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AI Agents Know About Supabase. They Don't Always Use It Right. Custom OIDC Providers for Supabase Auth 100,000 GitHub stars Supabase docs over SSH Navigating Regional Network Blocks Supabase Joins the Stripe Projects Developer Preview Log Drains: Now available on Pro Supabase Storage: major performance, security, and reliability updates Supabase incident on February 12, 2026 Hydra joins Supabase X / Twitter OAuth 2.0 is now available for Supabase Auth BKND joins Supabase Supabase is now an official Claude connector Supabase PrivateLink is now available Introducing: Postgres Best Practices When to use Read Replicas vs. bigger compute Introducing TRAE SOLO integration with Supabase Supabase Security Retro: 2025 Sync Stripe Data to Your Supabase Database in One Click Building ChatGPT Apps with Supabase Edge Functions and mcp-use Own Your Observability: Supabase Metrics API Introducing iceberg-js: A JavaScript Client for Apache Iceberg Introducing Supabase for Platforms Adding Async Streaming to Postgres Foreign Data Wrappers Build "Sign in with Your App" using Supabase Auth Introducing Seven New Email Templates for Supabase Auth The new Supabase power for Kiro Introducing Supabase ETL Introducing Analytics Buckets Introducing Vector Buckets Snap, Inc. Launches Snap Cloud, Powered by Supabase Triplit joins Supabase Supabase Series E 1000 Y Combinator Founders Choose Supabase gm 👋 web3, welcome aboard to Sign in with Web3 (Solana, Ethereum) Announcing the Supabase Remote MCP Server Enterprise speed, enterprise standards with Bolt Cloud + Supabase PostgREST 13 Lovable Cloud + Supabase: The Default Platform for AI Builders Processing large jobs with Edge Functions, Cron, and Queues Defense in Depth for MCP Servers OrioleDB Patent: now freely available to the Postgres community Supabase Launch Week 15 Hackathon Winner Announcement The Vibe Coder's Guide to Supabase Environments Testing for Vibe Coders: From Zero to Production Confidence The Vibe Coding Master Checklist Vibe Coding: Best Practices for Prompting Supabase Auth: Build vs. Buy Top 10 Launches of Launch Week 15 Supabase Launch Week 15 Hackathon Storage: 10x Larger Uploads, 3x Cheaper Cached Egress, and 2x Egress Quota Persistent Storage and 97% Faster Cold Starts for Edge Functions Algolia Connector for Supabase New Observability Features in Supabase Improved Security Controls and A New Home for Security Introducing Branching 2.0 Stripe-To-Postgres Sync Engine as standalone Library Supabase Analytics Buckets with Iceberg Support Create a Supabase backend using Figma Make Introducing JWT Signing Keys Supabase UI: Platform Kit Build a Personalized AI Assistant with Postgres Announcing Multigres: Vitess for Postgres Building on open table formats Open Data Standards: Postgres, OTel, and Iceberg Simplifying back-end complexity with Supabase Data APIs PostgreSQL Event Triggers without superuser access Top 10 Launches of Launch Week 14 Supabase MCP Server Data API Routes to Nearest Read Replica Declarative Schemas for Simpler Database Management Realtime: Broadcast from Database Keeping Tabs on What's New in Supabase Studio Edge Functions: Deploy from the Dashboard + Deno 2.1 Automatic Embeddings in Postgres Introducing the Supabase UI Library Supabase Auth: Bring Your Own Clerk Postgres Language Server: Initial Release Migrating from Fauna to Supabase Migrating from the MongoDB Data API to Supabase Dedicated Poolers Postgres as a Graph Database: (Ab)using pgRouting AI Hackathon at Y Combinator Calendars in Postgres using Foreign Data Wrappers Supabase Launch Week 13 Hackathon Winners How to Hack the Base! Running Durable Workflows in Postgres using DBOS database.build v2: Bring-your-own-LLM Restore to a New Project Hack the Base! with Supabase Top 10 Launches of Launch Week 13 Supabase Queues High Performance Disk Supabase Cron Supabase CLI v2: Config as Code Supabase Edge Functions: Introducing Background Tasks, Ephemeral Storage, and WebSockets Supabase AI Assistant v2 OrioleDB Public Alpha Executing Dynamic JavaScript Code on Supabase with Edge Functions ClickHouse Partnership, improved Postgres Replication, and Disk Management
Supabase Realtime, with Multiplayer Features
Wen Bo Xie · 2022-04-02 · via Supabase Blog

Supabase Realtime, with Multiplayer Features

Today is the 1st of April, or April Fool's Day, but I like to think of today as Supabase Realtime Day where we announce and demo the next version of Realtime.

Here's the next version of Realtime, with multiplayer features.

We've made quite a few iterations on Realtime in the past. The first major version of Realtime listened to a single database by streaming changes from PostgreSQL's Write-Ahead Log and sending them to clients via WebSockets. The second major version introduced better security via WALRUS (Write Ahead Log Realtime Unified Security) which adheres to a database's RLS policies to determine authorized clients. However, this version continues to be single tenant as it can only poll one database at a time.

The next and third major version, announced today on new Supabase Realtime Day, introduces multi-tenancy to listen to many databases. Additionally, this new version introduces a distributed cluster of nodes, which introduces better resource utilization, fault-tolerance, and lower latencies that directly translates to better performance for developers. We're fortunate to have built Realtime on Elixir and Phoenix, as the language and framework are great for concurrency, distributed computing, and WebSockets. We'll continue to support the existing Realtime feature of listening to database changes, but now we're also introducing the ability for developers to use WebSockets to build multiplayer games, collaborative apps, and support a wide array of use cases.

Presence#

Presence is great for showing when your users are online. When a user connects or disconnects (even accidentally!), the server automatically detects this and let's everyone else know. Presence is powered by CRDTs (Conflict-free Replicated Data Type) on a distributed cluster useful for storing synced data across nodes.

Broadcast#

Broadcasts are perfect for sending ephemeral events, like cursor movements. It's incredibly useful for gaming where you need to send messages across all connected users without storing them in the database. In Realtime, connected users communicate with other subscribing & publishing to topics.

Extensions#

In this version of Realtime we're re-architecting the way that we listen to PostgreSQL databases by opening the WebSocket functionality for general use. Instead of only using WebSockets to broadcast database changes, we are now moving the PostgreSQL listener to an “extension” architecture. This opens up numerous new ways of extending the server. Here are just a few that we've heard:

  • Multiple Postgres: listen to multiple PostgreSQL databases at the same time.
  • Other databases: Listen to database changes from other databases, like MySQL.
  • Finance: Listen to stock market events and broadcast them to connected users.
  • Web3: Listen to blockchain events and broadcast them to connected users.
  • A server clock which broadcasts a timer to every connected client (e.g. auction sites)

We're extremely excited about what the community develops.

To show off the functionality that we're releasing, we've built a demo application.

multiplayer.dev

Tech stack:

Sign up for the waitlist at multiplayer.dev.

You can follow development in our open source repository on GitHub.