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GitHub - mattmireles/magenta-realtime-2-iphone: Google's MRT2 → Core ML, full Apple Neural Engine execution, zero GPU. Runs locally on iPhone without burning your hand.
MediaSquirre · 2026-06-11 · via Show HN

Live music generation at 25 frames per second, on the iPhone in your pocket. Ten unbroken minutes of 48 kHz stereo without melting your phone. Zero dropouts. Even on a 2020 iPhone 12 Pro. And the GPU never wakes up.

This is Google DeepMind's Magenta RealTime 2 (mrt2_small, 230M parameters), surgically altered into three Core ML graphs and placed on the silicon each one wants. The temporal transformer holds p99 ≈ 14 ms on the iPhone's Neural Engine against a 40 ms frame budget. Output correlation vs Google's MLX reference: 0.999985904188 — we publish all twelve digits because we measured all twelve. Decoder SNR: 118.85 dB. Sampled tokens: identical, 0 of 12 mismatched. App-attributed GPU time in a 60-second Instruments capture of the all-ANE pipeline: zero — the only process with GPU intervals is iOS's screen compositor.

Pre-converted models: huggingface.co/mattmireles/magenta-realtime-2-iphone Exporters, validation harness, docs (this repo): github.com/mattmireles/magenta-realtime-2-iphone

The method: redesign the pipeline, not the model

MRT2's generation step is not one graph — it's a chain with fundamentally different hardware affinities. Cutting it at the right joints produces three small graphs that each land on the right silicon:

prompt text ──(compiled once, on a Mac)──▶ prompt vector
               │
               ▼
┌──────────────────────────────────┐
│  TEMPORAL  (MRT2TemporalBody)    │ ◀── Neural Engine
│  Predicts the next 40 ms of music│     fp16, stateful
└──────────────┬───────────────────┘
               ▼
┌──────────────────────────────────┐
│  DEPTH  (MRT2DepthBody)          │ ◀── CPU (GPU optional)
│  Scores 12 audio tokens per frame│     fp32, exact tokens
└──────────────┬───────────────────┘
               ▼
┌──────────────────────────────────┐
│  SAMPLE + GATHER  (Swift / C++)  │ ◀── CPU
│  Pick 12 tokens, fetch embeddings│     data-dependent logic
└──────────────┬───────────────────┘
               ▼
┌──────────────────────────────────┐
│  DECODER  (SpectroStreamDecoder) │ ◀── CPU (GPU optional)
│  Tokens → spectrogram frames     │     fp32 convolutions
└──────────────┬───────────────────┘
               ▼
┌──────────────────────────────────┐
│  iSTFT + OVERLAP-ADD  (C++)      │ ◀── CPU
│  Spectrogram → stereo PCM        │     cheap DSP
└──────────────┬───────────────────┘
               ▼
   48 kHz stereo audio — 25 frames per second

Exact tensor shapes and I/O names live in the graph teardown and on the model card.

The cuts that matter, and why:

  1. The KV cache is Core ML state, not an input. The temporal body exports as a 1-frame stateful graph with 48 fp16 ct.StateType buffers. Multi-frame unrolled and host-carried-cache variants were exported, measured, and rejected: the ANE compiler cliff sits at exactly two frames. Past it, compilation fails (BNNS error -14) and Core ML silently falls back to CPU at ~640 ms/frame — 16× over budget with no error surfaced. The negative result is documented in the receipts.
  2. Sampling stays on the host. Depth logits come out of Core ML; Gumbel noise, top-k, and the RNG live in ordinary code. Deterministic parity becomes provable (0/12 token mismatches vs MLX) and seeds are reproducible.
  3. RVQ gather stays on the host. A 12-level codebook lookup is a gather — ANE-hostile, trivially fast on CPU. Shipping the table as a 12.6 MB flat binary beats embedding it in any graph.
  4. The decoder is FLOAT32 on purpose. The fp16 export of the conv decoder overflowed — 15.7% of its output came back NaN or Inf, audibly corrupt on every prompt — while passing a naive correlation check. The fp32 export measures 118.85 dB SNR vs the reference. Lesson: validate finite_ratio, not just correlation. (details) The fp32 decoder is also the one stage allowed near the GPU: one 25-frame call per second of audio, off the 40 ms critical path. Quality picked the precision; the schedule keeps it cheap.
  5. iSTFT and overlap-add stay on the host. The decoder's output boundary is the pre-iSTFT tensor; streaming overlap state is explicit host code instead of hidden graph state. See the RVQ decoder guide.
  6. CFG is baked at conditioning-export time. The on-device graph has no runtime classifier-free-guidance machinery; guidance strength is encoded in the conditioning tokens when a prompt is compiled. Beware the token-unit trap documented in export_conditioning.py: style/notes CFG tokens use a 0.2-per-token scale, drums 1.0-per-token — hardcoding the same integer across slots silently bakes anti-guidance.

The long-form version of this analysis is the graph teardown. The ANE-specific KV-cache patterns are in the stateful KV guide.

Why the Neural Engine?

Magenta RealTime 2 already runs on Apple Silicon — Google ships an MLX engine for Mac GPUs. A phone is a different game. Real-time music is not a 3-second benchmark: the model must deliver one 40 ms frame every 40 ms, indefinitely, on a device with no fan. The GPU can hit the latency; it can't hold the power budget through minute ten. The Neural Engine — the same silicon that runs Face ID and on-device Siri — devours static-shape fp16 matrix math at a fraction of the GPU's draw. It is the only compute unit on the phone built for this job.

But the iPhone's NPU has rules. No dynamic shapes. No data-dependent control flow. And a compiler that fails silently: push the whole model through as one graph and Core ML reports success while quietly scheduling your "Neural Engine model" on the CPU at ~640 ms per frame — 16× over budget, no error raised. We hit that cliff, measured it, and published it. Then we cut the pipeline at the joints.

ANE vs GPU, measured

Routing the temporal transformer to the GPU is not a sidegrade — it costs you twice. A counterbalanced pair of 60-second live-audio runs on the iPhone 12 Pro, identical except for where the temporal stage executes:

60 s live run, iPhone 12 Pro temporal on ANE temporal on GPU
Process GPU impact (Power Profiler) 0.000 2.231
CPU instructions 48.1 billion 110.3 billion
Producer thread busy 57% — sleeps the rest 93% — nearly pegged

The ANE routing doesn't just switch the GPU off. It halves the CPU work, and the producer thread finishes each second of audio early and sleeps 43% of the run. That sleep is the thermal headroom — it's how minute ten sounds like minute one. In the Instruments Metal capture, the only process with GPU time is backboardd, iOS's screen compositor. The music uses none. (receipts §4.4)

Status — what's proven, what's not

We publish what we've validated. Nothing here is aspirational.

Claim Status Evidence
Temporal transformer numerically matches the MLX reference ✅ Proven correlation 0.999985904188, max err 0.118 (receipts)
Temporal + depth pipeline samples identical tokens (deterministic) ✅ Proven 0/12 mismatches, composed correlation 0.999998250871
SpectroStream decoder matches MLX ✅ Proven SNR 118.850 dB, log-spectral distance 0.000722 dB
Stateful temporal model is ANE-resident on device ✅ Proven ~70% of the compute plan on ANE; MLComputePlan + Instruments, iPhone 15 Pro Max
Temporal step fits the budget ✅ Proven p99 ≈ 14 ms against a 40 ms frame (temporal only, on device)
Sustained playback without dropouts ✅ Proven 10-minute runs: 0 underruns, 0 dropped frames — iPhone 15 Pro Max and iPhone 12 Pro (A14, 2020, with a 15 s startup reservoir)
Survives a thermal soak ✅ Proven the 10-minute soak pushed iOS thermal state to "serious" — and never dropped a frame. On the A14, the only failure mode was latency headroom at nominal thermal; heat was never the limiter
The 25 Hz hot loop never touches the GPU ✅ Proven Instruments Metal capture: zero app-attributed GPU intervals in the all-ANE configuration; routing temporal to GPU instead doubles CPU instructions (receipts §4.4)
Composed pipeline p99 < 40 ms in all configs ⚠️ Not yet measured 24–62 ms/frame composed; lookahead absorbs the tail
Turnkey Swift runtime / demo app ❌ Not shipped coming when it meets our bar
Conditioning preset library ❌ Not shipped deliberately — see Conditioning

Reproduce our numbers in two minutes

No MLX, no JAX, no checkpoint download — the shipped fixtures contain the MLX reference tensors:

pip install coremltools numpy torch
hf download mattmireles/magenta-realtime-2-iphone --local-dir models
PYTHONPATH=exporters python validation/validate_temporal_body.py --skip-pytorch
# Core ML vs MLX max error 0.1178550720   (correlation 0.999985904188)

For independent end-to-end verification (recompute the reference yourself), run the same script without --skip-pytorch and without the fixture file, in an environment with the magenta_rt MLX backend and the mrt2_small.safetensors checkpoint.

Re-export from scratch

The converters need only PyTorch + coremltools + the checkpoint — the MLX stack is not required for conversion:

# checkpoint: mrt2_small.safetensors from google/magenta-realtime-2
PYTHONPATH=exporters python exporters/convert_temporal_body.py      # → temporal body, stateful fp16
PYTHONPATH=exporters python exporters/convert_depth_body.py         # → depth logits, fp32
PYTHONPATH=exporters python exporters/convert_spectrostream_decoder.py
PYTHONPATH=exporters python exporters/export_rvq_codebooks.py       # → flat f32 codebook table

The PyTorch wrappers in [exporters/mrt2_coreml/](exporters/mrt2_coreml/) re-express each subgraph in trace-friendly form and load weights directly from the safetensors checkpoint.

The exports are deterministic. Running each exporter above with default arguments reproduces the published artifacts byte-for-byte — every weight.bin, the codebook table, and the conditioning test vector match the sha256 checksums in MODELS.md. What we published is exactly what this code produces from Google's checkpoint; verify it yourself.

Conditioning

The temporal body cross-attends to a 256-dim source_encoded vector — a compiled prompt. exporters/export_conditioning.py compiles any text prompt through MusicCoCa and the MRT2 conditioning encoder (deterministic; requires the MLX stack on a Mac), baking CFG at reference strength (3.0, 1.0, 1.0).

We ship exactly one conditioning vector — a certified test vector for the prompt "smooth electronic" — so you can verify the pipeline end to end. We do not ship a preset library: we haven't run the listening validation that would justify one, and unvalidated presets are how on-device music generation ends up sounding broken. Compile your own prompts; the exporter is the product.

What's deliberately not here (yet)

  • A Swift runtime package. Our internal one drives these exact models in a one-frame stateful loop behind an AVAudioSourceNode and a lock-free ring buffer, but it doesn't yet meet the bar we'd ask you to build on. The model card's usage sketch shows the loop structure.
  • On-device text→conditioning. MusicCoCa runs on the Mac today.
  • Preset/style libraries. See above.

License

  • Code (exporters, wrappers, validation, docs): Apache-2.0.
  • Converted weights (HF repo): CC-BY-4.0, as derivatives of google/magenta-realtime-2. The conversion is content-preserving — precision and memory-layout transforms only. See NOTICE.

Credits

  • Google DeepMind — the Magenta team, for Magenta RealTime 2, SpectroStream, and MusicCoCa, and for shipping real on-device weights under a license that allows work like this. (repo, models)
  • Apple's coremltools team for ct.StateType.
  • Conversion, validation, and port by Matt Mireles. Prior art in the same spirit: kokoro-coreml.

Real-time music generation in your pocket, with the receipts to prove it.