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Security Advisory for Cargo (CVE-2026-5223) | Rust Blog Security Advisory for Cargo (CVE-2026-5222) | Rust Blog Project goals update — April 2026 (end of 2025H2) | Rust Blog Rust is participating in Outreachy | Rust Blog Raising the baseline for the `nvptx64-nvidia-cuda` target | Rust Blog Announcing Google Summer of Code 2026 selected projects | Rust Blog Announcing Rust 1.95.0 | Rust Blog docs.rs: building fewer targets by default | Rust Blog Changes to WebAssembly targets and handling undefined symbols | Rust Blog Announcing Rust 1.94.1 | Rust Blog Security advisory for Cargo | Rust Blog What we heard about Rust's challenges | Rust Blog Call for Testing: Build Dir Layout v2 | Rust Blog Announcing rustup 1.29.0 | Rust Blog Announcing Rust 1.94.0 | Rust Blog 2025 State of Rust Survey Results | Rust Blog Rust debugging survey 2026 | Rust Blog Update on the October 15, 2018 incident on crates.io Announcing Rust 1.29.2 Announcing Rust 1.29 Launching the 2018 State of Rust Survey Announcing Rust 1.28 What is Rust 2018? Announcing Rust 1.27.2 Announcing Rust 1.27.1 Security Advisory for rustdoc Announcing Rust 1.27 Announcing Rust 1.26.2 Announcing Rust 1.26.1 Rust turns three Announcing Rust 1.26 The Rust Team All Hands in Berlin: a Recap Announcing Rust 1.25 Rust's 2018 roadmap Announcing Rust 1.24.1 Announcing Rust 1.24 The 2018 Rust Event Lineup Announcing Rust 1.23 New Year's Rust: A Call for Community Blogposts Rust in 2017: what we achieved Announcing Rust 1.22 (and 1.22.1) Fearless Concurrency in Firefox Quantum Announcing Rust 1.21 impl Future for Rust Rust 2017 Survey Results Announcing Rust 1.20 Announcing Rust 1.19 The 2017 Rust Conference Lineup Rust's 2017 roadmap, six months in Increasing Rust’s Reach Announcing Rust 1.18 Two years of Rust The Rust Libz Blitz Launching the 2017 State of Rust Survey Announcing Rust 1.17 Announcing Rust 1.16 Rust's language ergonomics initiative Announcing Rust 1.15.1 Rust's 2017 roadmap Announcing Rust 1.15 Announcing Rust 1.14 Announcing the First Underhanded Rust Contest Announcing Rust 1.13 Announcing Rust 1.12.1 Announcing Rust 1.12 Incremental Compilation Announcing Rust 1.11 Shape of errors to come The 2016 Rust Conference Lineup Announcing Rust 1.10 State of Rust Survey 2016 Announcing Rust 1.9 One year of Rust Taking Rust everywhere with rustup Launching the 2016 State of Rust Survey Cargo: predictable dependency management Introducing MIR Announcing Rust 1.8 Announcing Rust 1.7 Announcing Rust 1.6 Announcing Rust 1.5 Announcing Rust 1.4 Announcing Rust 1.3 Rust in 2016 Announcing Rust 1.2 Rust 1.1 stable, the Community Subteam, and RustCamp Announcing Rust 1.0 Abstraction without overhead: traits in Rust Rust Once, Run Everywhere Mixing matching, mutation, and moves in Rust Fearless Concurrency with Rust Announcing Rust 1.0 Beta Announcing Rust 1.0.0.alpha.2 Rust 1.0: status report and final timeline Announcing Rust 1.0 Alpha Rust 1.0: Scheduling the trains Yehuda Katz and Steve Klabnik are joining the Rust Core Team Cargo: Rust's community crate host Stability as a Deliverable Road to Rust 1.0
Increasing Rust’s Reach 2018
Ashley Williams · 2018-04-02 · via Rust Blog

The Rust team is happy to announce that we're running our Increasing Rust's Reach program again this year. Increasing Rust's Reach is one of several programs run by the project to grow Rust's community of project collaborators and leaders.

We’re looking for people inside and outside Rust’s current community from groups and backgrounds that are underrepresented in the Rust world and the technology world more generally. We want to partner with you to make Rust a more inclusive, approachable, and impactful project, while supporting your success on personal goals.

This program matches Rust team members from all parts of the project with individuals who are underrepresented in Rust's community and the tech industry for a partnership of three (3) months, from mid-May to mid-August. Each partnership agrees to a commitment of 3-5 hours per week collaborating on a Rust project.

By way of thanks for participating in the program, we offer a fully paid conference ticket, travel, and accommodations for every participant to a Rust Conference of their choice:

Learn more about the upcoming 2018 Rust Conferences here.

Last year we had 12 participants working on several projects, from contributing to foundational ecosystem libraries like Diesel, to discovery work on a new Rust website, to helping find developer experience and usability holes in the crates.io ecosystem. You can read more about previous participants' experiences on the brand new Increasing Rust's Reach website!

Many of the projects we have for this year build on the work that was accomplished last year. However, the primary focus of this year's project is the 2018 edition release; in particular, the domain working groups that we kicked off with our 2018 Roadmap.

We believe the 2018 edition is a great opportunity, not only to simply get new people involved in the Rust project, but to also demonstrate the huge impact that even newcomers to the project can make. Rust is committed to being a friendly and inclusive project that welcomes new contributors from all sorts of backgrounds—we actively want to be a project that you want to work on, and we're excited to learn about how we can do that better.

Applications for the program open today, and will run until April 20th. We will announce the recipients on April 30th, and the program will run from May 15th to August 17th. For more details on the timeline, check out the website.

We're super excited to get your applications! If you have any questions, feel free to reach out to the program committee at reach@rust-lang.org.