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The Rust Programming Language Forum - Latest posts

What's everyone working on this week (21/2026)? Rust Function Call with one Param Iced + Canvas + Text: How do I create a style for canvas text "Value dropped while borrowed" as a lifetime mismatch Weird `use of moved value` behaviour Slightly surprising behavior of a while loop Clap: how to disable options after a certain positional argument How do i tell rust-analyzer what kind of bracket to use for a macro? Iterator + Borrow Checker: Work around borrowing already borrowed mutable variable Requesting data via mavlink SKILLS.md for Rust development 🧵 Stringlet UTF-8 Hack Option Niche? Iterator + Map - How do divide every element, including the last element, by the last element Why can't we store returned value of a function in a variable if one of the parameters goes out of scope My first crate :D, floop: A more convenient and less error prone replacement for loop `{ select! { .. }}` Sorting is slow because architectures are wrong — zan-sort redesigns the architecture, not the algorithm Iced Font - Create a custom monospace font to display dollar amounts Is the UnsafePinned RFC wrong about being able to return `&mut T` from `get_mut_unchecked`? Fixing Polars 0.37 compilation errors: Hashbrown 0.17 dependency conflict and decimal parsing Any plans for improving error diagnostic in Rust 2.0? How do I build completely offline? Is `&mut T -> &mut ManuallyDrop<T>` well-defined and sound? Would you use this? — fixtura, declarative fake data injection for tests Foreign trait restrictions on native types make generics hard to use Cargo Exclude Directive Compiler reasoning around a modulo counter Multiple mutable references to elements within one vector Handling non-`Send` data in a `Send` closure Review: Static Multi Pool Allocator Rmquickjs - High-level MicroQuickJS bindings for Rust
If a program is built with software floating-point emulat...
azalea_99 · 2026-04-19 · via The Rust Programming Language Forum - Latest posts

1

Hello everyone!

Some FPUs support changeable settings and status flags that affect (and are affected) by floating-point operations, known as floating-point environment. This includes rounding mode and floating-point exceptions, as well as "denormals-are-zero" and other settings supported by some hardware. Currently, behavior of Rust program running in non-default floating-point environment (such as non-default rounding mode, enabled "denormals-are-zero" mode or unmasking any floating-point exceptions) is undefined, and floating-point exception status flags may have meaningless value. I wonder, what about Rust programs compiled in software floating-point emulation mode (soft-float)? Can its behavior become undefined solely because of unexpected floating-point environment, and can it affect floating-point exceptions in an unexpected way (that may be important if, for example, hardware floating-point computations are done with inline assembly)?

2

I would assume that (for those platforms where soft-float compilation even exists), the equivalent properties should be true as well: If you were to somehow manage to modify any global state of the soft-float implementation being linked (if it even has any state; I don’t actually know) then that would be similarly UB unless the modifications were contained to within a single inline-assembly block. If you merely modify the FPU status (assuming the chip has an FPU, but you compiled your code in such a way that it doesn’t use the FPU but soft-float instead) then that should probably be harmless (but also arguably a weird setup).

That being said, I don’t actually know how realistic any access to the soft-float implementation even is in the first place, nor whether or not it features global state that could be messed with. Perhaps you know that better than me? Or maybe you meant something entirely different with your question? Also, for looking at concrete examples maybe, do you have some concrete hardware/architecture in mind?