惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

aimingoo的专栏
aimingoo的专栏
Jina AI
Jina AI
WordPress大学
WordPress大学
Recent Announcements
Recent Announcements
G
Google Developers Blog
I
InfoQ
H
Hackread – Cybersecurity News, Data Breaches, AI and More
Google DeepMind News
Google DeepMind News
P
Proofpoint News Feed
MyScale Blog
MyScale Blog
M
MIT News - Artificial intelligence
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
C
Check Point Blog
J
Java Code Geeks
T
Tailwind CSS Blog
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
Microsoft Security Blog
Microsoft Security Blog
MongoDB | Blog
MongoDB | Blog
V
Visual Studio Blog
人人都是产品经理
人人都是产品经理
量子位
A
About on SuperTechFans
D
DataBreaches.Net
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知

Show HN

GitHub - astefanutti/shaderbang: Shebang for Shaders Show HN: AI agents for UK GDAD PCF roles and their skills The Two Pillars: Mixer Mode and Meta-Software in the Reorganization of Software Work After AI GitHub - JaiCode08/teleport-env What 1,000+ Harness Experiments Taught Me About Self-Improving Agents Show HN: Liiists, a Markdown-first, iOS and CLI list app SwiperTab – Get this Extension for 🦊 Firefox (en-US) GitHub - kouhxp/fftext: Summarize, explain, fact-check, or translate any text, URL, or file. No GPU. No cloud. One command GitHub - sweetpad-dev/sweetpad: Develop Swift/iOS projects using VSCode GitHub - dogmaticdev/IRON: IRON a.k.a. Intermediate Representation Object Notation is a Interpreter/Database that is used to create Programming Languages. GitHub - sjhalani7/vaen: Package your AI coding harness into a portable .agent file, and share it across repos, teams, & the community without ever having to copy-paste instructions, skills, MCP config, or secrets. Show HN: Gandalf the Grader Show HN: Citadeld – replay any CI failure locally from a single file GitHub - tdortman/cuSBF: High-Performance GPU Super Bloom Filter coral-ai/claude-code-token-xray at main · Coral-Bricks-AI/coral-ai GitHub - ulyssestenn/funes: Funes is a Git-based framework for LLM-managed knowledge work: an AI Librarian ingests raw sources, builds an interlinked Markdown knowledge base, and uses it to produce cited reports, analyses, and other outputs. GitHub - ThatXliner/gah: Git Add Hunk, built for agents to use GitHub - harmont-dev/harmont-cli: Command-line client for the Harmont CI platform GitHub - brooksmcmillin/mcp-authflow: OAuth 2.0 Authorization Server framework for MCP servers GitHub - javaid-codes/audit-supply-chain-agents GitHub - amorey/gochan: A small library of common channel architectures for Go, inspired by Rust GitHub - arifozgun/OpenGem: Free, Open-Source AI API Gateway with Gemini, OpenAI & Anthropic Compatibility in 1 file GitHub - Pranesh950/BioPetals: 🌸 Run BIOxAI models at home, BitTorrent-style. Fine-tuning and inference up to 10x faster than offloading GitHub - cnguyen14/bounty-doctor: Diagnose a GitHub bounty issue before you waste hours: detects honeypot scam repos, AI-bot attempt swarms, and stale contests. Show HN: CoreMCP – MCP Server for On-Prem DBs Show HN: KittyHTML – Render HTML/CSS as an inline image in your terminal GitHub - bingud/filemat: Web-based file manager Show HN: TruthLens – Free multi-signal deepfake image detector GitHub - apexlocal-jz/claude-usage-tray: Windows system-tray app showing your Claude Code rate-limit usage at a glance. Zero deps, ~300 lines of PowerShell. Cross-IDE (works regardless of VS Code, Cursor, plain terminal). Release v0.1.2.1 · kouhxp/yapsnap
PolyCSS - CSS 3D Engine for the DOM
rofko · 2026-05-27 · via Show HN

PolyCSS

Render textured 3D meshes in the DOM with CSS. No WebGL or <canvas> needed: each polygon is a real DOM element.

Supports OBJ, glTF, GLB, and MagicaVoxel VOX files, including UV textures and material colors. Works with vanilla JS, React, and Vue.


Vanilla JS Vue React

Package managers

npm install @layoutit/polycss
npm install @layoutit/polycss-react
npm install @layoutit/polycss-vue

CDN

<script type="module" src="https://esm.sh/@layoutit/polycss/elements"></script>

How It Works

PolyCSS loads OBJ, glTF, GLB, and VOX mesh files. Each polygon becomes a DOM element positioned with transform: matrix3d(...). UV-textured triangles are packed into generated atlas sprites with CSS background positioning. The browser's compositor handles the 3D layering.

The rendered scene is a tree of standard DOM elements: no shadow DOM, no WebGL context, no canvas-as-the-whole-scene. Every polygon is individually addressable: attach click handlers, apply CSS classes, animate with CSS transitions.

View Usage Guidelines »

PolyCSS provides custom elements (<poly-camera>, <poly-scene>, <poly-mesh>), an imperative createPolyCamera / createPolyScene API, and optional React / Vue bindings. Each polygon in the mesh becomes a DOM element you can style and interact with: use whichever entry point fits your stack.

<script type="module" src="https://esm.sh/@layoutit/polycss/elements"></script>

<poly-camera rot-x="65" rot-y="45">
  <poly-scene>
    <poly-orbit-controls drag wheel animate-speed="0.3"></poly-orbit-controls>
    <poly-icosahedron size="100" color="#ff6644"></poly-icosahedron>
  </poly-scene>
</poly-camera>
import { PolyCamera, PolyScene, PolyOrbitControls, PolyIcosahedron } from "@layoutit/polycss-react";

export function App() {
  return (
    <PolyCamera rotX={65} rotY={45}>
      <PolyScene>
        <PolyOrbitControls drag wheel animate={{ speed: 0.3 }} />
        <PolyIcosahedron size={100} color="#ff6644" />
      </PolyScene>
    </PolyCamera>
  );
}
<template>
  <PolyCamera :rot-x="65" :rot-y="45">
    <PolyScene>
      <PolyOrbitControls drag wheel :animate="{ speed: 0.3 }" />
      <PolyIcosahedron :size="100" color="#ff6644" />
    </PolyScene>
  </PolyCamera>
</template>
<script setup lang="ts">
import { PolyCamera, PolyScene, PolyOrbitControls, PolyIcosahedron } from "@layoutit/polycss-vue";
</script>

Browse API Reference »