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Release highlights:
Though there are various fixes in core code, this change is probably the most worth mentionning. Ever since GIMP 2.10.14, we are now able to see the out-of-canvas area. Consequently, many features can now work outside the canvas, yet not all features yet. This change is the continuation of this work, allowing you to snap various tools to guides, grids or vectors, even outside the canvas.
A lot of work has been going on in the metadata area, mostly consolidating our support and fixing many issues.
The metadata viewer and editor also received a lot of love, making them more robust to various edge cases, such as duplicate tags, but also mapping equivalency between similar IPTC and XMP tags, better encoding handling, and so on.
The GPS data is also handled a bit better with more precision, tooltips and better formatting.
There are still a lot of improvements to be made in the metadata area though we are probably on the right path. This part of the development is not as visible as other, yet this is very time-consuming and thankless groundwork while being useful to anyone who needs good metadata support so we’d like to thank Jacob Boerema who has worked tirelessly on this for months.
A fun story which started with a conference by Adam Cox of Louisiana State University about using GIMP for enhancing historic maps, with the issue that GeoTIFF metadata tags were lost and made the workflow a bit more cumbersome.
It prompted a bug report then later a patch by the passing contributor Ruthra Kumar and a review by the core team. All this within 2 months.
And now GIMP is able to import and export back the GeoTIFF tags. Note that no semantic logics is implemented, i.e. that GIMP can only export what it imported (the checkbox will only be sensitive on export if there was GeoTIFF metadata on import). It will not tweak the metadata contents for you. In particular since it contains georeferencing data, some type of image transform could make the data meaningless. This is up to you to know what the data references and how to keep its meaning.
This nice little story shows once again a power of Free Software, which is before all a software made by yourself. Anyone who contributes is part of the GIMP team! 🤗
Note: the sharpest mind may have realized the feature was available in the development release 2.99.4. Yet we add the description for 2.10.24 because this is the first stable release featuring GeoTIFF support.
Similarly to our previous stable release, our file format plug-ins received a lot of love.
GIMP is now available in one more language: Kabyle. This is still an early translation as only 18% of the stable branch is translated so far (and 32% of the development branch!) yet we can already thank these new translators to bring GIMP to even more people.
This makes GIMP available to 82 languages other than default English!
Translators are also contributors doing an incredible work, even though their work doesn’t always get the visibility and acknowledgement they deserve. Thanks to all of them!
As usual, this release is supplemented with the releases of babl 0.1.86 and GEGL 0.4.30.
Our pixel encoding and color space conversion engine, babl 0.1.86, now supports creating babl space from input-class ICC profiles and improves thread safety.
On its side, GEGL 0.4.30 made improvements to its test suite and to
the following operations: jpg-load, png-load, tiff-load,
rgbe-load, color-reduction, fattal02 and paint-select. This
later operation in particular was introduced for the new Paint Select
tool
so we will have the opportunity to talk about the improvements on the
next development release news.
Additionally to the other improvements, a new very interesting operation
appears in GEGL, contributed by Jonny Robbie: negative-darkroom.
This operation is for artists who use hybrid workflow technique of analog photography. After scanning a developed negative, this operation is used to invert the scan to create a positive image by simulating the light behaviour of darkroom enlarger and common photographic papers.
As all GEGL operations are automatically detected and made available by
GIMP, this new operation can be used in GIMP 2.10.24 through the generic
GEGL tool (menu Tools > GEGL Operation… then select “Negative
Darkroom (negative-darkroom)” in the dropdown list).
Creating a custom dedicated dialog for this operation has been raised and may happen in an further version of GIMP to even more improve the usage and experience.
Meanwhile babl minimum requirement in GEGL has been downgraded to 0.1.78
(same as in GIMP) because newer versions require too recent meson
build tool, which is unfortunately still not available on some
distributions. In order not to prevent people from benefiting from a
newer version of GEGL and GIMP, we refrain on purpose to bump the
minimum requirement for a bit even though we highly encourage every
packager to use the last version of babl when possible. Many fixes and
improvements were also made available in recent versions.
As usual GIMP 2.10.24 is available on GIMP official website (gimp.org):
flatpak update org.gimp.GIMP).Note: our flatpak now supports only x86-64 and AArch64 (i.e. the
64-bit variants of the x86 and ARM architectures). In particular i386
(32-bit x86) had been dropped quite some time ago by the Freedesktop
runtime we depend on. This is now the ARM (32-bit) support which has
been dropped (even though 32-bit hardware is still being released or
often 64-bit board computers are sold with a 32-bit OS). We tried to
hold back a bit, for more than 6 months even, but now that the older
runtime we used is unsupported, updating is the only sane choice.
For the record, our i386 flatpak is therefore stuck at GIMP 2.10.14 and our ARM flatpak is stuck at GIMP 2.10.22 with a few thousands downloads for this last version of GIMP i386 and a bit more than 400 for the last version of GIMP ARM.
The Windows installer is already available. Most mirrors have picked
it up, but some still haven’t. So if the download fails, just try to
click the Download button again.
The macOS DMG package will be published in the next few days once our packager can make the time.
The development continues very strong on the development branch and we can clearly see the shift towards more work on GIMP 3 as 2.10.x release become more about robustness and less about new features (though we still continue to backport features when it can be done without too much additional work). We will give more details on this side of development when we will release the upcoming 2.99.6 development version.
Finally, please don’t forget you can donate to the project and personally fund several GIMP developers, as a way to give back and accelerate the development of GIMP.
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