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Why am I making this? It seemed like it would be fun to try a structurally simple 2D game with tricky enemy AI.
In the age of programming with AI, it’s much easier to follow this kind of whimsy. I’m more productive and I can get to the interesting stuff more quickly.
You know that film with Bradley Cooper*, where he takes a drug that makes him super focused and productive, but he ends up ruining his life? Well, I’ve found something similar.
Livestreaming.
If you want to trade some of your lifespan and peace of mind for some productivity, just record yourself working. It’s quite stressful. You’re worried about making blunders in front of other people. You can’t take breaks. You definitely can’t start scrolling X.
But you will get a lot done.
Everyone’s eternally wanking on about Camp 4†. I wasn’t there, but I think X might have it bested. It’s awash in scenius. The field or tradecraft of AI-augmented programming is proceeding so unbelievably fast. And the best place to learn about it is in ephemera and asides crammed into tiny boxes dispensed by a misfiring slot machine.
So, here is a contribution to the effluvial stream. A video of me working on the 2D shooter. You can see me plan out the project and generate the code that lays out the level, implements player movement, and implements collision detection. Pretty good for an hour and fifteen minutes.
Though extemporaneous, the video outlines a powerful AI-augmented workflow for writing software -
Some of the techniques I demonstrate -
* Limitless is not a very good film. But if you like Bradley and like good films, definitely watch The Place Beyond the Pines. My Dad and I saw it a continent apart - him in England and me living in New York - and we still talk about it.
† Rock climbing scenius at Camp 4.
§ Thanks to Geoffrey for teaching me this!
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