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Maggie Appleton

The Dark Forest and Generative AI One Developer, Two Dozen Agents, Zero Alignment Gas Town’s Agent Patterns, Design Bottlenecks, and Vibecoding at Scale January 2026 | Maggie Appleton A Treatise on AI Chatbots Undermining the Enlightenment A Brief History & Ethos of the Digital Garden Vibe Code is Legacy Code May 2025 | Maggie Appleton Home-Cooked Software and Barefoot Developers Statistically, When Will My Baby Be Born? Speculative Calendar Events ChatGPT Would be a Decent Policy Advisor March 2025 | Maggie Appleton The Expanding Dark Forest and Generative AI Humanity's Last Exam Squish Meets Structure Common Misconceptions in AI Undetected AI Exam Answers Unbaited Smidgeons Growing a Human: The First 30 Weeks How to Import Academic Papers from Zotero into Tana December 2024 | Maggie Appleton Aesthetic Command Lines with Hyper, Spaceship, and Oh My Zsh Leaving Elicit July 2024 | Maggie Appleton A Short History of Bi-Directional Links The Pattern Language of Project Xanadu Assumed Audiences Ambient Co-presence On Opening Essays, Conference Talks, and Jam Jars Spinning Worlds, Seasickness, and Dealing with Vestibular Neuritis A Collection of Design Engineers Gathering Structures Daily Notes Pages Historical Trails December 2023 | Maggie Appleton September 2023 | Maggie Appleton Digital Gardening for Non-Technical Folks Language Model Sketchbook, or Why I Hate Chatbots June 2023 | Maggie Appleton Computational Notebooks Folk Interfaces Reverse Outlining with Language Models Command K Bars Spatial Web Browsing A Picture Worth a Thousand Programmes Programmable Notes Programming Portals Teenage Skeuomorphic Desktop Designs Growing the Evergreens Why You Own an iPad and Still Can't Draw A Brief Introduction to Digital Anthropology Transclusion and Transcopyright Dreams The Block-Paved Path to Structured Data Empty Pointers and Constellations of AI Metaphors We Web By The Gift Economy Epistemic Disclosure November 2022 | Maggie Appleton Joining Ought July 2022 | Maggie Appleton The Linear Oppression of Note-taking Apps Paleolithic Nostalgia Interoperable Personal Libraries and Ad Hoc Reading Groups The Finest Narrative Non-Fiction Essays Algorithmic Transparency October 2021 | Maggie Appleton Plebeian Programming with Keyboard Maestro The Cultural Anthropology of React August 2021 | Maggie Appleton Natureculture, Moral Purity, and Cultural Boundaries The Echo & Narcissus Writing Club Pink, Soft, Glittering Developers Fetishism & Mechanical Keyboards Making Programming Visual, Spatial, and Learnable Organic, Local, Artisan Data Storage Positioning Elements & Scrollytelling in CSS Painting Roam Research with Custom CSS A Digital Anthropology Reading List The Eponymous Laws of Programming A History of Cyborgs Neologisms GreenSock Animations with React Hooks The Bare Essentials of Greensock September 2020 | Maggie Appleton Illustrating Gatsby's Key Concepts Problematic Proteins New Harvest & Illustrating the Cultivated Meat Podcast Synecdoche: Drawing the Part for the Whole A Meta-Tour of This Site Douglas, Dirt, and Matter Out of Place The Knowledge Hydrant A Naïve Exploration of Computer-Supported Collaborative Learning Silent Synchronous Reading Sessions What the Fork is React Suspense? Visually Workshopping the AWS Cloud Are Data Unions the Future of Data? Pattern Languages in Programming and Interface Design A Metaphorical Reading Collection
Frequently Asked Questions
2020-06-27 · via Maggie Appleton

Can I hire you to design my project?

Sorry, no. I’m unavailable for any contract, side-project, or full-time roles for the forseeable future. I’ll post on Twitter and update this status if the situation ever changes.

Do you consider yourself a designer or developer?

Both. I find the distinction between the two fields necessary on the macro scale of our whole industry, but fairly irrelevant on the micro scale of an individual making things in the world.

I starting learning HTML at 12 because I wanted to figure out how to layout a bunch of Neopets images in a table format. Development skills have always been a necessary tool in my design process. You can’t divorce the creation from the medium.

What tools do you use to illustrate?

Primarily my brain and upper body limbs. With a little help from Procreate on an iPad Pro. I do a little color and brightness editing in Photoshop as well, but it’s a pretty minor step.

I’m betting want more information than that, so I wrote a whole post called What App is That?

What App is That?

A guide to the apps and tools I use to create illustrations for you.

Do you have any resources or advice for someone who wants to get started with making illustrations?

Plenty. Have a look at the Resources page for a collection of courses, learning platforms, and books I personally recommend.

You might also want to read my essay series on Drawing Invisible Programming Concepts

How to Draw Invisible Programming Concepts: Part I

A case study showing how I make illustrations for abstract programming concepts

That said, I no longer work as an illustrator. I spent four years working professionally in illustration (2015-2019) before moving into an art direction and product design role. I’m not a great source of advice on ‘making it’ as an illustrator, since that’s not something I want to do.

I want prints of your illustrations. Can I buy prints from you or print them myself?

You can indeed print any images you find here for your own personal use!

The image quality on the garden notes and twitter is low for printing (72dpi). But if you join my email list I send out high-quality, downloadable versions on there (300dpi – big enough to print on the side of a wall if you so desire).

I’m not fan of the carbon emissions involved in printing, storing, and shipping these from a central location. So if you want professional prints I suggest finding a local printer near you and sending them the high-res files.

How would you describe your work?

I think about this too much, but I would shelve everything I do under the banner of visual explanations. This conveniently vague term includes everything from illustrated notes and essays to interface design.

What I don’t make:

  • Comics - Comics tell a narrative story over time. I mostly explain non-narrative topics and explore ideas atemporarily out of time. They share a lot of comic-like qualities though, and I’ve spent countless hours studying & stealing techniques from comic artists like Will Eisner , Nick Sousanis , and Scott McCloud .
  • Infographics - Infographics have a particular aesthetic that makes my eyes bleed. While technically these do communicate information through graphics, the word infographic comes with visual baggage. And I would like to run very, very far away from it.
  • Sketchnotes - If we define ‘sketchnotes’ as true sketches – unrefined, unplanned visual scribbles – my work doesn’t fit. They’re far more crafted and planned than stream-of-consciousness sketches drawn in one fell swoop.

Have a question I haven’t answered?

Feel free to ask me on twitter