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GitHub - human-avatar/skills-for-humanity: Structured reasoning methodologies from history's most rigorous thinkers, packaged as Claude Code skills.
finnworks · 2026-05-26 · via Hacker News: Show HN

skills-for-humanity

Structured reasoning methodologies from history's most rigorous thinkers, packaged as Claude Code skills.

npm      


Think Sharper

/logic   /probability   /decision   /constraint   /game-theory   /epistemology   /investigation

Think Differently

/creativity   /analogy   /play

Think About People

/communication   /social   /emotional   /ethics   /identity   /narrative   /psychology   /mindset   /writing

Think in Time & Systems

/systems   /temporal   /historical   /resource   /strategy

See More Clearly

/aesthetic   /sensory



Each skill is a complete procedure: a defined problem type, a sequence of moves, a structured output. Not a concept to apply — a method to run.

Lineage: de Bono · Meadows · Altshuller · Minto · Goldratt · Tetlock · Klein · Mill · Kant · Aristotle · Noddings · Rawls · Sun Tzu · Clausewitz · Musashi · Nash · Axelrod · Vickrey · Shapley · Spence


Install

npx @human-avatar/skills-for-humanity

Run again to update. Restart Claude Code when done.


Use

/think

Describe your situation. Routes to the right methodology automatically. You don't need to know which skill fits — that's the point.

Every skill pauses before running and asks how deep you want to go.


Skills reference

Think Sharper

/logic

  • /logic — Entry point for the logic toolkit.
  • /logic-argument-validation — Check whether an argument's premises actually support its conclusion, and identify logical fallacies.
  • /logic-causality-mapping — Map causal relationships, trace dependencies, and reason about consequences before acting.
  • /logic-check — A fast, comprehensive logic report on any argument, plan, or reasoning — validates premises, tests inference, detects fallacies, surfaces hidden assumptions, and produces a verdict.
  • /logic-consistency-check — Surface internal contradictions, conflicting requirements, and edge cases that expose hidden conflicts in a document, spec, plan, design, or set of requirements.
  • /logic-constraint-mapping — Map the full constraint landscape for a decision, design, or plan — distinguishing hard limits from soft preferences, surfacing hidden constraints, and finding conflicts between them.
  • /logic-council — Run a reasoning problem, argument, plan, or decision through a council of 5 logical reasoning advisors who analyze it from distinct reasoning frameworks, peer-review each other, and synthesize a verdict on whether the reasoning holds.

/probability

/decision

  • /decision — Entry point for the decision toolkit.
  • /decision-criteria-weighting — Runs a weighted multi-criteria analysis — making explicit what matters, how much, and how each option performs against it.
  • /decision-option-mapping — Ensures all real options are visible before choosing — countering the false dichotomy that limits consideration to the first two options that came to mind.
  • /decision-premortem-analysis — Imagines the decision has been made and failed — then diagnoses why.
  • /decision-reversibility-analysis — Categorises a decision by reversibility and applies the appropriate level of process rigour.

/constraint

  • /constraint — Entry point for the constraint toolkit.
  • /constraint-hardness-testing — Tests whether a stated constraint is real — distinguishing genuine limits from assumptions, habits, or politics dressed as facts.
  • /constraint-rule-inversion — Flips a constraint into a creative driver — uses the limit as the generative force rather than working around it.
  • /constraint-scope-reduction — Finds the minimum that satisfies the actual requirement — stripping everything wanted but not needed.
  • /constraint-workaround-mapping — Finds paths around a fixed constraint without removing it — routing around a hard limit to reach the same goal.

/game-theory

  • /game-theory — Routes to the right game-theory skill for your strategic situation.
  • /game-theory-auction — Analyses bidding strategy and auction design — how much to bid, how to avoid the winner's curse, and how to design revenue-maximising or efficient auctions.
  • /game-theory-coalition — Analyses which coalitions form and how to divide gains fairly using cooperative game theory and the Shapley value.
  • /game-theory-equilibrium — Finds the stable outcome of a strategic interaction — the point where no player can improve their result by changing their strategy alone.
  • /game-theory-iterated — Analyses long-run repeated interactions — how cooperation forms, how trust is built, how defection spirals start, and which strategies sustain cooperation.
  • /game-theory-mechanism-design — Designs rules and incentive systems that produce desired outcomes even when players are self-interested.
  • /game-theory-prisoners-dilemma — Analyses cooperation problems where individual rationality produces collective irrationality.
  • /game-theory-signaling — Analyses credibility problems and designs signals that are believable because they're costly to fake.

/epistemology

/investigation

Think Differently

/creativity

  • /creativity — Entry point for the creativity toolkit.
  • /creativity-alternatives — Apply Edward de Bono's APC (Alternatives, Possibilities, Choices) tool to deliberately generate options before evaluating any of them.
  • /creativity-assumption-excavator — Surface and challenge the hidden assumptions in any problem, plan, or framing.
  • /creativity-brainstorm — Run an orchestrated multi-method creative thinking sprint on a challenge.
  • /creativity-concept-fan — Apply Edward de Bono's Concept Fan to expand the solution space before committing to an approach.
  • /creativity-consider-factors — Apply Edward de Bono's CAF (Consider All Factors) tool to map every relevant factor before making a decision or taking action.
  • /creativity-lateral-thinking — Apply Edward de Bono's lateral thinking to escape dominant patterns and generate genuinely new directions.
  • /creativity-other-perspectives — Apply Edward de Bono's OPS (Other People's Shoes) tool to genuinely think from other perspectives.
  • /creativity-plus-minus-interesting — Apply Edward de Bono's Plus/Minus/Interesting (PMI) tool for balanced evaluation of any idea, proposal, plan, or decision.
  • /creativity-provocation — Apply Edward de Bono's Provocation Operation (Po) to use deliberately absurd or impossible statements as springboards to new ideas.
  • /creativity-random-entry — Apply Edward de Bono's Random Entry technique — use an unrelated word, object, or image as a creative springboard to break out of cognitive ruts.
  • /creativity-six-hats — Apply Edward de Bono's Six Thinking Hats for structured parallel thinking.
  • /creativity-water-logic — Apply Edward de Bono's water logic for flow-based, non-judgmental exploration.

/analogy

  • /analogy — Entry point for the analogy toolkit.
  • /analogy-boundary-testing — Finds where an analogy breaks down before it's relied upon.
  • /analogy-domain-transfer — Imports solutions from unrelated domains by finding structural similarities between your problem and solved problems elsewhere.
  • /analogy-perspective-shifting — Approaches a problem from completely different fields to break the assumption blindness that comes from domain expertise.
  • /analogy-structure-mapping — Identifies the deep structural correspondence between two situations — genuine isomorphism vs superficial similarity.

/play

  • /play — Entry point for the play toolkit.
  • /play-constraint-inversion — Removes or inverts the main constraint to see what becomes possible — then uses those unconstrained solutions to find real ones.
  • /play-perspective-reversal — Fully inhabits the opposing perspective — competitor, critic, user, or adversary — to find what is invisible from your own position.
  • /play-stimulus-generation — Introduces a random, unrelated element to break mental fixation — forcing new associations that bypass the groove of familiar thinking.
  • /play-worst-case-reversal — Deliberately designs the worst possible version — then reverses each failure mode into a design principle.

Think About People

/communication

  • /communication — Entry point for the communication toolkit.
  • /communication-audience-modeling — Maps what the audience currently believes, actually cares about, and fears before communicating — because communication fails at the receiver, not the sender.
  • /communication-clarity-audit — Audits a communication for places where the message will be lost, misread, or misunderstood — before it's sent.
  • /communication-medium-selection — Matches the message to the right channel and format — the same content in the wrong medium loses most of its effect.
  • /communication-objection-mapping — Maps likely objections before delivering a proposal — objections that are anticipated feel addressed; objections that land as surprises derail.

/social

  • /social — Entry point for the social dynamics toolkit.
  • /social-coalition-mapping — Maps who needs to be aligned, who already is, and how to build the coalition a proposal needs to succeed.
  • /social-dynamics-analysis — Identifies group psychology shaping a discussion or team — groupthink, status dynamics, coalition formation, psychological safety.
  • /social-incentive-analysis — Maps the actual incentives driving behaviour — distinguishing stated motivations from the real incentive structures that shape what people do.
  • /social-power-mapping — Maps who holds power — formal authority, informal influence, gatekeeping, expertise — and how it flows.

/emotional

  • /emotional — Entry point for the emotional intelligence toolkit.
  • /emotional-motivation-mapping — Maps what genuinely drives different people — beyond stated reasons and job descriptions.
  • /emotional-resistance-diagnosis — Diagnoses why people are resisting — finding what's underneath the pushback.
  • /emotional-stakes-mapping — Maps what each stakeholder actually cares about underneath their stated position — because addressing the stated position while missing the real stake accomplishes nothing.
  • /emotional-trust-audit — Maps what is building and eroding trust in a relationship or situation — trust degrades silently until it fails loudly.

/ethics

  • /ethics — Entry point for the ethics toolkit.
  • /ethics-bias-check — Evaluate an algorithm, model, ranking system, recommendation engine, or automated decision process for discriminatory patterns and unfair outcomes.
  • /ethics-check — A fast, comprehensive ethics report on any decision, action, or situation — runs all five ethical frameworks in a single pass.
  • /ethics-consent-review — Review a UX flow, data practice, or communication pattern to verify that user consent is genuine — informed, voluntary, and meaningful.
  • /ethics-council — Run any decision, feature, policy, or action through a council of 5 ethical framework advisors who independently analyze it from different moral foundations, peer-review each other's reasoning, and synthesize a final verdict.
  • /ethics-crisis-triage — Rapid multi-framework ethical assessment when something has already gone wrong — a data breach, a harmful outcome, a discriminatory incident, a policy failure, or any situation requiring an urgent ethical response.
  • /ethics-data-audit — Audit a data collection, retention, or sharing decision against ethical standards.
  • /ethics-empathy-circle — Applies Jaron Lanier's Circle of Empathy framework to determine which entities deserve moral consideration and rights.
  • /ethics-impact-scan — Run a quick ethical impact assessment on a proposed feature, change, or decision before it ships.
  • /ethics-vendor-review — Evaluate a third-party vendor, supplier, partner, or integration against ethical standards before signing a contract or shipping their code or service.

/identity

  • /identity — Entry point for the identity toolkit.
  • /identity-character-testing — Asks what a person or organisation of genuine integrity would do — grounding decisions in character rather than calculation.
  • /identity-mission-alignment — Tests whether a proposed decision is genuinely aligned with stated mission — or is rationalising a departure from it.
  • /identity-values-clarification — Surfaces and tests actual operative values — distinguishing what is stated from what decisions actually reveal.

/narrative

  • /narrative — Entry point for the narrative toolkit.
  • /narrative-audience-modeling — Maps the audience's current beliefs, real goals, fears, and threshold conditions before communicating with them.
  • /narrative-frame-analysis — Identifies the current frame around a situation and generates alternative frames that reveal different truths.
  • /narrative-structure-mapping — Applies story architecture to any communication — proposal, presentation, strategy doc — so it moves people rather than informing them.
  • /narrative-tension-mapping — Finds or creates the tension that makes communication worth paying attention to.

/psychology

  • /psychology — Entry point for the psychology toolkit.
  • /psychology-behavior-change — Diagnose what's maintaining an entrenched behavior and design the right intervention to shift it.
  • /psychology-cognitive-biases — Diagnose which cognitive biases are actively distorting thinking in a specific situation.
  • /psychology-heuristics — Assess the fast-thinking pattern at work — when it's reliable, when it misleads, and whether to trust or override it.
  • /psychology-motivation — Diagnose what's actually driving behavior — the person's own, someone else's, or a group's.
  • /psychology-persuasion — Identify the right influence approach and construct it for the context.

/mindset

  • /mindset — Entry point for the mindset toolkit.
  • /mindset-flow — Applies Csikszentmihalyi's flow framework to diagnose why optimal experience isn't occurring and redesign the conditions for it.
  • /mindset-growth — Applies Carol Dweck's growth mindset research as a practical methodology — the actual mechanics, not the motivational poster version.
  • /mindset-positive — Applies positive psychology as a rigorous practice — not pop-psychology positivity.
  • /mindset-reframe — Applies cognitive reframing as a rigorous methodology — CBT-adjacent but not therapy.
  • /mindset-stoic — Applies the full Stoic toolkit as a practical thinking methodology.

/writing

  • /writing — Routes to the right writing skill for any fiction, non-fiction, or professional writing challenge.
  • /writing-arc-design — Maps and repairs character arcs and thematic arcs by aligning external plot events with internal change.
  • /writing-argument — Builds and repairs persuasive arguments by surfacing the warrant, auditing evidence, addressing counterarguments, and identifying rhetorical substitutes.
  • /writing-audience-calibration — Calibrates writing for a specific reader by profiling their knowledge, concerns, and relationship to the topic — then rewriting for that reader without changing the substance.
  • /writing-character-development — Engineers psychologically compelling characters by mapping want vs. need, wound, defence mechanism, and defining contradiction.
  • /writing-copy — Writes and audits marketing copy, landing pages, ad copy, email copy, and product descriptions using the attention-desire-action framework.
  • /writing-dialogue — Diagnoses and repairs dialogue for subtext, voice differentiation, exposition, and forward momentum.
  • /writing-executive-summary — Produces executive summaries, 1-page briefs, and board-level documents by extracting the situation, key findings, implications, and recommendation — answer-first, one page maximum.
  • /writing-inconsistency-audit — Runs four systematic passes to identify timeline errors, character logic violations, world-rule breaks, and physical continuity errors.
  • /writing-line-editing — Applies five-category line-editing passes to identify and repair redundancy, nominalisations, passive voice, rhythmic monotony, and throat-clearing.
  • /writing-plot-structure — Diagnoses structural failures in a story using the five-beat dramatic framework — inciting incident, first turning point, midpoint, dark night, climax.
  • /writing-pov — Audits point-of-view for violations, consistency, and fit.
  • /writing-prose-elevation — Raises the quality of competent but flat prose by targeting abstraction, weak verbs, and sensory absence.
  • /writing-report — Writes and audits business reports, briefing documents, and information reports for answer-first structure, precision, hierarchy, and navigability.
  • /writing-restructure — Diagnoses and repairs structural problems in non-fiction, essays, and documents — wrong order, buried lead, wrong ending, proportion errors.
  • /writing-rhetoric — Analyses what a piece of writing is doing rhetorically — its rhetorical situation, explicit argument vs. buried frame, appeals map, and loaded language.
  • /writing-scene-construction — Diagnoses and repairs individual scenes using the want/obstacle/outcome framework.
  • /writing-technical — Writes and audits technical documentation, API docs, user guides, and specifications for completeness, sequence, precision, and audience calibration.
  • /writing-tone-alignment — Diagnoses and repairs tone drift — shifts in register, formality, warmth, or rhythm that make a piece feel like it was written by multiple people or in multiple moods.
  • /writing-voice-consistency — Extracts a voice fingerprint from strong existing passages and uses it to audit and repair voice departures.
  • /writing-worldbuilding — Audits a fictional world for internal consistency, texture, economy, and constraint-story alignment.

Think in Time & Systems

/systems

/temporal

/historical

  • /historical — Entry point for the historical reasoning toolkit.
  • /historical-cycle-detection — Identifies what recurring cycle the current situation is an instance of — and where in that cycle you currently are.
  • /historical-failure-analysis — Extracts recurring failure modes from similar past situations — most failures have happened before in recognisable patterns.
  • /historical-lesson-extraction — Extracts the transferable principle from a specific historical case — separating the contingent surface details from the underlying rule that applies across contexts.
  • /historical-precedent-analysis — Finds and applies genuinely similar historical situations to inform a current decision — distinguishing true precedents from superficial analogies.

/resource

  • /resource — Entry point for the resource toolkit.
  • /resource-allocation-analysis — Distributes limited resources across competing needs — making the trade-offs explicit rather than implicit.
  • /resource-bottleneck-analysis — Identifies what is actually constraining throughput — using Theory of Constraints logic: the system can only move as fast as its slowest point.
  • /resource-leverage-mapping — Finds the highest-leverage use of available resources — where the same input produces the most output.
  • /resource-waste-audit — Finds where resources are being lost, duplicated, or underused — the seven wastes applied to knowledge work.

/strategy

  • /strategy — Routes to the right strategy skill for any adversarial or competitive reasoning situation.
  • /strategy-alliance — Maps parties, identifies natural allies and swing parties, and assesses alliance stability for coalition-building in competitive contexts.
  • /strategy-deception — Manages information asymmetry in legitimate competitive contexts — what to protect, what impressions work in your favor, and what your opponent may be concealing from you.
  • /strategy-force-economy — Finds the minimum intervention that achieves the objective — especially when you're outgunned or under-resourced.
  • /strategy-intelligence — Audits what you actually know vs. what you're assuming about yourself and your opponent before acting.
  • /strategy-positioning — Builds the conditions for competitive unassailability before the contest begins.
  • /strategy-terrain — Maps the competitive landscape to identify where you have advantage, where contests are evenly matched, and where engagement is costly.
  • /strategy-timing — Analyzes whether to act now or wait, reads your opponent's rhythm, and identifies trigger conditions for the right moment.
  • /strategy-victory — Defines what winning actually means before the contest begins — prevents the pyrrhic trap of winning in ways that lose the larger goal.

See More Clearly

/aesthetic

  • /aesthetic — Entry point for the aesthetic toolkit.
  • /aesthetic-coherence-check — Tests whether the parts of something form a unified whole — finding the jarring inconsistencies that accumulate when different contributors work without a shared vision.
  • /aesthetic-elegance-testing — Tests whether a solution is more complex than it needs to be — distinguishing necessary complexity from accidental complexity that accreted over time.
  • /aesthetic-pattern-detection — Identifies the underlying formal pattern at work — because most successful designs, arguments, and solutions share deep structural patterns, and naming the pattern unlocks the playbook.
  • /aesthetic-simplicity-analysis — Finds the simpler version while preserving what matters — not arbitrary reduction, but finding the core and discarding what is not it.

/sensory

  • /sensory — Entry point for the sensory observation toolkit.
  • /sensory-detail-mining — Finds specific details being overlooked — the most important information is often present but not being registered.
  • /sensory-signal-detection — Separates meaningful signal from background noise — finding what actually matters among everything present.
  • /sensory-structured-observation — Applies disciplined observation to a situation — suspending interpretation to see what's actually there before deciding what it means.