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GitHub - 4thfever/cultivation-world-simulator: 基于 AI Agent 工作流的修仙世界模拟器,旨在还原智能、开放的仙侠世界。| An open-source Cultivation World Simulator using Agentic Workflow to create a dynamic, emerging Xianxia world.
bridge2333 · 2026-06-16 · via Show HN

简体中文 · 繁體中文 · English · Tiếng Việt · 日本語

— ✦ —

GitHub stars Bilibili QQ Group Discord Epic Games Store License

Python FastAPI Vue TypeScript Vite PixiJS

游戏演示

你将作为“天道”,观察一个由规则系统与 AI 共同驱动的修仙世界模拟器自行演化。 全员 LLM 驱动、群像涌现叙事,桌面版已在 Epic Games Store 免费发布,也支持 Docker 部署、源码开发与二次创作。

📖 简介

这是一个 AI 驱动的修仙世界模拟器。 模拟器中,每一个修士都是独立的Agent,可以自由观测环境并做出决策。同时,为了避免AI的幻觉与过度发散,编入了复杂灵活的修仙世界观与运行规则。在规则与 AI 共同编织的世界中,修士Agent们与宗门意志相互博弈又合作,新的精彩剧情不断涌现。你可以静观沧海桑田,见证门派兴衰与天骄崛起,也可以降下天劫或魔改心灵,微妙地干预世界进程。

✨ 核心亮点

  • 👁️ 扮演“天道”:你不是修士,而是掌控世界规则的天道。观察众生百态,体味苦辣酸甜。
  • 🤖 全员 AI 驱动:每个 NPC 都独立基于LLM驱动,都有独立的性格、记忆、人际关系和行为逻辑。他们会根据即时局势做出决策,会有爱恨情仇,会结党营私,甚至会逆天改命。
  • 🌏 规则作为基石:世界基于灵根、境界、功法、性格、宗门、丹药、兵器、武道会、拍卖会、寿元等元素共同组成的严谨体系运行。AI 的想象力被限制在合理又足够丰富的修仙逻辑框架内,确保世界真实可信。
  • 🦋 涌现式剧情:开发者也不知道下一秒会发生什么。没有预设剧本,只有无数因果交织出的世界演变。宗门大战、正魔之争、天骄陨落,皆由世界逻辑自主推演。

宗门体系

城市区域

事件经历

角色面板

性格与装备

自主思考

江湖绰号

洞府探秘

角色信息

丹药/法宝/武器

🚀 快速开始

推荐方式

  • 想改代码或调试:使用源码部署,并准备 Python 3.10+、Node.js 18+ 和可用的模型服务。
  • 想直接体验:可前往 Epic Games Store 免费获取桌面版;也可以使用 Docker 一键部署。
  • 如需快速查阅世界信息、动作、宗门等资料,可在 tools/wiki 生成本地辅助 wiki。

首次启动说明

  • 使用 Epic 桌面版时,启动后按设置页提示确认模型配置,即可开始新游戏。
  • 使用源码或 Docker 时,首次进入后需要先在设置页配置可用的模型预设(如 DeepSeek / MiniMax / Ollama),再开始新游戏。
  • 开发模式下,前端页面通常会自动打开;如果没有自动打开,请访问启动日志中显示的前端地址。

方式零:Epic Games Store 桌面版

适合只想游玩、不想配置开发环境的玩家。

  1. 前往 Epic Games Store 免费获取并安装。
  2. 启动游戏后,按设置页提示确认模型配置,即可开始新游戏。
  3. 如果你希望使用自己的模型服务,可以在设置页切换 DeepSeek / MiniMax / Ollama 等预设。

方式一:源码部署(开发模式,推荐)

适合需要修改代码或调试的开发者。

  1. 安装依赖并启动

    # 1. 安装后端依赖
    pip install -r requirements.txt
    
    # 2. 安装前端依赖 (需 Node.js)
    cd web && npm install && cd ..
    
    # 3. 启动服务 (自动拉起前后端)
    python src/server/main.py --dev
  2. 配置模型 在前端设置页选择模型预设(如 DeepSeek / MiniMax / Ollama)后,即可开始新游戏。配置会自动保存到用户数据目录。

  3. 访问前端 开发模式会自动拉起前端开发服务器,请访问启动日志中显示的前端地址,通常为 http://localhost:5173

方式二:Docker 一键部署(未测试)

无需配置环境,直接运行即可:

git clone https://github.com/4thfever/cultivation-world-simulator.git
cd cultivation-world-simulator
docker-compose up -d --build

访问前端:http://localhost:8123

后端容器通过 CWS_DATA_DIR=/data 统一持久化用户数据,包含设置、密钥、存档和日志。默认已映射到宿主机 ./docker-data,即使执行 docker compose down 后重新 up,这些数据也会保留。

局域网/手机访问配置 (点击展开)

⚠️ 移动端 UI 暂未完全适配,仅供尝鲜。

  1. 后端配置:推荐通过环境变量启动后端,例如 PowerShell 中执行 $env:SERVER_HOST='0.0.0.0'; python src/server/main.py --dev。如需改默认值,可编辑只读配置 static/config.yml 中的 system.host
  2. 前端配置:修改 web/vite.config.ts,在 server 块中添加 host: '0.0.0.0'
  3. 访问方式:确保手机与电脑在同一 WiFi 下,访问 http://<电脑局域网IP>:5173
外接 API / Agent/Claw 接入 (点击展开)

这部分适合做外部 agent / Claw 接入、自动化脚本,或者实现“观察 -> 决策 -> 干预 -> 再观察”的闭环游玩。

推荐直接围绕稳定命名空间开发:

  • 只读查询:/api/v1/query/*
  • 受控写入:/api/v1/command/*

常见起点接口:

  • GET /api/v1/query/runtime/status
  • GET /api/v1/query/world/state
  • GET /api/v1/query/events
  • GET /api/v1/query/detail?type=avatar|region|sect&id=<target_id>
  • POST /api/v1/command/game/start
  • POST /api/v1/command/avatar/*
  • POST /api/v1/command/world/*

最小接入流程通常是:

  1. 先调用 GET /api/v1/query/runtime/status 判断当前运行状态。
  2. 如未开局,调用 POST /api/v1/command/game/start 初始化。
  3. world/stateeventsdetail 拉取世界快照与目标信息。
  4. 根据策略调用一个 command 执行干预。
  5. 干预后重新 query,不要依赖本地缓存推断结果。

接口成功时通常返回:

{
  "ok": true,
  "data": {}
}

失败时会返回结构化错误,可读取 detail.codedetail.message 做程序判断。

补充说明:

  • 应用设置仍通过 /api/settings*/api/settings/llm* 管理,它们属于设置真源,不属于外接控制兼容层。
  • 更完整的接口清单、分层设计与扩展约定请参考 docs/specs/external-control-api.md

💭 为什么要做这个?

修仙网文中的世界很精彩,但读者永远只能观察到一隅。

修仙品类游戏要么是完全的预设剧本,要么依靠人工设计的简单规则状态机,有许许多多牵强和降智的表现。

在大语言模型出现后,让“每一个角色都是鲜活的”的目标变得似乎可以触达了。

希望能够创造出纯粹的、快乐的、直接的、活着的修仙世界的沉浸感。不是像一些游戏公司的纯粹宣传工具,也不是像斯坦福小镇那样的纯粹研究,而是能给玩家提供真实代入感和沉浸感的实际世界。

📞 联系方式

如果您对项目有任何问题或建议,欢迎提交 Issue。


⭐ Star History

如果你觉得这个项目有趣,请给我们一个 Star ⭐!这将激励我们持续改进和添加新功能。

Star History Chart

插件

感谢贡献者为本 repo 贡献插件。

👥 贡献者

4thfever
4thfever
xzhseh
xzhseh
teps3105
teps3105
cooleryu
cooleryu
LuckVd
LuckVd
MarkYangKp
MarkYangKp
Meanliss
Meanliss
octo-patch
octo-patch
Robinwhliu
Robinwhliu
Seafoodsz
Seafoodsz
Tianrant
Tianrant
cw1990
cw1990
RealityError
RealityError

更多贡献细节请查看 CONTRIBUTORS.md

📋 功能开发进度

🏗️ 基础系统

  • ✅ 基础世界地图、时间、事件系统
  • ✅ 多样化地形类型(平原、山脉、森林、沙漠、水域等)
  • ✅ 基于Web前端显示界面
  • ✅ 基础模拟器框架
  • ✅ 配置文件
  • ✅ 桌面版一键启动包
  • ✅ 菜单栏 & 存档 & 读档
  • ✅ 灵活自定义LLM接口
  • ✅ 支持mac os
  • ✅ 多语言本地化
  • ✅ 开始游戏页
  • ✅ BGM & 音效
  • ✅ 玩家可编辑
  • ✅ 扮演模式

🗺️ 世界系统

  • ✅ 基础tile地块系统
  • ✅ 基础区域、修行区域、城市区域、宗门区域
  • ✅ 同地块NPC交互
  • ✅ 灵气分布与产出设计
  • ✅ 世界事件
  • ✅ 天地人榜
  • 更大更美观地图 & 随机地图

👤 角色系统

  • ✅ 角色基础属性系统
  • ✅ 修炼境界体系
  • ✅ 灵根系统
  • ✅ 基础移动动作
  • ✅ 角色特质与性格
  • ✅ 境界突破机制
  • ✅ 角色间的相互关系
  • ✅ 角色交互范围
  • ✅ 角色Effects系统:增益/减益效果
  • ✅ 功法
  • ✅ 兵器 & 辅助装备
  • ✅ 外挂系统
  • ✅ 丹药
  • ✅ 角色长短期记忆
  • ✅ 角色的长短期目标,支持玩家主动设定
  • ✅ 角色绰号
  • ✅ 生活技能
    • ✅ 采集、狩猎、采矿、种植
    • ✅ 铸造
    • ✅ 炼丹
  • ✅ 凡人
  • 化神境界

🏛️ 组织

  • ✅ 宗门
    • ✅ 设定、功法、疗伤、驻地、行事风格、任务
    • ✅ 宗门特殊动作:合欢宗(双修),百兽宗(御兽)等
    • ✅ 宗门等阶
    • ✅ 道统
  • 世家
  • ✅ 朝廷
  • ✅ 组织意志AI
  • ✅ 组织任务、资源、机能
  • ✅ 组织间关系网络

⚡ 动作系统

  • ✅ 基础移动动作
  • ✅ 动作执行框架
  • ✅ 有明确规则的定义动作
  • ✅ 长动作执行和结算系统
    • ✅ 支持多月份持续的动作(如修炼、突破、游戏等)
    • ✅ 动作完成时的自动结算机制
  • ✅ 多人动作:动作发起与动作响应
  • ✅ 影响人际关系的LLM动作
  • ✅ 系统性的动作注册与运行逻辑

🎭 事件系统

  • ✅ 天地灵气变动
  • ✅ 多人大事件:
    • ✅ 拍卖会
    • ✅ 秘境探索
    • ✅ 天下武道会
    • ✅ 宗门传道大会
  • 突发事件
    • 宝物/洞府出世
    • 天灾

⚔️ 战斗系统

  • ✅ 优劣互克关系
  • ✅ 胜率计算系统

🎒 物品系统

  • ✅ 基础物品、灵石框架
  • ✅ 物品交易机制

🌿 生态系统

  • ✅ 动植物
  • ✅ 狩猎、采集、材料系统
  • ✅ 妖族

🤖 AI增强系统

  • ✅ LLM接口集成
  • ✅ 角色AI系统(规则AI + LLM AI)
  • ✅ 协程化决策机制,异步运行,多线程加速ai决策
  • ✅ 长期规划和目标导向行为
  • ✅ 突发动作响应系统(对外界刺激的即时反应)
  • ✅ LLM驱动的NPC对话、思考、互动
  • ✅ LLM生成小片段剧情
  • ✅ 根据任务需求分别接入max/flash模型
  • ✅ 小剧场
    • ✅ 战斗小剧场
    • ✅ 对话小剧场
    • ✅ 小剧场不同文字风格
  • ✅ 一次性选择(如是否要切换功法)

🏛️ 世界背景系统

  • ✅ 注入基础世界知识
  • ✅ 用户输入历史,动态生成功法、装备、宗门、区域信息

✨ 特殊

  • ✅ 奇遇
  • ✅ 天劫 & 心魔
  • 机缘 & 因果
  • 占卜 & 谶纬
  • 角色隐秘 & 阴谋
  • 飞升上界
  • 阵法
  • 世界秘密 & 世界法则
  • 灭世危机
  • 开宗立派/自立世家/成为皇帝

🔭 远期展望

  • 历史/事件的小说化&图片化&视频化
  • Skill agent化,修士自行规划、分析、调用工具、决策
  • 将自己的Claw配入修仙世界