018 GIMP and GEGL in 2017 Strings Freeze For GIMP 2.10 Is Now On GIMP 2.9.8 Released GIMP - GIMP 2.9.6 Released An Interview with Michael Schumacher, GIMP administrator GIMP 2.8.22 Released An Interview with Michael Natterer, GIMP maintainer GIMP 2.8.20 Packages for macOS and Microsoft Windows are available GIMP 2.10 blockers and the road to 3.0 GIMP - GIMP 2.8.20 Released WilberWeek 2017 Community-supported development of GEGL now live 2016 in review Making settings persistent in GIMP GIMP 2.8.18 Released GIMP 2.9.4 Released GIMPers at Texas Linux Fest 2016
GIMP - GIMP and GEGL in 2018
2019-01-02 · via GIMP

In this post, we are looking back at 2018 and then forward to outline future work on GIMP, GEGL, and babl.

Version 2.10 release and point releases

In April, we released the much anticipated version 2.10, featuring updated user interface, high bit depth support, multi-threading, linear color space workflow, revamped color management, new transformation tools, and many more changes, as outlined in the release notes.

Given that the next big update, v3.0, is likely far ahead, we now also allow new features in the stable series (2.10.2, 2.10.4 etc.). Which means, you don’t have to wait years for new features anymore. Instead, we make a new release every 1-2 months, and it usually comes with many bugfixes as well as some new stuff.

Unstable GIMP, main window
Nightscape, by Filip Bulovic, CC BY-SA 4.0

Among the new features in 2.10 updates this year:

  • support for HEIF images
  • simple horizon straightening
  • vertical text
  • new filters

Development focus

So what have we been busy with after releasing 2.10?

Refactoring. Most work is happening in the main development branch leading up to version 3.0. GIMP 3.0 will be relying on GTK3, a much newer version of the toolkit. And we want to arrive to working on non-destructive editing with a much leaner code base. This means a lot still needs to change. The majority of changes here was contributed by GIMP maintainer Michael Natterer.

Usability. There have been numerous fixes to address various usability issues in GIMP. We eliminated duplicated file type selector in the exporting dialog, added an explanation for why a file might not be entirely readable in older versions of GIMP, and fixed quite a few other things.

Compatibility warning
Compatibility warning

Smart colorization. This major new feature greatly simplifies filling inked sketches with color, where areas are not completely closed. It was added by Jehan Pagès, with contributions from Ell, and will be available in GIMP 2.10.10.

Smart colorization demo
Smart colorization demo

Extension management. ZeMarmot project has started implementing extension management within GIMP, which will allow to search, install, uninstall and update extensions directly within GIMP. An extension is meant to be any data already installable (manually currently) in GIMP, such as plug-ins, icons, brushes, and more.

Extension management
Extensions dialog

Performance and async jobs. There are several attack vectors towards subpar performance of GIMP. Ell fixed some of the big issues by introducing async operations like lazy loading of fonts (which effectively fixed the long startup times for GIMP on Windows), and then moved all parallel processing in multiple threads over to GEGL. Both Ell and Øyvind Kolås contributed to improving performance of downscaling with bilinear and bicubic samplers and other aspects of GEGL and babl.

Space invasion. GIMP used to have the sRGB color space hardcoded into all processing. This couldn’t work for everyone, and we introduced some changes to support any RGB color spaces in 2.10. Space invasion is the next step towards that goal. The ‘master’ git branch of GIMP now allows taking an image that’s originally in e.g. ProPhotoRGB, processing it in a different color space (e.g. CIE LAB), and the resulted image will be in ProPhotoRGB again, with all color data correctly mapped to the original space / ICC profile. This isn’t yet polished and thus not read for prime-time use. Most of the work was done by Øyvind Kolås and Michael Natterer.

CMYK. Øyvind made CMYK a first-class citizen in GEGL, thus laying the foundation for respective changes in GIMP. GEGL now can e.g. open a CMYK JPEG file, composite an RGB PNG file with an alpha channel on top of it, then write a CMYK TIFF file to the output, tagged with a user-submitted CMYK ICC profile. This and other work can be sponsored by you via Patreon.

Bugfixing. This is the boring part that is, however, absolutely crucial for making any software usable. Due to the switch to GNOME-hosted Gitlab instance, we cannot give the exact number, but there have been a few hundreds of bugfixes done by many contributors throughout the year.

2019 outlook

We expect to be shipping 2.10.x updates throughout 2019, starting with the version 2.10.10 currently expected in January/February. This version will feature faster layer groups rendering, smart colorization with the Bucket Fill tool, and various usability improvements.

We are also planning the first unstable release of GIMP that will have version 2.99.2, eventually leading up to version 3.0. The prerequisite for releasing that version will be the completion of the space invasion (see above).

ZeMarmot project (which can be supported on Patreon or Tipeee) is also planning to focus a bit more on better canvas interactions, as well as animation support improvements, starting from merging existing work.

On the GEGL and babl front, we expect to continue working towards better CMYK support and performance.

Where help is wanted

There are many ways you can contribute to making GIMP better.

Usability. Historically, GIMP has been created by programmers rather than UI designers. Although we don’t have the manpower to implement every single proposal, we do appreciated structured proposals, explaining a problem and suggesting ways to fix it. We also welcome contributions improving the design of symbolic icons which have their usability issues.

User manual. Currently, most of the original writing is done by a single person, so the user manual is not yet complete to cover all changes in the version 2.10. You don’t need to know DocBook/XML to contribute (it’s not hard to learn though), we welcome new text submitted in any file format.

User interface translations. Out of 81 languages supported in the stable branch of GIMP, only 20 translations into other languages are currently more than 90% complete, and 15 translation are only 10% or less complete. If this is something you would like to work on, please join your local team and start contributing translation updates.

Tutorials. There will never be enough tutorials explaining how to use GIMP to accomplish various tasks, especially if we are talking about high-quality results. If you don’t like watching and making video tutorials, you can write text with illustrations. And if you don’t have your own blog, we are open to submissions for the official tutorials section at gimp.org too.

Programming. If you are interested in fun things, pretty much all of the Future section of the roadmap can be done for 3.0 and a lot — even for 2.10.x (do talk to us first just in case though). There are even more feature requests in the tracker. And one thing we are particularly interested in for 3.0 is fixing the broken Python support.

On top of that, we still need to make public API for text layers, so that the PSD plug-in could be patched to read and write text as text. And our EXR and RGBE plug-ins are currently rather simplistic, so that’s another area of improvement.

There are all sorts of other interesting ideas for plug-ins, like UV unwrapping from OBJ files for texturing. And we are still missing a developer with a game design bug to work on the DDS plug-in that currently lives in a dedicated git branch.

Donations

In August 2018, we received a $100K donation from Handshake.org via GNOME Foundation. So far, we are using this money for long overdue hardware upgrades.

Our core developers, Øyvind Kolås and Jehan Pagès, continue running their personal crowdfunding via Patreon, although in case of Jehan the money is actually split two-ways, because his campaign is targeted at funding a short anomation movie made with GIMP (development assists that project, like in Blender Institute’s open movies).

Team acknowledgment

While we often mention GIMP, GEGL, and babl separately, all work on GEGL and babl directly affects the evolution of GIMP, both in terms of features and performance. Thus, all GEGL and babl contributors are GIMP contributors too.

The vast majority of the work in GIMP’s git repository is currently done by Ell, Jehan Pagès, and Michael Natterer, who share a nearly equal percentage of commits and spend more or less the same amount of time hacking on the code. Additional contributions came from Simon Budig, Massimo Valentini, Ono Yoshio, and others.

Øyvind Kolås, Ell, and Debarshi Ray are major developers of GEGL. Additional contributions came from Thomas Manni, Félix Piédallu, Simon Budig, and others.

Most of the work on babl in 2018 was done by Øyvind Kolås, with contributions from Félix Piédallu and Debarshi Ray.

We thank Julien Hardelin for his tireless work on the user manual and all the translators who contribute their updates. We also thank Elle Stone on her insight into all things color management and contributions to making GIMP play better with CIE color spaces.

We thank Pat David and Michael Schumacher on both their work on the website and user support on various social channels.

We also thank Jernej Simončič and Alex Samorukov for providing Windows and macOS builds and fixing platform-specific bugs.

And we can’t thank enough all the translators who have been closely following development of GIMP to make the program perfectly available in their respective languages: Piotr Drąg, Nils Philippsen, Sveinn í Felli, Tim Sabsch, Marco Ciampa, Claude Paroz, Daniel Korostil, Alan Mortensen, Anders Jonsson, Dimitris Spingos, Snehalata B Shirude, Martin Srebotnjak, and others.

Happy Holidays, from GIMP and ZeMarmot team, by Aryeom