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The Rust Programming Language Forum - Latest posts

What's everyone working on this week (21/2026)? Rust Function Call with one Param Iced + Canvas + Text: How do I create a style for canvas text "Value dropped while borrowed" as a lifetime mismatch Weird `use of moved value` behaviour Slightly surprising behavior of a while loop Clap: how to disable options after a certain positional argument How do i tell rust-analyzer what kind of bracket to use for a macro? Iterator + Borrow Checker: Work around borrowing already borrowed mutable variable Requesting data via mavlink SKILLS.md for Rust development 🧵 Stringlet UTF-8 Hack Option Niche? Iterator + Map - How do divide every element, including the last element, by the last element Why can't we store returned value of a function in a variable if one of the parameters goes out of scope My first crate :D, floop: A more convenient and less error prone replacement for loop `{ select! { .. }}` Sorting is slow because architectures are wrong — zan-sort redesigns the architecture, not the algorithm Iced Font - Create a custom monospace font to display dollar amounts Is the UnsafePinned RFC wrong about being able to return `&mut T` from `get_mut_unchecked`? Fixing Polars 0.37 compilation errors: Hashbrown 0.17 dependency conflict and decimal parsing Any plans for improving error diagnostic in Rust 2.0? How do I build completely offline? Is `&mut T -> &mut ManuallyDrop<T>` well-defined and sound? Would you use this? — fixtura, declarative fake data injection for tests Foreign trait restrictions on native types make generics hard to use Cargo Exclude Directive Compiler reasoning around a modulo counter Multiple mutable references to elements within one vector Handling non-`Send` data in a `Send` closure Review: Static Multi Pool Allocator Rmquickjs - High-level MicroQuickJS bindings for Rust
Looking for a pool based allocator
@duaneelliss · 2026-04-24 · via The Rust Programming Language Forum - Latest posts
I need some means to allocate different things from different memory pools or different heaps. when I allocate an object - I need to allocate it from a specific region or pool of memory. The practical example is: I have a multi-core system (not something like a QuadCore CPU - something else) - there is a big fat "quad-core ARM64" that is the main processor But each SUB processor gets its own 64MEG region of memory - If the message is for CPU A, I need to allocate from the CPU A memory space, same for CPU B and CPU C they would allocate various structures from different pools. How can I specify what pool a RUST struct comes from? I can manage releasing the structure thats easy.