惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Hacker News: Ask HN
Hacker News: Ask HN
WordPress大学
WordPress大学
T
The Blog of Author Tim Ferriss
The GitHub Blog
The GitHub Blog
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
博客园 - 聂微东
A
About on SuperTechFans
Stack Overflow Blog
Stack Overflow Blog
雷峰网
雷峰网
Microsoft Azure Blog
Microsoft Azure Blog
腾讯CDC
爱范儿
爱范儿
酷 壳 – CoolShell
酷 壳 – CoolShell
博客园 - 【当耐特】
V
Visual Studio Blog
有赞技术团队
有赞技术团队
U
Unit 42
D
Docker
小众软件
小众软件
F
Full Disclosure
I
Intezer
Scott Helme
Scott Helme
P
Privacy International News Feed
P
Proofpoint News Feed
Engineering at Meta
Engineering at Meta
Google DeepMind News
Google DeepMind News
B
Blog
Martin Fowler
Martin Fowler
Threat Intelligence Blog | Flashpoint
Threat Intelligence Blog | Flashpoint
Vercel News
Vercel News
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Spread Privacy
Spread Privacy
宝玉的分享
宝玉的分享
S
Security Affairs
www.infosecurity-magazine.com
www.infosecurity-magazine.com
月光博客
月光博客
C
Cisco Blogs
云风的 BLOG
云风的 BLOG
Schneier on Security
Schneier on Security
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
T
Threat Research - Cisco Blogs
量子位
Hacker News - Newest:
Hacker News - Newest: "LLM"
H
Heimdal Security Blog
N
Netflix TechBlog - Medium
H
Hacker News: Front Page
P
Proofpoint News Feed
G
GRAHAM CLULEY
V
Vulnerabilities – Threatpost
S
Schneier on Security

Unsung

The surprising richness of GarageBand – Unsung “The pipeline of future experts is thinning from both ends.” – Unsung “It took months to find appliances that didn’t need apps to function.” – Unsung Day for night – Unsung “But obviously, that’s just silly stuff.” – Unsung Within or without – Unsung A few interesting modern pixel fonts – Unsung Google Docs shortcut onboarding – Unsung “Why pay for an orchestra when your computer can do it all?” – Unsung Lisa’s copy (and cut, and paste) – Unsung “This is a common tell in web apps, and we did a lot of work to eliminate it.” – Unsung Chrome’s abnormal tab search – Unsung “Some say it sounds like an alto saxophone.” – Unsung Shallow breathing – Unsung “If you just ignore those pesky impossible details, the demo looks deceptively simple.” – Unsung “Accents are an opportunity, not a burden.” – Unsung Less doesn’t need more – Unsung “Easy to use,” the hard parts – Unsung “We accepted this gradual bloat, but that’s not progress.” – Unsung Safari and system design, pt. 1 – Unsung “193 hours of attempts (and practice)” – Unsung Not a radio pharma ad – Unsung “Cryptic mode was born from a hard constraint.” – Unsung Speaking of wiggling the mouse – Unsung “This is where your mouse becomes a cryptographic instrument.” – Unsung Mailbag: Photoshop’s focus post – Unsung Rug pulled – Unsung Save For Web claws – Unsung “Nothing short of a magic trick” – Unsung “They did the bare minimum and moved on.” – Unsung A preview of the future – Unsung Peaked in 2015 – Unsung “There seems to be a file that is just filled with undecipherable Morse.” – Unsung “This was a user-friendly computer.” – Unsung “Watchmaker’s delicate precision and ornate mechanical intent” – Unsung “Traditionally, fonts were just shapes.” – Unsung “Who thinks about a screwdriver?” – Unsung The land where time stood still – Unsung The vision of persistence – Unsung The 1990s called and they want their dialog box back – Unsung “Have you ever been annoyed by your Mac’s media keys?” – Unsung Early names – Unsung Mouse pointer as a mere mortal – Unsung “Examining the changelog in its entirety would be a massive task, given that it was now over 200,000 words long.” – Unsung CleanShot’s onboarding via settings – Unsung The tortoise and the hare live on – Unsung “The Helvetica of music notation” – Unsung Photoshop’s challenges with focus, pt. 2 – Unsung About Unsung: Thanks for your feedback! – Unsung Book review: Shadow of the Colossus (Boss Fight Books) – Unsung UI art from 4096 – Unsung Tactical dark modes – Unsung What deserves a second chance – Unsung “The cheatsheet you won’t need.” – Unsung “That’s how floating point errors and triangle numbers solved a mystery.” – Unsung “Plain text has been around for decades and it’s here to stay.” – Unsung Abort, Retry, No, Thanks – Unsung “The deeper you look, the more it starts to feel like a platform.” – Unsung Out of touch – Unsung Recency bias (non-derogatory) – Unsung “You could key smash, and it would type out the thing.” – Unsung “The fancy software figures it out for you.” – Unsung Got your back, pt. 5 – Unsung If a feature falls in a forest – Unsung “The system is so twisted that even Apple itself begs for these reviews from its own apps.” – Unsung “It can be really disorienting to scroll around a fully monochrome hexdump.” – Unsung Raycast’s confetti cannon – Unsung The edge not taken – Unsung “Area connected to a given node in a multi-dimensional array with some matching attribute” – Unsung “Use links, don’t talk about them.” – Unsung Unsung @ 250: Please send me your feedback! – Unsung Unsung @ 250: Nine design details – Unsung Unsung @ 250: Goals and principles – Unsung “To build a thing that immediately feels like you’ve had it forever is very hard to do.” – Unsung “Should be no trouble at all for a driver to understand.” – Unsung Thoughtful file dropping in Wakamaifondue – Unsung “Rather than trying to fix this mistake, the developers leaned into it hard in the sequel.” – Unsung The beauty and the terror of oddly-specific commands – Unsung “We can have the best of all worlds.” – Unsung In search for a more precise cursor – Unsung “Deere charges six figures for a tractor. But the farmers were still the product.” – Unsung Is this the latest? – Unsung “So I wrote a script that takes monthly screenshots of Google and Apple Maps.” – Unsung Only time will tell – Unsung “Approximately 21 times the estimated age of the universe” – Unsung “We’re trying to copy this old machine, weirdness and all.” – Unsung “Software is a unique art because it is so reactive.” – Unsung Blink comparators in photo editing apps – Unsung “Prototyping turned into an excuse for not thinking” – Unsung “Every step they take, in every single direction, is right on top of a rake.” – Unsung “Subtle line between animations that help and animations that hurt” – Unsung Why do Macs ask you to press random keys when connecting a new keyboard? – Unsung “And if I were to end this story here, this would be a great story.” – Unsung “If you use your computer to do important work, you deserve fast software.” – Unsung “It moved too slowly to be an asteroid.” – Unsung Linear’s clever internal redesign UI – Unsung “I’m hoping that the listeners out there, when they hear it, they’ll feel seen.” – Unsung For your consideration: Tab to fix spelling – Unsung Anachronisms – Unsung Testing tip: Enable the zoom peek gesture – Unsung
“It’s beautiful and kind of mesmerizing.” – Unsung
Marcin Wichary · 2026-03-09 · via Unsung

I’ve learned recently that “rubber banding” can mean at least three different things in the context of UI/UX design:

  • whatever happens at the edges of your scroll container when you’re using elastic scrolling, which started on the first iPhone and have spread more widely since
  • in videogames, balancing the difficulty in real-time so that inexperienced players stand a chance and good players are not bored (a classic example in any racing game is computer-controlled cars slowing down if they are running too far ahead, as if held by a rubber band, to give you a chance to catch up)
  • in multiplayer experiences (mostly videogames, too), the experience of snapping back and forth (example) during gameplay when your connection speed is low and the game has to reconcile your predicted position with your real one

Each one is interesting in its own way. (Each one is also controversial, although for a different reason!) But what I understand they all have in common is – well, obviously – the specific mechanics of rubber banding.

I imagine many reading this are familiar with basic interpolation between A and B using curves like ease in, ease out, and so on. But in gaming and I think increasingly in UI design, that’s not enough. When coding stuff related to movement – imagine dragging an elastic scrolling view near its edge – the challenges compound:

  • the object might already be in motion
  • its destination might also be in motion
  • the load or framerate can vary, so calculations have to take that into account

With that in mind, I found these two videos helpful and informative:

The videos together start with basic lerp (linear interpolation), then move to lerp smoothing, and then arrive at frame-independent lerp smoothing. There’s light math/​physics here, but that’s to be expected, as all these experiences are meant to feel like real-life objects would.

I found especially lerp smoothing where you feed a lerp into itself particularly conceptually beautiful.