惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
Microsoft Azure Blog
Microsoft Azure Blog
WordPress大学
WordPress大学
小众软件
小众软件
Last Week in AI
Last Week in AI
月光博客
月光博客
博客园 - 聂微东
Recent Announcements
Recent Announcements
A
About on SuperTechFans
博客园 - 三生石上(FineUI控件)
V
V2EX
阮一峰的网络日志
阮一峰的网络日志
博客园 - Franky
云风的 BLOG
云风的 BLOG
量子位
N
Netflix TechBlog - Medium
Hugging Face - Blog
Hugging Face - Blog
H
Hackread – Cybersecurity News, Data Breaches, AI and More
J
Java Code Geeks
博客园 - 司徒正美
S
SegmentFault 最新的问题
有赞技术团队
有赞技术团队
Google DeepMind News
Google DeepMind News
宝玉的分享
宝玉的分享

TechPowerUp

Microsoft Visual Studio Professional 2026 + 15 Coding Courses Just $50 No Surprise Microsoft Office Hikes—Own it for Life for $50 The Witcher 3: Wild Hunt Reaches 65 Million Copies Ahead of Songs of the Past Launch Valve Steam Deck Sells Out in 24 Hours Despite Price Hike 007 First Light Exceeds 1.5 Million Sales in 24 Hours Rockstar Workers Unionize Ahead of GTA VI Launch Following Dismissal of 31 Workers Unknown Worlds Earns $250M Performance Bonus After Stellar Subnautica 2 Launch Dell Technologies Delivers First Quarter Fiscal 2027 Financial Results Marathon Season 2 To Start With Free Week and Plenty of New Content ASRock iBox Fanless Mini PCs Get Intel Panther Lake Upgrade Acer Broadens Portfolio with Two New Laptops Powered by the Latest Snapdragon Processors Qualcomm Introduces Snapdragon C Entry‑Level Processors for Budget Laptops OneXPlayer 3 Gaming Handheld Emerges With Intel Arc G3 Extreme Intel Arc G3 CPU Family Officially Released for Handheld Gaming PCs Samsung Exynos 2600 SoC Annotated, Showcases 3-tier CPU, AMD RDNA 4 iGPU Acer Expands Gaming Portfolio with Predator Atlas 8 Handheld Powered by Intel Silicon Motion Introduces SM2524XT PCIe Gen 5 DRAMless SSD Controller PXN Launches the Vector X Professional-Grade Sim Racing Pedals TP-Link Introduces Archer 8, Its First Wi-Fi 8 Router Platform Synology Announces Availability of New FlashStation FS200T Philips Announces Evnia 32M2N8900P QD-OLED 4K 240 Hz Gaming Monitor Samsung Display Develops First 4K 360 Hz QD-OLED Panel for Monitors LG Display Begins Mass Production of World's First 240 Hz RGB Stripe OLED ZALMAN Intros ZM-STC11 Silicone-based Thermal Paste Stream Deck Becomes the Action Layer for AI, Starting with NVIDIA G-Assist GIGABYTE Debuts New BRIX Mini PC Powered by Panther Lake to Scale Enterprise AI Sharkoon Announces the S25 Series Cases Scythe Intros the Magoroku Dual Fin-stack Air CPU Cooler First Look at ZOTAC's GeForce RTX 50-series 20th Anniversary Edition Graphics Cards ADATA TRUSTA AI Scaler Extended Memory Solution Breaks GPU Limits
Xbox Gaming CSO Pitches Ads in Games as "Affordable Alter...
by Cpt.Jank Yesterday, 00:36 Discuss (32 Comments) · 2026-06-13 · via TechPowerUp

We recently reported that Xbox seems to be having some troubles, with significant layoffs and a 100-day plan on the cards to bring the ship around. Some of Microsoft's issues include plummeting revenue, an affordability crisis, and low adoption rates. According to Xbox Gaming's Chief Stragety Officer, Matthew Ball, ad-supported tiers may be one potential tool to help improve things at Xbox. In an interview with The Game Business, Ball addresses the rising costs of gaming, saying that "the costs have gone up way too high on development, and at the same point, everyone feels terrible with prices going up on hardware or software or microtransactions. That is a challenge. It's not good if that is the only option." He goes on to compare it to streaming, noting that the vast majority of new streaming subscriptions in recent years have been on supported subscription tiers. The comparison to ad-supported streaming services suggests Ball is mostly talking about services like Xbox Game Pass, where there have been rumors of ad-supported tiers, or potentially even steeper subsidies for console hardware—an area Xbox is leaning into more and more since Asha Sharma took over as CEO in early 2026.

Despite his enthusiasm about the idea of ad-supported gaming experiences, Ball notes that he "has nothing to report on Microsoft's plans" regarding ad-supported gaming experiences. He is also careful to note that if such a strategy is adopted by Xbox, it would need to be in a way that doesn't interrupt gameplay. He went on to note that "The question is not 'Can we cram ads in everything?' The question is, 'Are there opportunities that allow the people who can't afford, or wouldn't try, to have an onboard to our properties and franchises?'" Following the interview, Ball posted on X to clarify what he meant in the interview, stating that "ads should be used to offer more affordable alternatives alongside today's ad-free experiences, in the hopes more could play as a result. Similar to how Netflix and Disney+ have ad-tiers with all the same content, but at half the price or so," and that "I personally believe interrupting gameplay experience would be bad." The apparent implication here is that any ads would be in places like loading screens, pause menus, and console home pages—parts of the Xbox experience that aren't in-game.