惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Attack and Defense Labs
Attack and Defense Labs
N
News and Events Feed by Topic
L
LINUX DO - 热门话题
PCI Perspectives
PCI Perspectives
www.infosecurity-magazine.com
www.infosecurity-magazine.com
爱范儿
爱范儿
D
DataBreaches.Net
Simon Willison's Weblog
Simon Willison's Weblog
S
Secure Thoughts
S
SegmentFault 最新的问题
博客园 - 【当耐特】
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
博客园 - 叶小钗
P
Proofpoint News Feed
The Hacker News
The Hacker News
T
ThreatConnect
N
News and Events Feed by Topic
T
Threatpost
The Register - Security
The Register - Security
WordPress大学
WordPress大学
博客园 - Franky
Recorded Future
Recorded Future
Threat Intelligence Blog | Flashpoint
Threat Intelligence Blog | Flashpoint
Project Zero
Project Zero
大猫的无限游戏
大猫的无限游戏
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
cs.CV updates on arXiv.org
cs.CV updates on arXiv.org
罗磊的独立博客
Stack Overflow Blog
Stack Overflow Blog
腾讯CDC
F
Future of Privacy Forum
F
Full Disclosure
Cyberwarzone
Cyberwarzone
J
Java Code Geeks
李成银的技术随笔
Schneier on Security
Schneier on Security
Know Your Adversary
Know Your Adversary
H
Hacker News: Front Page
人人都是产品经理
人人都是产品经理
博客园_首页
Scott Helme
Scott Helme
Google DeepMind News
Google DeepMind News
美团技术团队
Malwarebytes
Malwarebytes
Last Week in AI
Last Week in AI
T
Tailwind CSS Blog
T
The Exploit Database - CXSecurity.com
G
GRAHAM CLULEY
Recent Announcements
Recent Announcements
C
CXSECURITY Database RSS Feed - CXSecurity.com

CSS-Tricks

Revealing Text With CSS letter-spacing | CSS-Tricks Technical Writing in the AI Age | CSS-Tricks Cross-Document View Transitions: Scaling Across Hundreds of Elements | CSS-Tricks Cross-Document View Transitions: Scaling Across Hundreds of Elements | CSS-Tricks The State of CSS Centering in 2026 | CSS-Tricks Stack Overflow: When We Stop Asking | CSS-Tricks Cross-Document View Transitions: The Gotchas Nobody Mentions | CSS-Tricks What’s !important #11: 3D Voxel Scenes, Flying Focus, CSS Syntaxes, and More | CSS-Tricks Computing and Displaying Discounted Prices in CSS | CSS-Tricks rotateX() | CSS-Tricks rotateY() | CSS-Tricks rotateZ() | CSS-Tricks rotate() | CSS-Tricks Soon We Can Finally Banish JavaScript to the ShadowRealm | CSS-Tricks Using CSS corner-shape For Folded Corners | CSS-Tricks A Scrollytelling Gift for Mum on Mother’s Day 2026 | CSS-Tricks Google’s Prompt API | CSS-Tricks Making Zigzag CSS Layouts With a Grid + Transform Trick | CSS-Tricks Fixed-Height Cards: More Fragile Than They Look | CSS-Tricks What’s !important #10: HTML-in-Canvas, Hex Maps, E-ink Optimization, and More | CSS-Tricks The Importance of Native Randomness in CSS | CSS-Tricks contrast() | CSS-Tricks contrast-color() | CSS-Tricks Let’s Use the Nonexistent ::nth-letter Selector Now | CSS-Tricks Quick Hit #126 Recreating Apple’s Vision Pro Animation in CSS | CSS-Tricks Quick Hit #125 Enhancing Astro With a Markdown Component | CSS-Tricks Quick Hit #124 Markdown + Astro = ❤️ | CSS-Tricks Quick Hit #123 What’s !important #9: clip-path Jigsaws, View Transitions Toolkit, Name-only Containers, and More | CSS-Tricks A Well-Designed JavaScript Module System is Your First Architecture Decision | CSS-Tricks hypot() | CSS-Tricks The Radio State Machine | CSS-Tricks 7 View Transitions Recipes to Try | CSS-Tricks Quick Hit #122 Quick Hit #121 Selecting a Date Range in CSS | CSS-Tricks saturate() | CSS-Tricks justify-self | CSS-Tricks Quick Hit #120 Alternatives to the !important Keyword | CSS-Tricks Quick Hit #119 New CSS Multi-Column Layout Features in Chrome | CSS-Tricks Quick Hit #118 Making Complex CSS Shapes Using shape() | CSS-Tricks Quick Hit #117 Front-End Fools: Top 10 April Fools’ UI Pranks of All Time | CSS-Tricks Sniffing Out the CSS Olfactive API | CSS-Tricks What’s !important #8: Light/Dark Favicons, @mixin, object-view-box, and More | CSS-Tricks Quick Hit #116 Form Automation Tips for Happier User and Clients | CSS-Tricks Quick Hit #115 Generative UI Notes | CSS-Tricks Quick Hit #114 Quick Hit #113 Experimenting With Scroll-Driven corner-shape Animations | CSS-Tricks Quick Hit #112 JavaScript for Everyone: Destructuring | CSS-Tricks Quick Hit #111 Quick Hit #110 What’s !important #7: random(), Folded Corners, Anchored Container Queries, and More | CSS-Tricks 4 Reasons That Make Tailwind Great for Building Layouts | CSS-Tricks Quick Hit #109 Quick Hit #108 Abusing Customizable Selects | CSS-Tricks Quick Hit #107 The Value of z-index | CSS-Tricks Quick Hit #106 The Different Ways to Select <html> in CSS Quick Hit #105 Popover API or Dialog API: Which to Choose? Quick Hit #104 What’s !important #6: :heading, border-shape, Truncating Text From the Middle, and More Yet Another Way to Center an (Absolute) Element An Exploit ... in CSS?! Quick Hit #103 A Complete Guide to Bookmarklets Quick Hit #102 Loading Smarter: SVG vs. Raster Loaders in Modern Web Design Potentially Coming to a Browser :near() You Quick Hit #101 Distinguishing "Components" and "Utilities" in Tailwind Quick Hit #100 Spiral Scrollytelling in CSS With sibling-index() Interop 2026 Quick Hit #99 What’s !important #5: Lazy-loading iframes, Repeating corner-shape Backgrounds, and More Quick Hit #98 Making a Responsive Pyramidal Grid With Modern CSS Approximating contrast-color() With Other CSS Features Quick Hit #97 Trying to Make the Perfect Pie Chart in CSS Quick Hit #96 Quick Hit #95 CSS Bar Charts Using Modern Functions Quick Hit #94 No Hassle Visual Code Theming: Publishing an Extension Quick Hit #93
Let's Make One of Those Fancy Scrolling Animations Used on Apple Product Pages
CSS-Tricks · 2020-05-22 · via CSS-Tricks

Apple is well-known for the sleek animations on their product pages. For example, as you scroll down the page products may slide into view, MacBooks fold open and iPhones spin, all while showing off the hardware, demonstrating the software and telling interactive stories of how the products are used.

Just check out this video of the mobile web experience for the iPad Pro:

Source: Twitter

A lot of the effects that you see there aren’t created in just HTML and CSS. What then, you ask? Well, it can be a little hard to figure out. Even using the browser’s DevTools won’t always reveal the answer, as it often can’t see past a <canvas> element.

Let’s take an in-depth look at one of these effects to see how it’s made so you can recreate some of these magical effects in our own projects. Specifically, let’s replicate the AirPods Pro product page and the shifting light effect in the hero image.

The basic concept

The idea is to create an animation just like a sequence of images in rapid succession. You know, like a flip book! No complex WebGL scenes or advanced JavaScript libraries are needed.

By synchronizing each frame to the user’s scroll position, we can play the animation as the user scrolls down (or back up) the page.

Start with the markup and styles

The HTML and CSS for this effect is very easy as the magic happens inside the <canvas> element which we control with JavaScript by giving it an ID.

In CSS, we’ll give our document a height of 100vh and make our <body> 5⨉ taller than that to give ourselves the necessary scroll length to make this work. We’ll also match the background color of the document with the background color of our images.

The last thing we’ll do is position the <canvas>, center it, and limit the max-width and height so it does not exceed the dimensions of the viewport.

html {
  height: 100vh;
}


body {
  background: #000;
  height: 500vh;
}


canvas {
  position: fixed;
  left: 50%;
  top: 50%;
  max-height: 100vh;
  max-width: 100vw;
  transform: translate(-50%, -50%);
}

Right now, we are able to scroll down the page (even though the content does not exceed the viewport height) and our <canvas> stays at the top of the viewport. That’s all the HTML and CSS we need.

Let’s move on to loading the images.

Fetching the correct images

Since we’ll be working with an image sequence (again, like a flip book), we’ll assume the file names are numbered sequentially in ascending order (i.e. 0001.jpg, 0002.jpg, 0003.jpg, etc.) in the same directory.

We’ll write a function that returns the file path with the number of the image file we want, based off of the user’s scroll position.

const currentFrame = index => (
  `https://www.apple.com/105/media/us/airpods-pro/2019/1299e2f5_9206_4470_b28e_08307a42f19b/anim/sequence/large/01-hero-lightpass/${index.toString().padStart(4, '0')}.jpg`
)

Since the image number is an integer, we’ll need to turn it in to a string and use padStart(4, '0') to prepend zeros in front of our index until we reach four digits to match our file names. So, for example, passing 1 into this function will return 0001.

That gives us a way to handle image paths. Here’s the first image in the sequence drawn on the <canvas> element:

As you can see, the first image is on the page. At this point, it’s just a static file. What we want is to update it based on the user’s scroll position. And we don’t merely want to load one image file and then swap it out by loading another image file. We want to draw the images on the <canvas> and update the drawing with the next image in the sequence (but we’ll get to that in just a bit).

We already made the function to generate the image filepath based on the number we pass into it so what we need to do now is track the user’s scroll position and determine the corresponding image frame for that scroll position.

Connecting images to the user’s scroll progress

To know which number we need to pass (and thus which image to load) in the sequence, we need to calculate the user’s scroll progress. We’ll make an event listener to track that and handle some math to calculate which image to load.

We need to know:

  • Where scrolling starts and ends
  • The user’s scroll progress (i.e. a percentage of how far the user is down the page)
  • The image that corresponds to the user’s scroll progress

We’ll use scrollTop to get the vertical scroll position of the element, which in our case happens to be the top of the document. That will serve as the starting point value. We’ll get the end (or maximum) value by subtracting the window height from the document scroll height. From there, we’ll divide the scrollTop value by the maximum value the user can scroll down, which gives us the user’s scroll progress.

Then we need to turn that scroll progress into an index number that corresponds with the image numbering sequence for us to return the correct image for that position. We can do this by multiplying the progress number by the number of frames (images) we have. We’ll use Math.floor() to round that number down and wrap it in Math.min() with our maximum frame count so it never exceeds the total number of frames.

window.addEventListener('scroll', () => {  
  const scrollTop = html.scrollTop;
  const maxScrollTop = html.scrollHeight - window.innerHeight;
  const scrollFraction = scrollTop / maxScrollTop;
  const frameIndex = Math.min(
    frameCount - 1,
    Math.floor(scrollFraction * frameCount)
  );
});

Updating <canvas> with the correct image

We now know which image we need to draw as the user’s scroll progress changes. This is where the magic of  <canvas> comes into play. <canvas> has many cool features for building everything from games and animations to design mockup generators and everything in between!

One of those features is a method called requestAnimationFrame that works with the browser to update <canvas> in a way we couldn’t do if we were working with straight image files instead. This is why I went with a <canvas> approach instead of, say, an <img> element or a <div> with a background image.

requestAnimationFrame will match the browser refresh rate and enable hardware acceleration by using WebGL to render it using the device’s video card or integrated graphics. In other words, we’ll get super smooth transitions between frames — no image flashes!

Let’s call this function in our scroll event listener to swap images as the user scrolls up or down the page. requestAnimationFrame takes a callback argument, so we’ll pass a function that will update the image source and draw the new image on the <canvas>:

requestAnimationFrame(() => updateImage(frameIndex + 1))

We’re bumping up the frameIndex by 1 because, while the image sequence starts at 0001.jpg, our scroll progress calculation starts actually starts at 0. This ensures that the two values are always aligned.

The callback function we pass to update the image looks like this:

const updateImage = index => {
  img.src = currentFrame(index);
  context.drawImage(img, 0, 0);
}

We pass the frameIndex into the function. That sets the image source with the next image in the sequence, which is drawn on our <canvas> element.

Even better with image preloading

We’re technically done at this point. But, come on, we can do better! For example, scrolling quickly results in a little lag between image frames. That’s because every new image sends off a new network request, requiring a new download.

We should try preloading the images new network requests. That way, each frame is already downloaded, making the transitions that much faster, and the animation that much smoother!

All we’ve gotta do is loop through the entire sequence of images and load ‘em up:

const frameCount = 148;


const preloadImages = () => {
  for (let i = 1; i < frameCount; i++) {
    const img = new Image();
    img.src = currentFrame(i);
  }
};


preloadImages();

Demo!

A quick note on performance

While this effect is pretty slick, it’s also a lot of images. 148 to be exact.

No matter much we optimize the images, or how speedy the CDN is that serves them, loading hundreds of images will always result in a bloated page. Let’s say we have multiple instances of this on the same page. We might get performance stats like this:

1,609 requests, 55.8 megabytes transferred, 57.5 megabytes resources, load time of 30.45 seconds.

That might be fine for a high-speed internet connection without tight data caps, but we can’t say the same for users without such luxuries. It’s a tricky balance to strike, but we have to be mindful of everyone’s experience — and how our decisions affect them.

A few things we can do to help strike that balance include:

  • Loading a single fallback image instead of the entire image sequence
  • Creating sequences that use smaller image files for certain devices
  • Allowing the user to enable the sequence, perhaps with a button that starts and stops the sequence

Apple employs the first option. If you load the AirPods Pro page on a mobile device connected to a slow 3G connection and, hey, the performance stats start to look a whole lot better:

8 out of 111 requests, 347 kilobytes of 2.6 megabytes transferred, 1.4 megabytes of 4.5 megabytes resources, load time of one minute and one second.

Yeah, it’s still a heavy page. But it’s a lot lighter than what we’d get without any performance considerations at all. That’s how Apple is able to get get so many complex sequences onto a single page.


Further reading

If you are interested in how these image sequences are generated, a good place to start is the Lottie library by AirBnB. The docs take you through the basics of generating animations with After Effects while providing an easy way to include them in projects.