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A List Apart: The Full Feed

Designing for the Unexpected Designing Amiable Web Spaces: Lessons from Vienna's Café Culture Embracing Design Dialects: Enhancing User Experience An Holistic Framework for Shared Design Leadership From Beta to Bedrock: Build Products that Stick. User Research is Storytelling To Ignite a Personalization Practice, Run this Prepersonalization Workshop The Wax and the Wane of the Web Opportunities for AI in Accessibility I am a creative. Humility: An Essential Value Personalization Pyramid: A Framework for Designing with User Data Mobile-First CSS: Is It Time for a Rethink? Designers, (Re)define Success First Breaking Out of the Box How to Sell UX Research with Two Simple Questions A Content Model Is Not a Design System Design for Safety, An Excerpt Sustainable Web Design, An Excerpt Voice Content and Usability
Enhancing Web Design: Recognizing Accessibility Issues Now
About the Author · 2026-04-23 · via A List Apart: The Full Feed

I want to discuss accessibility because it is the most important thing for making websites. Other A List Apart articles give you innovation and insight. This article will give you homework. These are just my personal views, but they’re pretty good.

Article Continues Below

I want to start off with a couple of statements, and you will agree:

  1. Designers are good people. I have never heard a designer say, “I don’t care if somebody can’t read this text”, “Not my fault if somebody can’t use this device”, or “Who cares if this is confusing?”
  2. Some designs exclude people. You have seen people unable to read the text on a website or app that somebody designed. You’ve seen people unable to use a physical device that somebody has designed. You’ve seen people utterly bamboozled while trying to use a service that somebody designed.

So what?#section2

The first question is, “Is this life-or-death stuff?” The answer is, “Yes.” In my favorite essay, This Is All There Is, Aral Balkan makes the point that pretty much everything that we design can affect life events and death events. Aral gives the example of how even a straightforward bus timetable app can affect life and death events, if we design it badly:

  • somebody might miss a life event, such as their daughter’s fifth birthday party; or
  • somebody might miss a death event, such as the chance to say goodbye to a dying grandmother.

The next—and frustrating—question is, “Why do some designs still exclude people?” After all, we know that:

  • not everybody can see perfectly;
  • not everybody can hear perfectly;
  • not everybody thinks the same way; and
  • not everybody moves the same way.

I think the answer is that there’s too much to recall. Consider, if you will, the wide variety of topics that A List Apart articles cover. Designers are expected to remember all of that guidance, plus all of the accessibility guidance, plus so much more. It is too much.

Recognizing accessibility issues while designing#section3

I’d like to point toward one possible solution, starting from Jakob Nielsen’s 10 Usability Heuristics for User Interface Design. These are from the mid-1990s, and—although there’s a good chance that you, gentle reader, are a lot younger than that—please bear with me. 

Seeing as the problem is that there’s too much to recall, I want to look at heuristic № 6, “Recognition rather than Recall.” Jakob Nielsen said that for users, information required to use the design should be visible or easily retrievable when needed. I suggest we tweak that to make life easier for designers. Let’s say that the information required to produce the design should be visible or easily retrievable when needed. In other words, let’s make it easier to recognise accessibility issues while we’re designing.

How are we going to do that? I really like the book A Web for Everyone—Designing Accessible User Experiences by Sarah Horton and Whitney Quesenbery. I really like this book not only because it includes a quote from me—actually two quotes, but I don’t like to boast—but because it includes personas that are perfect for helping us to recognise accessibility issues. That’s the good news. The even better news is that these personas are available now for free on the companion website to the book What Every Engineer Should Know About Digital Accessibility, again by Sarah Horton, with David Sloan this time.

Meet your users#section4

I’m going to introduce you to these personas now:

I want to throw one more persona at you now, because, well, A List Apart readers are overachievers. One of my favorite authors, Cennydd Bowles—who literally wrote the book on Future Ethics—says to create Personas Non Grata. In other words, every time we design something, we have to think about what a bad guy could do with that thing, and whom that might affect.

To actually use these personas while designing, I like what Eric Meyer and Sara Wachter-Boettcher in Design for Real Life call the Designated Dissenter: for each project that you work on, one of your teams should be responsible for asking, “Will this work for Vishnu?”, “How’s Trevor going to get on with this?”, and so on. 

Then, once you’ve used the personas to recognise the accessibility issues, you can look up the guidelines for whichever platforms you’re designing for: 

Your mission, should you choose to accept it#section5

I told you in the introduction of this article that I would give you homework. You thought I was joking. So, here’s your homework: I want you to grab the personas from the Know About Accessibility website, and use them throughout every design project to help you recognise accessibility issues while you work—and reclaim design for everyone.


NOTE: This article is based on “Recognise,” my five-minute presentation from Interaction Design Association (IxDA) Dublin’s Defuse (Design for Use) event in 2025.