惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Martin Fowler
Martin Fowler
A
About on SuperTechFans
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
aimingoo的专栏
aimingoo的专栏
T
The Blog of Author Tim Ferriss
IT之家
IT之家
罗磊的独立博客
博客园_首页
月光博客
月光博客
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
Last Week in AI
Last Week in AI
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
量子位
Hugging Face - Blog
Hugging Face - Blog
G
Google Developers Blog
博客园 - 叶小钗
H
Help Net Security
N
Netflix TechBlog - Medium
B
Blog
Engineering at Meta
Engineering at Meta
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
V
V2EX
Vercel News
Vercel News
博客园 - 三生石上(FineUI控件)

Proxmox Support Forum

[SOLVED] - Github Auth for Mirrors-Kernel Repo? [Automation] Mass migration tool for MS Win11/Server Proxmox GUI hang - not response is it possible to reject or quarantine spam based on conditions I set ? The PVENode task list in PVE9 is partially obscured due to the terminal font being too large. About 100% error reporting due to pveproxy.service hooks Kubernetes overlay networking breaks when upgrading from PVE 9.1 to PVE 9.2.3 Zentraler Speicher No space left on device Combine datastore and direct file archival to tape Kernel panic VFS: Unable to mount root fs on unknown-block (0,0) sobald ein 7.x Kernel verwendet wird. How to migrate disk of a VM from one ZFS to another Windows Server 2025 fails to boot after PVE 9.2 / Linux 7.0 Kernel upgrade Cannot Install Proxmox on T610 Poweredge with H700 PERC card sdn Config. gateway not reachable How to safely change domain/FQDN? Welche Filterquote erreicht ihr? NFS Share status unknown on 2 of 5 nodes Can't connect to PVE9 consoles [solved] Can't connect to PVE9 consoles [solved] [SOLVED] - Use secondary network for PVE commands Created cluster, one node storage gone BUG: proxmox mail gateway FROM = null bypass spam filtering Moving existing PBS from VMWare workstation to PVE cluster Does eBGP SDN fabric support external peering? Bug: PDM 1.1 not recognizing valid license status Proxmox GUI hang - not response PVE crashes unexpectedly Proxmox Backup Server 4.2 released! Advice
Optimizing Proxmox VE for Low-Latency Game Hosting (Geome...
invalid@exam · 2026-04-21 · via Proxmox Support Forum

Hi everyone,

I’m currently setting up a Proxmox VE server and experimenting with hosting a lightweight rhythm/arcade style game server (similar to Geometry Dash Unlocked) for a small group of friends. The idea is to keep things smooth, low-latency, and secure without overcomplicating the setup.

Right now, my environment looks like this:

  • Latest Proxmox VE installed
  • A mix of VMs and LXC containers
  • Dedicated VM with a public IP for the game server
  • Proxmox firewall enabled (default configuration so far)

I’ve done some initial testing (including running modified/unlocked builds of the game for stress testing), and performance is decent, but I want to tighten things up especially around latency and network stability.

I’d really appreciate advice on a few things:

  • Best network setup for lightweight multiplayer game hosting on Proxmox (bridge vs NAT, etc.)
  • Recommended firewall rules to allow required traffic while keeping the VM secure
  • Any tuning tips for reducing latency or improving packet handling
  • General best practices when hosting small game servers in a virtualized environment

Not aiming for anything massive just a clean, reliable setup for casual online play.

Thanks in advance!

Make sure never to hit anywhere near 100% on any resource otherwise you'll get increased latency and (micro) stutters.Probably best to ignore Hyperthreads and SMT (and only count real cores). Virtualization is usually trying to do the opposite of what you seem to want.

EDIT: Memory (RAM) bandwidth is shared between all your VM/CTs, this will increase latency when more than one VM is busy. Best to use a server platform with (many) more than 2 memory channels (and as many DIMMs).

Last edited:

Make sure never to hit anywhere near 100% on any resource otherwise you'll get increased latency and (micro) stutters.Probably best to ignore Hyperthreads and SMT (and only count real cores). Virtualization is usually trying to do the opposite of what you seem to want.

EDIT: Memory (RAM) bandwidth is shared between all your VM/CTs, this will increase latency when more than one VM is busy. Best to use a server platform with (many) more than 2 memory channels (and as many DIMMs).

Thanks, that actually makes a lot of sense.

I was already trying to keep resource usage low, but I didn’t fully consider how quickly latency can spike once things get close to 100%. I’ll definitely aim to leave more headroom instead of pushing the VM too hard.
Good point about hyperthreading/SMT as well I was counting logical cores, but I’ll switch focus to physical cores only and test again.
The RAM bandwidth part is interesting. Right now I’m on a fairly standard setup with limited memory channels, so that could explain some of the small stutters I noticed during testing when multiple containers were active.
I might try isolating the game server a bit more (CPU pinning / reducing background load) and see how much that improves consistency.

Appreciate the insight

Since you're focused on a clean, reliable setup without overcomplicating things, here's my take — especially on the network and security side, which hasn't been covered much in this thread.

Network isolation first
With a public-facing game server VM, the main thing I would care about is blast-radius containment. If that VM is compromised, you do not want it to become a path into your other VMs, containers, or the Proxmox management network.

For a small setup, I would avoid putting pfSense/OPNsense in the datapath unless you actually need router/firewall features from them. A plain Linux bridge with VirtIO is usually the simpler and lower-overhead choice for latency-sensitive hosting.

That said, using a separate bridge alone is not a complete security boundary. It helps separate L2 traffic, but I would still combine it with Proxmox firewall rules so the game VM cannot reach your management network or other internal VM networks.

If you want a more structured version of that approach, Proxmox SDN VNets are a good fit. You can put the game server into its own isolated VNet and enforce boundaries with the Proxmox firewall/nftables instead of adding another router VM.

Firewall basics
At minimum, I would allow inbound traffic only to the UDP/TCP ports the game server actually needs, block inter-VM traffic by default, and make sure the Proxmox host management interface is not reachable from the game server network.

For latency
Bridge mode rather than NAT is the right direction. VirtIO NIC, CPU type host, leaving CPU headroom, and optionally CPU pinning/isolation are also worth testing. Avoiding CPU/RAM contention is probably more important than trying to add more network appliances.

If you later want to automate this kind of Proxmox SDN isolation, there is an open-source script called MSL Setup that creates isolated VNets and firewall rules for project/lab-style environments. It may be overkill for a single casual game VM, but it becomes useful if you add more public-facing or semi-trusted VMs later.

Last edited:

Hi everyone,

I’m currently setting up a Proxmox VE server and experimenting with hosting a lightweight rhythm/arcade style game server (similar to Geometry Dash Unlocked) for a small group of friends. The idea is to keep things smooth, low-latency, and secure without overcomplicating the setup.

Right now, my environment looks like this:

  • Latest Proxmox VE installed
  • A mix of VMs and LXC containers
  • Dedicated VM with a public IP for the game server
  • Proxmox firewall enabled (default configuration so far)

I’ve done some initial testing (including running modified/unlocked builds of the game for stress testing), and performance is decent, but I want to tighten things up especially around latency and network stability.

I’d really appreciate advice on a few things:

  • Best network setup for lightweight multiplayer game hosting on Proxmox (bridge vs NAT, etc.)
  • Recommended firewall rules to allow required traffic while keeping the VM secure
  • Any tuning tips for reducing latency or improving packet handling
  • General best practices when hosting small game servers in a virtualized environment

Not aiming for anything massive just a clean, reliable setup for casual online play.

Thanks in advance!

Most of the game hosting guides I've come across focus on the game itself and barely mention the virtualization side, so this fills in a lot of gaps. I mainly want a smooth experience without random lag spikes, so keeping the setup simple and isolating the game VM sounds like the right approach. I'll give SDN VNets a closer look as the server grows.