惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
V2EX
Y
Y Combinator Blog
博客园_首页
V
Visual Studio Blog
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
阮一峰的网络日志
阮一峰的网络日志
Hugging Face - Blog
Hugging Face - Blog
宝玉的分享
宝玉的分享
B
Blog
博客园 - 三生石上(FineUI控件)
小众软件
小众软件
WordPress大学
WordPress大学
L
LangChain Blog
爱范儿
爱范儿
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
P
Proofpoint News Feed
Blog — PlanetScale
Blog — PlanetScale
C
Check Point Blog
博客园 - 聂微东
云风的 BLOG
云风的 BLOG
Microsoft Security Blog
Microsoft Security Blog
博客园 - 叶小钗
酷 壳 – CoolShell
酷 壳 – CoolShell
H
Help Net Security

TechPowerUp

Microsoft Visual Studio Professional 2026 + 15 Coding Courses Just $50 No Surprise Microsoft Office Hikes—Own it for Life for $50 The Witcher 3: Wild Hunt Reaches 65 Million Copies Ahead of Songs of the Past Launch Valve Steam Deck Sells Out in 24 Hours Despite Price Hike 007 First Light Exceeds 1.5 Million Sales in 24 Hours Rockstar Workers Unionize Ahead of GTA VI Launch Following Dismissal of 31 Workers Unknown Worlds Earns $250M Performance Bonus After Stellar Subnautica 2 Launch Dell Technologies Delivers First Quarter Fiscal 2027 Financial Results Marathon Season 2 To Start With Free Week and Plenty of New Content ASRock iBox Fanless Mini PCs Get Intel Panther Lake Upgrade Acer Broadens Portfolio with Two New Laptops Powered by the Latest Snapdragon Processors Qualcomm Introduces Snapdragon C Entry‑Level Processors for Budget Laptops OneXPlayer 3 Gaming Handheld Emerges With Intel Arc G3 Extreme Intel Arc G3 CPU Family Officially Released for Handheld Gaming PCs Samsung Exynos 2600 SoC Annotated, Showcases 3-tier CPU, AMD RDNA 4 iGPU Acer Expands Gaming Portfolio with Predator Atlas 8 Handheld Powered by Intel Silicon Motion Introduces SM2524XT PCIe Gen 5 DRAMless SSD Controller PXN Launches the Vector X Professional-Grade Sim Racing Pedals TP-Link Introduces Archer 8, Its First Wi-Fi 8 Router Platform Synology Announces Availability of New FlashStation FS200T Philips Announces Evnia 32M2N8900P QD-OLED 4K 240 Hz Gaming Monitor Samsung Display Develops First 4K 360 Hz QD-OLED Panel for Monitors LG Display Begins Mass Production of World's First 240 Hz RGB Stripe OLED ZALMAN Intros ZM-STC11 Silicone-based Thermal Paste Stream Deck Becomes the Action Layer for AI, Starting with NVIDIA G-Assist GIGABYTE Debuts New BRIX Mini PC Powered by Panther Lake to Scale Enterprise AI Sharkoon Announces the S25 Series Cases Scythe Intros the Magoroku Dual Fin-stack Air CPU Cooler First Look at ZOTAC's GeForce RTX 50-series 20th Anniversary Edition Graphics Cards ADATA TRUSTA AI Scaler Extended Memory Solution Breaks GPU Limits
Epic Games CEO Calls Steam AI Disclosure "Irresponsible"
by Cpt.Jank Today, 08:17 Discuss (0 Comments) · 2026-06-26 · via TechPowerUp

Epic Games CEO, Tim Sweeney, has a reputation for his hot takes on the gaming industry, and he has previously been vocal about both the perceived benefits of AI in gaming and his criticisms of its detractors. Now, the executive has expanded on his prior comments about Valve's mandatory generative AI disclosure, which he previously said "makes no sense for game stores," in a new interview with PC Gamer. These comments follow the recent announcement that Unreal Engine 5.8 and Unreal Engine 6 will add more generative AI features to the game engine. Addressing the question of AI art and how it may be more of a PR problem, Tim Sweeney said that "it's just a question of adaptation of tools, because there's nothing like a prompt-to-game solution on the horizon that anybody expects will work," going on to explain that artists at Epic Games are already using generative AI to "reduce the drudge work," referring to some of the more tedious parts of the 3D modelling and texturing process.

He goes on to advocate for using AI, stating that "it's impossible to reconcile the idea that developers shouldn't use productivity-improving tools with the state of the industry." He goes on to explain that how you go about creating an in-game asset isn't important, and that "you might spend a million dollars modeling a flower pot to get the most detailed flower pot creatable by humanity, but you could also scan a flower pot with a very high resolution camera," and that "the value is not in creating a perfect flower pot...the real value is in building the scene and building the game and building the narrative." Ultimately, his argument is that AI makes it cheaper to make games and in-game assets, but he argues that "it's unfortunate that so many developers are put into this position. If you want to launch a game and get it as widely publicized as possible, you've got to put it on Steam...then you have to get this Scarlet Letter of AI attached to your product, and now there is a hater community trying to kill the game." He calls Valve's AI disclosure "irresponsible" and says that it makes it "much, much, much harder for a game developer to have a chance of success."

Sweeney's comments follow a recent analysis that saw AI games on Steam sell as many as 53% less units, so his argument that the tech deters players may hold water, however, it should also be mentioned that the aforementioned analysis also found that the backlash was worse when it was a large studio using AI, and that players frequently reviewed games made with AI more negatively. Anecdotally, there have also been several instances of backlash against successful games using AI art for final assets or during the development process, and several indie game developers have spoken out against the use of generative AI, including Pocketpair and Fireshine Games. The developer of Vampire Survivors also recently announced that it would be reconsidering its collaboration with Fortnite after Epic Games showed off an AI-heavy workflow on social media.

Despite his positive attitudes towards AI art, Tim Sweeney seemingly does not think that AI can replace artists in the game development pipeline, with the CEO commenting that "You're not going to create good art by giving a computer a prompt and having it spit out a mesh. You're going to get good art by an awesome artist using all of the tools available to make it."