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Synthesist in the Shell — A blog by Linghao Zhang

A Taxonomy Is a Theory of What Differences Matter Evolving Memory Systems: An Eval-First Approach Memory Systems Are Evolved, Not Designed Code as Config: The Start of Software Speciation The Bespoke Flywheel The Negative Space of AI Memory My 2025 Games of the Year Why You Should Probably Work on AI Engineering AI Assisted System Design Interview Prep Hotel California Hotel California How To Be Great 101 Lessons Learned Building LLM Applications Why is ML Runtime Infra So Hard Naming Matters: DRI vs. Owner in Software Projects Becoming a Staff Engineer Demystifying TLMs Learnings as a Tech Lead Notes: Staff Engineer Self Awareness with Tools Editing Technical Direction Rethinking Pessimism Superficial Similarity Grow @ Google 03: 文档意识与培养新人 我的时间管理系统 Notes: A Philosophy of Software Design 「程序员」和「软件工程师」是一回事吗? Grow @ Google 02: 「能用就行」还远远不够 Excerpts from Permanent Records David Perell 关于在线写作的建议
My 2025 Games of the Year
Linghao Zhan · 2025-12-30 · via Synthesist in the Shell — A blog by Linghao Zhang

·4 min read·Available in:English中文

This is a highly personal "Top 10 Games of 2025" list.

The list includes games I played in 2025, so it may feature titles released in previous years. You might also notice a particular preference for certain genres this year.

The following are listed in alphabetical order.

The Alters

The Alters

A love letter to middle-aged men. It's rare to find a game that achieves such deep immersion through its core mechanics rather than just narrative.

My only personal gripe is that while the high-pressure gameplay is immersive, it makes me reluctant to go through a second playthrough—which feels like a bit of a waste given the game's scale.

BALL x PIT

BALL x PIT

Pure, unadulterated fun. Both the in-moment gameplay and the meta-progression are polished to perfection and highly addictive. The art style also hits the spot.

The core "ball evolution and fusion" mechanic is a textbook example of emergent game design.

Blue Prince

Blue Prince

Easily the most stunning game I played this year, perfectly blending puzzles with roguelike elements. The puzzles have multiple layers of depth, and the gameplay remains engaging thanks to the excellent atmosphere.

However, the developers are very opinionated regarding certain gameplay choices; if you aren't on their wavelength, it might not be for you.

Chronoquartz

Chronoquartz

A surprising gem from a small team. It feels like a mix of Minit and Outer Wilds. The puzzle quality is solid, and the overall level of polish is impressive for its scale.

Hades II

Hades II

As a sequel to Hades—already a benchmark for indie games—this title completely exceeded my (and most players') expectations. Supergiant Games has delivered something nearly perfect in every dimension, with twice the content of the original.

Is it "more fun" than the first? I think so, though many disagree. Regardless, this sequel reaches heights in narrative and gameplay that far surpass its predecessor.

When I first descended into Tartarus after countless failures and heard the BGM representing the rapid passage of time kick in, the excitement was beyond words. Gaining this kind of emotional experience—one that spans across time—is truly a precious treasure that this industry gives us.

Lorelei and the Laser Eyes

Lorelei and the Laser Eyes

I played many "closed-circle" mystery games this year, but this is my top pick.

The puzzles lean toward the simpler side, so hardcore puzzle fans might be disappointed. What I value here is the "Aha!" moment of slowly piecing together scattered clues into a coherent answer. The art style is fantastic, and the reflections on art history in the narrative are a great bonus.

Mouthwashing

Mouthwashing

A masterpiece of non-linear storytelling. It proves that indie games don't need high-end graphics or massive content to be great—you just need one brilliant idea.

It carries over the unsettling art style of the developer's previous work. Once you finish it, you realize the plot is actually quite simple, but the story leaves an indelible mark on your mind.

The Planet Crafter

The Planet Crafter

My first impression was that it felt like Subnautica, but the more I played, the more I appreciated how a small team created something that isn't just a clone. It's full of clever, original ideas.

Another plus: the developers have released a significant amount of high-quality, free DLC.

The Roottrees are Dead

The Roottrees are Dead

A 90s-style non-linear mystery game that feels like an upgraded version of Her Story. The core concept is executed perfectly; you can tell that if the details weren't this polished, the experience would have fallen apart.

Type Help / The Incident at Galley House

Type Help

A text-only "closed-circle" mystery with a tight, logical experience. Every character's actions at any given moment can be definitively deduced. It feels a bit like Return of the Obra Dinn.

It is currently being remade by the team behind The Roottrees are Dead as The Incident at Galley House, set for a 2026 release.


Honorable Mentions

While these five didn't make the Top 10, they certainly deserve a shout-out:

Arctic Eggs

Arctic Eggs

Bizarre physics-based egg-flipping. It belongs to that category of "masocore" games like Getting Over It that are intentionally frustrating yet fascinating.

Crypt Custodian

Crypt Custodian

A Metroidvania with great controls and a very cute art style.

Grunn

Grunn

Hard to describe—you have to try it. Think of it as a more stylized version of Reventure.

Hymer 2000

Hymer 2000

Her Story-style gameplay. The highlight for me was the gentle, slow-burn narrative, which reminded me of Ted Chiang's The Lifecycle of Software Objects.

Split Fiction

Split Fiction

A great game, but like many critics have noted, it doesn't represent a major breakthrough over the predecessor. Its value lies primarily in the solid experience it provides while playing.


Generative AI Usage Disclosure: This post is translated by Gemini 3.0 from the original Chinese version.