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Stonecharioteer on Tech

I Traced My Traffic Through a Home Tailscale Exit Node What Was I Reading Last? In Three Not-So-Easy Pieces Dogfooding Is Hard Code blocks in your books, finally GoForGo v0.9.0 Merrilin - We built an app to read books I use a Macbook now Data Structures & Algorithms - Preparing for Interviews Using a local DNS namespace for local service discovery Direction KOllector - Publishing KOReader Highlights gbt: branches touched in the last 24 hours A Soiree into Symbols in Ruby Some Smalltalk about Ruby Loops Ruby Blocks Returning from Ruby Blocks, Procs and Lambdas My Linux Laptop Finally Works: How Claude Helped Me Fix Years of Annoyances TIL: Watchexec - Modern File Watching for Development Workflows A Less Busy Mind GoForGo - Learn Go through live examples Migrating My Old Blog to Hugo with Claude The Qtile Window Manager: A Python-Powered Tiling Experience Read the RFCs that Built the Internet Py-x-Protobuf - Or How I Learned to Stop Worrying and Love Protocol Buffers Python Reverse a List New Beginnings Leaving ChainSafe Systems Screen Lock for Cinnamon Desktop using Zenity and Terminal Commands Crews Not Teams A System for Getting Better at LeetCode
TIL: CRDTs, Extreme HTTP Performance, and BYTEPATH Game
2021-05-25 · via Stonecharioteer on Tech

CRDTs: The Hard Parts

CRDTs: The Hard Parts - YouTube

An excellent talk about Conflict-free Replicated Data Types (CRDTs) and the challenging aspects of implementing them in distributed systems. CRDTs allow multiple nodes to update shared data without coordination, automatically resolving conflicts.

Extreme HTTP Performance Tuning: 1.2M API req/s on a 4 vCPU EC2 Instance

Fascinating deep dive into achieving 1.2 million API requests per second on a single 4 vCPU EC2 instance. Covers:

  • Network stack optimizations
  • Application-level tuning
  • System-level configuration
  • Benchmarking methodologies
  • Real-world performance considerations

BYTEPATH - Arcade Shooter Game

GitHub - a327ex/BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.

An interesting game development project that combines:

  • Arcade shooter mechanics
  • Build theorycrafting (like RPG character builds)
  • Replayability through different strategies
  • Clean game architecture and code organization

Great resource for learning game development patterns and Lua programming.