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安卓输入窃听窗
dalancon · 2026-05-24 · via 掘金

安卓输入窃取窗口分析

本文辑录AOSP 14中spy window之理念、调用脉络、分派机理、pilferPointers()抢占之理,及其与InputMonitor之关联。要旨所陈:

  • spy window乃一种InputWindow之设,其枢要乃InputConfig.SPY
  • InputManager.monitorGestureInput()所返之android.view.InputMonitor于AOSP 14中,其下实由GestureMonitorSpyWindow为之,故所创者实为spy window。
  • InputManagerService.monitorInput() / 本地createInputMonitor() 乃另类之全局监控机制,不隶于窗体系统,无 Z-order 与 touchable region 之概念。

1. Spy Window 之定义

方法: android.os.InputConfig

文件: frameworks/native/libs/input/android/os/InputConfig.aidl

/**
 * An input spy window. This window will receive all pointer events within its touchable
 * area, but will not stop events from being sent to other windows below it in z-order.
 * An input event will be dispatched to all spy windows above the top non-spy window at the
 * event's coordinates.
 */
SPY = 1 << 14,

含义:

  • spy window 能收受其 touchable area 内之 pointer event。
  • 其不拦阻、不阻截 Z-order 下方窗体接收事件。
  • 惟位于“命中之最上层非 spy window”之上之 spy windows 方能收受事件。

例如 Z-order 自上而下为:

spy1
spy2
appWindow
spy3

若触摸点命中appWindow者,分发之的乃:

appWindow + spy1 + spy2

spy3,此不承之,盖因其潜于非 spy 之窗下而未中。

2. Java API 至 Spy Window 之创生链

2.1 法:InputManager.monitorGestureInput(String name, int displayId)

文:frameworks/base/core/java/android/hardware/input/InputManager.java

/**
 * Monitor input on the specified display for gestures.
 *
 * @hide
 */
public InputMonitor monitorGestureInput(String name, int displayId) {
    return mGlobal.monitorGestureInput(name, displayId);
}

此乃 SystemUI、Shell 等系统构件所常叩之入口。

2.2 法:InputManagerGlobal.monitorGestureInput(String name, int displayId)

文:frameworks/base/core/java/android/hardware/input/InputManagerGlobal.java

/**
 * @see InputManager#monitorGestureInput(String, int)
 */
public InputMonitor monitorGestureInput(String name, int displayId) {
    try {
        return mIm.monitorGestureInput(new Binder(), name, displayId);
    } catch (RemoteException ex) {
        throw ex.rethrowFromSystemServer();
    }
}

此间以 Binder 呼 IInputManager.monitorGestureInput(...),入 system_server 之 InputManagerService

2.3 法:InputManagerService.monitorGestureInput(...)

文:frameworks/base/services/core/java/com/android/server/input/InputManagerService.java

@Override // Binder call
public InputMonitor monitorGestureInput(IBinder monitorToken, @NonNull String requestedName,
        int displayId) {
    if (!checkCallingPermission(android.Manifest.permission.MONITOR_INPUT,
            "monitorGestureInput()")) {
        throw new SecurityException("Requires MONITOR_INPUT permission");
    }

    final SurfaceControl sc = mWindowManagerCallbacks.createSurfaceForGestureMonitor(name,
            displayId);

    final InputChannel inputChannel = createSpyWindowGestureMonitor(
            monitorToken, name, sc, displayId, pid, uid);
    return new InputMonitor(inputChannel,
        new InputMonitorHost(inputChannel.getToken()),
        new SurfaceControl(sc, "IMS.monitorGestureInput"));
}

要旨:

  • 调用者须具MONITOR_INPUT之权。
  • WMS立一器,以监手势,名曰SurfaceControl
  • IMS召createSpyWindowGestureMonitor(...),立一窥窗。
  • 所返于调用者者,乃android.view.InputMonitor

2.4法:InputManagerService.createSpyWindowGestureMonitor(...)

文:frameworks/base/services/core/java/com/android/server/input/InputManagerService.java

@NonNull
private InputChannel createSpyWindowGestureMonitor(IBinder monitorToken, String name,
        SurfaceControl sc, int displayId, int pid, int uid) {
    final InputChannel channel = createInputChannel(name);

    monitorToken.linkToDeath(() -> removeSpyWindowGestureMonitor(channel.getToken()), 0);

    synchronized (mInputMonitors) {
        mInputMonitors.put(channel.getToken(),
                new GestureMonitorSpyWindow(monitorToken, name, displayId, pid, uid, sc,
                        channel));
    }

    final InputChannel outInputChannel = new InputChannel();
    channel.copyTo(outInputChannel);
    return outInputChannel;
}

要旨:

  • 立一偶,为输入之渠。
  • GestureMonitorSpyWindow 装束渠道与表。
  • 以渠道令牌为钥,存于 mInputMonitors
  • 返 client 侧 InputChannel 于唤者。

2.5 法:GestureMonitorSpyWindow.GestureMonitorSpyWindow(...)

文:frameworks/base/services/core/java/com/android/server/input/GestureMonitorSpyWindow.java

GestureMonitorSpyWindow(IBinder token, String name, int displayId, int pid, int uid,
        SurfaceControl sc, InputChannel inputChannel) {
    mWindowHandle = new InputWindowHandle(mApplicationHandle, displayId);

    mWindowHandle.name = name;
    mWindowHandle.token = mClientChannel.getToken();
    mWindowHandle.layoutParamsType = WindowManager.LayoutParams.TYPE_SECURE_SYSTEM_OVERLAY;
    mWindowHandle.ownerPid = pid;
    mWindowHandle.ownerUid = uid;
    mWindowHandle.replaceTouchableRegionWithCrop(null /* use this surface's bounds */);
    mWindowHandle.inputConfig =
            InputConfig.NOT_FOCUSABLE | InputConfig.SPY | InputConfig.TRUSTED_OVERLAY;

    final SurfaceControl.Transaction t = new SurfaceControl.Transaction();
    t.setInputWindowInfo(mInputSurface, mWindowHandle);
    t.setLayer(mInputSurface, InputManagerService.INPUT_OVERLAY_LAYER_GESTURE_MONITOR);
    t.show(mInputSurface);
    t.apply();
}

此乃 monitorGestureInput() 与窥窗相系之明证:

monitorGestureInput()
  -> createSpyWindowGestureMonitor()
  -> new GestureMonitorSpyWindow()
  -> InputConfig.SPY

GestureMonitorSpyWindow 为无图形缓之输入表,然以 setInputWindowInfo(...) 入输入窗列。

3. 直用 INPUT_FEATURE_SPY 之窗径。

非惟monitorGestureInput()自造窺視之窗,系統之窗亦可直設WindowManager.LayoutParams.INPUT_FEATURE_SPY

3.1 方術/域: WindowManager.LayoutParams.INPUT_FEATURE_SPY

檔: frameworks/base/core/java/android/view/WindowManager.java

/**
 * An input spy window. This window will receive all pointer events within its touchable
 * area, but will not stop events from being sent to other windows below it in z-order.
 * An input event will be dispatched to all spy windows above the top non-spy window at the
 * event's coordinates.
 *
 * @hide
 */
@RequiresPermission(permission.MONITOR_INPUT)
public static final int INPUT_FEATURE_SPY = 1 << 2;

3.2 方術: WindowManagerService.sanitizeSpyWindow(...)

檔: frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java

/**
 * You need MONITOR_INPUT permission to be able to set INPUT_FEATURE_SPY.
 */
private int sanitizeSpyWindow(int inputFeatures, String windowName, int callingUid,
        int callingPid) {
    if ((inputFeatures & INPUT_FEATURE_SPY) == 0) {
        return inputFeatures;
    }
    final int permissionResult = mContext.checkPermission(
            permission.MONITOR_INPUT, callingPid, callingUid);
    if (permissionResult != PackageManager.PERMISSION_GRANTED) {
        throw new IllegalArgumentException("Cannot use INPUT_FEATURE_SPY from '" + windowName
                + "' because it doesn't the have MONITOR_INPUT permission");
    }
    return inputFeatures;
}

直設INPUT_FEATURE_SPY亦需MONITOR_INPUT之權。

3.3 方術/靜態對映: InputConfigAdapter.INPUT_FEATURE_TO_CONFIG_MAP

檔: frameworks/base/services/core/java/com/android/server/wm/InputConfigAdapter.java

private static final List<FlagMapping> INPUT_FEATURE_TO_CONFIG_MAP = List.of(
        new FlagMapping(
                LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL,
                InputConfig.NO_INPUT_CHANNEL, false /* inverted */),
        new FlagMapping(
                LayoutParams.INPUT_FEATURE_DISABLE_USER_ACTIVITY,
                InputConfig.DISABLE_USER_ACTIVITY, false /* inverted */),
        new FlagMapping(
                LayoutParams.INPUT_FEATURE_SPY,
                InputConfig.SPY, false /* inverted */));

是故Java層LayoutParams.INPUT_FEATURE_SPY終將化為原生/輸入層可見之形。InputConfig.SPY

3.4 示例: UdfpsControllerOverlay.coreLayoutParams

文件: frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsControllerOverlay.kt

private val coreLayoutParams = WindowManager.LayoutParams(
    WindowManager.LayoutParams.TYPE_NAVIGATION_BAR_PANEL,
    0 /* flags set in computeLayoutParams() */,
    PixelFormat.TRANSLUCENT
).apply {
    privateFlags = WindowManager.LayoutParams.PRIVATE_FLAG_TRUSTED_OVERLAY

    if (featureFlags.isEnabled(Flags.UDFPS_NEW_TOUCH_DETECTION)) {
        inputFeatures = WindowManager.LayoutParams.INPUT_FEATURE_SPY
    }
}

此乃将既有系统 overlay 窗设为 spy 窗之例。宜于屏下指纹此般“overlay 自需监听触控,然不欲吞没寻常窗口事件”之境。

4. Native 侧之安全约束

方法: InputDispatcher::setInputWindowsLocked(...)

文件: frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

// Ensure all spy windows are trusted overlays
LOG_ALWAYS_FATAL_IF(info.isSpy() &&
                            !info.inputConfig.test(
                                    WindowInfo::InputConfig::TRUSTED_OVERLAY),
                    "%s has feature SPY, but is not a trusted overlay.",
                    window->getName().c_str());

native 侧强令所有 spy 窗必兼为 TRUSTED_OVERLAY。此乃安全界:spy 窗得监听触控流,然不可予寻常应用窗。

5. InputDispatcher 如何择寻常窗与 Spy Window

第五一法:InputDispatcher::findTouchedWindowAtLocked(...)

之文件:frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

std::pair<sp<WindowInfoHandle>, std::vector<InputTarget>>
InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, float x, float y, bool isStylus,
                                           bool ignoreDragWindow) const {
    // Traverse windows from front to back to find touched window.
    const auto& windowHandles = getWindowHandlesLocked(displayId);
    for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
        const WindowInfo& info = *windowHandle->getInfo();
        if (!info.isSpy() &&
            windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) {
            return {windowHandle, outsideTargets};
        }
    }
    return {nullptr, {}};
}

凡寻常触控目标,必明除之 spy window:

!info.isSpy()

是故 spy window 不得为常序前景触控之标。

第五二法:InputDispatcher::findTouchedSpyWindowsAtLocked(...)

之文件:frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

std::vector<sp<WindowInfoHandle>> InputDispatcher::findTouchedSpyWindowsAtLocked(
        int32_t displayId, float x, float y, bool isStylus) const {
    // Traverse windows from front to back and gather the touched spy windows.
    std::vector<sp<WindowInfoHandle>> spyWindows;
    const auto& windowHandles = getWindowHandlesLocked(displayId);
    for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
        const WindowInfo& info = *windowHandle->getInfo();

        if (!windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) {
            continue;
        }
        if (!info.isSpy()) {
            // The first touched non-spy window was found, so return the spy windows touched so far.
            return spyWindows;
        }
        spyWindows.push_back(windowHandle);
    }
    return spyWindows;
}

此法显 spy window 之 Z-序之则:

  • 自上而下遍历诸窗。
  • 所中 spy window 皆当集之。
  • 一旦遇首所中非 spy window,即止而返所已集之 spy windows。
  • 故非 spy window 之下之 spy window 不得受此事件。

5.3 法:InputDispatcher::findTouchedWindowTargetsLocked(...)

文:frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

auto [newTouchedWindowHandle, outsideTargets] =
        findTouchedWindowAtLocked(displayId, x, y, isStylus);

std::vector<sp<WindowInfoHandle>> newTouchedWindows =
        findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus);
if (newTouchedWindowHandle != nullptr) {
    // Process the foreground window first so that it is the first to receive the event.
    newTouchedWindows.insert(newTouchedWindows.begin(), newTouchedWindowHandle);
}

for (const sp<WindowInfoHandle>& windowHandle : newTouchedWindows) {
    ftl::Flags<InputTarget::Flags> targetFlags = InputTarget::Flags::DISPATCH_AS_IS;

    if (canReceiveForegroundTouches(*windowHandle->getInfo())) {
        targetFlags |= InputTarget::Flags::FOREGROUND;
    }

    tempTouchState.addOrUpdateWindow(windowHandle, targetFlags, entry.deviceId, pointerIds,
                                     isDownOrPointerDown
                                             ? std::make_optional(entry.eventTime)
                                             : std::nullopt);
}

调用之序乃:

findTouchedWindowTargetsLocked()
  -> findTouchedWindowAtLocked()       // 找真正的 foreground window,排除 spy
  -> findTouchedSpyWindowsAtLocked()   // 找 foreground window 上方的 spy windows
  -> insert foreground at begin        // foreground 优先分发
  -> addOrUpdateWindow(...)            // 都加入 TouchState

由是 spy window 得受同 pointer stream,然不更 foreground window 之择。

6. Spy Window 何以非 Foreground Touch Target

法:canReceiveForegroundTouches(...)

文:frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

bool canReceiveForegroundTouches(const WindowInfo& info) {
    // A non-touchable window can still receive touch events (e.g. in the case of
    // STYLUS_INTERCEPTOR), so prevent such windows from receiving foreground events for touches.
    return !info.inputConfig.test(gui::WindowInfo::InputConfig::NOT_TOUCHABLE) && !info.isSpy();
}

spy window 可受事件之副,然不携 InputTarget::Flags::FOREGROUND。此保系统手势监听不毁寻常 app 之常规触摸目标之择。

7. 盗指之变:自旁听而主之

7.1 法:InputMonitor.pilferPointers()

文:frameworks/base/core/java/android/view/InputMonitor.java

/**
 * Takes all of the current pointer events streams that are currently being sent to this
 * monitor and generates appropriate cancellations for the windows that would normally get
 * them.
 */
public void pilferPointers() {
    try {
        mHost.pilferPointers();
    } catch (RemoteException e) {
        e.rethrowFromSystemServer();
    }
}

此乃 Java InputMonitor所显之抢夺之接口也

7.2 法:InputManagerService.InputMonitorHost.pilferPointers()

文:frameworks/base/services/core/java/com/android/server/input/InputManagerService.java

private final class InputMonitorHost extends IInputMonitorHost.Stub {
    private final IBinder mInputChannelToken;

    @Override
    public void pilferPointers() {
        mNative.pilferPointers(mInputChannelToken);
    }
}

Java 层之调用,将入于 natvie InputDispatcher::pilferPointers(...)

7.3 法:InputDispatcher::pilferPointersLocked(...)

文:frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

status_t InputDispatcher::pilferPointersLocked(const sp<IBinder>& token) {
    auto [statePtr, windowPtr, displayId] = findTouchStateWindowAndDisplayLocked(token);

    TouchState& state = *statePtr;
    TouchedWindow& window = *windowPtr;

    // Send cancel events to all the input channels we're stealing from.
    CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS,
                               "input channel stole pointer stream");
    std::bitset<MAX_POINTER_ID + 1> pointerIds = window.getTouchingPointers(deviceId);
    options.pointerIds = pointerIds;

    for (const TouchedWindow& w : state.windows) {
        const std::shared_ptr<InputChannel> channel =
                getInputChannelLocked(w.windowHandle->getToken());
        if (channel != nullptr && channel->getConnectionToken() != token) {
            synthesizeCancelationEventsForInputChannelLocked(channel, options);
        }
    }

    // Prevent the gesture from being sent to any other windows.
    window.addPilferingPointers(deviceId, pointerIds);

    state.cancelPointersForWindowsExcept(deviceId, pointerIds, token);
    return OK;
}

行止之要:

  1. 觅得调用者 token 所应之现触之窗也
  2. 取此窗所受 pointer ids。
  3. 为其他受此 pointer 之窗合成ACTION_CANCEL
  4. 将此 pointer 标为 pilfering。
  5. 后继同 pointer stream 惟续予 pilfering 窗。

7.4 法:InputDispatcher::findTouchedWindowTargetsLocked(...)

文:frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

// If a window is already pilfering some pointers, give it this new pointer as well and
// make it pilfering. This will prevent other non-spy windows from getting this pointer,
// which is a specific behaviour that we want.
const int32_t pointerId = entry.pointerProperties[pointerIndex].id;
for (TouchedWindow& touchedWindow : tempTouchState.windows) {
    if (touchedWindow.hasTouchingPointer(entry.deviceId, pointerId) &&
        touchedWindow.hasPilferingPointers(entry.deviceId)) {
        touchedWindow.addPilferingPointer(entry.deviceId, pointerId);
    }
}

// Restrict all pilfered pointers to the pilfering windows.
tempTouchState.cancelPointersForNonPilferingWindows();

此段治多指之境:若 spy 窗已 pilfer pointer 之部,新坠而亦中其 pointer 者,续归其掌。

8. 用境与真码

8.1 返手势

法:EdgeBackGestureHandler.onInputEvent(...)内理

文:frameworks/base/packages/SystemUI/src/com/android/systemui/navigationbar/gestural/EdgeBackGestureHandler.java

} else if (dx > dy && dx > mTouchSlop) {
    if (mAllowGesture) {
        mThresholdCrossed = true;
        // Capture inputs
        mInputMonitor.pilferPointers();
        mInputEventReceiver.setBatchingEnabled(true);
    }
}

呼链:

SystemUI EdgeBackGestureHandler
  -> InputManager.monitorGestureInput(...)
  -> InputMonitor receives pointer stream through spy window
  -> gesture crosses threshold
  -> InputMonitor.pilferPointers()
  -> InputDispatcher sends ACTION_CANCEL to app
  -> remaining MOVE/UP go to SystemUI

宜境:初不可阻 app,否则边鄙常击将隳;惟确为返势,乃攫之。

8.2 剪贴板叠外点击

法:ClipboardOverlayController.monitorOutsideTouches()

文:frameworks/base/packages/SystemUI/src/com/android/systemui/clipboardoverlay/ClipboardOverlayController.java

private void monitorOutsideTouches() {
    InputManager inputManager = mContext.getSystemService(InputManager.class);
    mInputMonitor = inputManager.monitorGestureInput("clipboard overlay", 0);
    mInputEventReceiver = new InputEventReceiver(
            mInputMonitor.getInputChannel(), Looper.getMainLooper()) {
        @Override
        public void onInputEvent(InputEvent event) {
            if (event instanceof MotionEvent) {
                MotionEvent motionEvent = (MotionEvent) event;
                if (motionEvent.getActionMasked() == MotionEvent.ACTION_DOWN) {
                    if (!mView.isInTouchRegion(
                            (int) motionEvent.getRawX(), (int) motionEvent.getRawY())) {
                        animateOut();
                    }
                }
            }
        }
    };
}

宜境:叠欲知用户是否击外域,以闭 UI,然初毋吞 app 触。

8.3 UDFPS 叠

法/属:UdfpsControllerOverlay.coreLayoutParams

文:frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsControllerOverlay.kt

if (featureFlags.isEnabled(Flags.UDFPS_NEW_TOUCH_DETECTION)) {
    inputFeatures = WindowManager.LayoutParams.INPUT_FEATURE_SPY
}

宜于场景:既存系统之overlay窗口,需监听触控,且不碍底层窗口之寻常输入。

9. 与monitorInput全局监控之别

9.1 方法: InputManagerService.monitorInput(...)

文件: frameworks/base/services/core/java/com/android/server/input/InputManagerService.java

/**
 * Creates an input channel that will receive all input from the input dispatcher.
 */
public InputChannel monitorInput(String inputChannelName, int displayId) {
    Objects.requireNonNull(inputChannelName, "inputChannelName not be null");

    if (displayId < Display.DEFAULT_DISPLAY) {
        throw new IllegalArgumentException("displayId must >= 0.");
    }

    return mNative.createInputMonitor(displayId, inputChannelName, Binder.getCallingPid());
}

此乃旧式全局监控路径,所返者非InputChannel,乃android.view.InputMonitor

9.2 方法: InputDispatcher::createInputMonitor(...)

文件: frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputMonitor(int32_t displayId,
                                                                          const std::string& name,
                                                                          gui::Pid pid) {
    openInputChannelPair(name, serverChannel, clientChannel);

    std::shared_ptr<Connection> connection =
            std::make_shared<Connection>(serverChannel, /*monitor=*/true, mIdGenerator);

    mConnectionsByToken.emplace(token, connection);
    mGlobalMonitorsByDisplay[displayId].emplace_back(serverChannel, pid);
    mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, ...);

    return clientChannel;
}

此将channel置入mGlobalMonitorsByDisplay,不设InputWindowHandle,亦不入窗口Z-order。

第九节 方法:InputDispatcher::addGlobalMonitoringTargetsLocked(...)

文件:frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp

void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
                                                       int32_t displayId) {
    auto monitorsIt = mGlobalMonitorsByDisplay.find(displayId);
    if (monitorsIt == mGlobalMonitorsByDisplay.end()) return;

    for (const Monitor& monitor : selectResponsiveMonitorsLocked(monitorsIt->second)) {
        InputTarget target;
        target.inputChannel = monitor.inputChannel;
        target.flags = InputTarget::Flags::DISPATCH_AS_IS;
        inputTargets.push_back(target);
    }
}

全局监视器乃于键/动作调度之际,额外增设之全局目标,不与窗口命中测试相干。

第九节 示例:DisplayContent创建PointerEventDispatcher

方法/构造流程:DisplayContent.DisplayContent(...)

文件:frameworks/base/services/core/java/com/android/server/wm/DisplayContent.java

final InputChannel inputChannel = mWmService.mInputManager.monitorInput(
        "PointerEventDispatcher" + mDisplayId, mDisplayId);
mPointerEventDispatcher = new PointerEventDispatcher(inputChannel);

适宜之境:WMS内部欲察display上之pointer event,如任务轻触侦测、鼠标位置追踪等。

第十节 对比总括

机制本质是否为窗口受 Z-order 影否?受 touchable region 影否?适于 pilfer 乎?典型之境何在?
InputConfig.SPYInputWindow 之配置若何?系统可信 overlay 旁听触摸
monitorGestureInput() 返回之 InputMonitorJava API,其下实为 GestureMonitorSpyWindow者,所返手势、Shell 手势、overlay 外部点击
monitorInput()之全局监控也,之原生全局监控信道也,否,否,否,此通常不适于WMS 之内部全局 pointer 观察,

简化之选:

  • 已有系统 overlay 窗口,欲旁听触摸者,当用 INPUT_FEATURE_SPY
  • 之组件,当监听显示上之手势,或可于识别后攫取之:当用InputManager.monitorGestureInput()
  • WMS于内,需观全局输入,不须问窗口命中之谓:当用monitorInput() global monitor。