惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Y
Y Combinator Blog
有赞技术团队
有赞技术团队
J
Java Code Geeks
H
Hackread – Cybersecurity News, Data Breaches, AI and More
美团技术团队
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
Hugging Face - Blog
Hugging Face - Blog
人人都是产品经理
人人都是产品经理
酷 壳 – CoolShell
酷 壳 – CoolShell
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
C
Check Point Blog
博客园 - 【当耐特】
The GitHub Blog
The GitHub Blog
Recent Announcements
Recent Announcements
The Cloudflare Blog
Microsoft Azure Blog
Microsoft Azure Blog
腾讯CDC
Vercel News
Vercel News
IT之家
IT之家
MyScale Blog
MyScale Blog
博客园_首页
Martin Fowler
Martin Fowler
WordPress大学
WordPress大学
罗磊的独立博客

Hackaday

Why Not Yserver? It’s Xserver, But Rust-y. OpenCAL: Computed Axial Lithographic 3D Printing For Everyone Is A CS Degree DOA Thanks To LLMs? IEEE Says TBD. Double The VRAM Of An RTX 3070 The Pacemaker Patch Robot Chess But Each Piece Is A Small Robot Bambuddy Says Bye To Bambu Lab Cloud Services Converting A Scanning Electron Microscope Into A TEM Is Surprisingly Easy Custom Watch Is On The Case Patterns Everywhere Behold A 60 Hz Refresh Rate E-ink Monitor GentleOS, A Simple OS For Your Old PC Deeply Optimized MSX Emulation On ESP32-S3 With VGA Output Homebrew Macropad Looks Good The Air Position Indicator For The B-29 Building A 1:150 Scale Toyota ProBox Micro Remote Control Car Adding Weight To A 3D Print With Plaster Of Paris, Cleanly Hackaday Podcast Ep 373: GPS, Danger In Space, And Robby The Robot A Peek Inside The Secret Lagercrantz Suitcase Radio This Week In Security: Microsoft On Microsoft, Register Your Domains, Linux On ARM, And FreeBSD Joins The File Cache Club Glue-in Hinge Design Tries Something Different The Hackaday Communicator Badge, Re-Imagined With New Firmware Amiga 1232 Storm CD Packs Every Upgrade Into One Wedge So Many Analog To Digital Converters Repairing A Pair Of Voodoo 2 GPUs For Some SLI Action AI The Truly Environmentally Friendly Way Evidence For Water Vapor Plumes On Europa Vanishes In Re-Analysis Mechanical Stability For Your Coils 3D Printed Hose Sprayer Sets Phasers To Suds The Merits Of Comment-Driven Development As Counterweight To TDD
Graphics Upgrade For Nintendo Entertainment System
Bryan Cockfi · 2026-06-22 · via Hackaday

Skip to content

Modern video game consoles rarely have expansion ports, but in the 80s and 90s it was practically guaranteed. With the speed that hardware was advancing it made sense to build in some way to expand a system’s capabilities throughout its lifespan, like the memory port in the Nintendo 64 or the Sega CD and 32X attachments for the Sega Genesis. Some were ultimately unused as well, like the port under the Super Nintendo or, arguably, the interesting way that [decrazyo] figured out how to add graphics capabilities to the original Nintendo Entertainment System.

The basis of this upgrade is the fact that the Picture Processing Unit (PPU) on the NES has four pins that are grounded. These four pins tell the NES to display the background color if the pixel is transparent. Since they’re normally grounded, this means the NES can only display a limited background image, but there’s no reason these pins must be grounded. By using a second PPU configured to output graphics information and wiring it to these four pins on the first PPU, the NES can be given all kinds of new abilities, such as adding parallax effects to backgrounds, rendering more sprites, and showing more colors in the backgrounds.

Of course, the hardware requirements for this will require a donor NES to get the second PPU as well as the necessary memory chip for it, and we don’t recommend tearing apart perfectly good retro consoles for experimentation if it can be avoided. Presumably, you could use this open-source NES hardware alternative instead. But for those with the parts and the gumption, creating a demo or adding graphics features to homebrew games using this second graphics chip is within reach.