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Therefore we are glad to announce the return of Wilber Week: our week-long meeting of GIMP contributors (started back in 2017 as a companion to the Libre Graphics Meeting).
A month ago, we had our second Wilber Week in Amsterdam!
This year, 10 GIMP contributors showed up, by alphabetical order:
Additionally we invited 2 Inkscape contributors. What started as a simple toot on Mastodon transformed into a private discussion with Martin Owens from Inkscape who was hoping to discuss color management with us. So we invited them to enjoy our hacking retreat and discuss further!
In the end, Marc Jeanmougin, Inkscape developer, and Chris Rogers, graphics contributor, spent the week with us!
We were all lodged in a fricking century-old sailing boat. No joke! That was an insanely cool place where we could start hacking from day one!
About the city itself, let me state for the record that, as a vegan and pro-soft transportation, Amsterdam seems like a very nice place to live in!
The Blender Foundation gracefully lent workshop and meeting rooms to our team.
Of course, having “desks” was not our real reason to choose this office. It was very cool to meet Blender teams. We were also able to have various interesting discussions. Quite notably, Nathan Vegdahl from Blender was extremely welcoming and showed us a lot of very cool stuff!
As was expected, we discussed about color management, in particular in Wayland as Sebastian Wick, major contributor for color management in Wayland was pulled in a few times (thanks to Niels!) through remote video calls. This was very constructive!
Bottom line: the interactions with Blender folks made the trip quite worthwhile!
In the same time, there were more things I was hoping to discuss, such as better file exchange and interactions between our programs (think Libre Graphics Suite, a major gripe we have at ZeMarmot project as we work with all these software and it’s not always easy!). There was already so much going on that this didn’t happen. Hopefully the opportunity will come again!
This was a very packed week for hacking on GIMP, fixing bugs, improving long overdue code and so on. A huge part of this was thanks to the fact that we got our co-maintainer back, Michael Natterer, a.k.a. mitch!
We missed him dearly and it’s so good to have him looking over our code once more, as well as hacking frenziedly until late at night, like the old times!
Of course, a lot of other old-timers came back to code for the occasion, so let’s not forget them all!
Among the many things which happened during this very eventful week (or as direct consequences), let’s mention:
GBytes as plug-in
arguments, improving the new GimpResource class and subclasses allowing
plug-ins to easily manipulate various data (brushes, dynamics, patterns…) and more.We have had a bitcoin address on the website. Some people have asked for more crypto-currency options. With a rise in scams, high energy use and differing national tax implications, we have decided — after discussion and a vote during Wilber Week — to no longer feature a bitcoin donation link.
The donations in bitcoin have been received, some of them used, but we are still working on how to properly channel these funds towards our expenses.
It turns out that we have been interviewed by Pablo Vazquez while in Blender’s, so the cat is out of the bag in a quite public way now: we have been trying to set up our own entity. But first, since I teased you, here was the interview:
In case you wonder, the slides can be found here, they were taken from a end-of-event presentation I gave to Blender folks.
Making a proper entity for GIMP is something which has been on my mind for many years and which I started to discuss with others of the team, and with friends from other non-profits to help me find the best way, since 2019! After some hiatus on this project, I revived my work on it late 2022, and we are actually quite advanced, though I will refrain on giving too much details now in order not to jinx it.
Let’s see how it pans out!
Now something to be clear about: GIMP has always been a bit of a messy and friendly community project. And that’s part of what I like about it: this bit of anarchy. Whatever we build to support the project, I will always fight for this spirit to live on. This was in fact one of the difficult part of setting up an organization and why it took so long: doing so without the organization taking over the project, but instead as a support to the community.
Clearly this Wilber Week made me trust that my initial plan (outlined in the 2022 report as hoping to have GIMP 3.0 release candidates this year) should be possible. If we can keep the community as lively, there is high chance to see this happen.
We are clearly sailing in exciting times, right now, toward a very cool future! 😄
For anyone interested, the meeting page on the developer website gives a bit more details on what happened, what was actually discussed, meeting notes, etc.
Right now, we are deep into preparing the release of the next development version of GIMP (GIMP 2.99.16). And while it’s not even out, we are already quite excited about the next one (which might even be a release candidate in the best case!).
In the meantime, do not forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger! 💪🥳
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