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Port 5556
Freeciv 3.2.4 Required
brew install freecivfreeciv-gtk4Verify: freeciv-gtk4 --version must show 3.2.4
Open Freeciv → Connect to Network Game → Server: freeciv.andrewmcgrath.info → Port: 5556 → Enter your username and password.
♟
Longturn Format
Like chess by mail but with armies, cities, and diplomacy. Log in once a day, make your moves, click Turn Done.
⏱
23-Hour Turns
Each turn has a 23-hour deadline. Click Turn Done when you're finished — if all players do it, the next turn starts right away.
🚫
No Double-Moving
10-hour unit wait time prevents sneaky back-to-back moves across turn boundaries.
🔌
Disconnecting
AI will not take over if you go offline. Your units hold position, your empire waits.
📧
Email Notifications
You'll get an email at the start of each new turn with rankings, game stats, and the next deadline.
🏛
Ruleset: civ2civ3
Balanced evolution of Civ2 rules for multiplayer. Tech trading, caravans, wonders, espionage, nuclear weapons. 580+ nations available.
VersionFreeciv 3.2.4
Rulesetciv2civ3
Host
ProtocolTCP (raw)
AuthSQLite + MD5
Map SizeFULLSIZE (10) — 10,000 tiles
Timeout82800s (23h)
Unit Wait Time36000s (10h)
Fixed LengthDisabled
Auto ToggleDisabled
First Timeout-1 (same as normal)
Min Players0 (auto-start)
HostingFly.io (yyz)
CPUShared 1x
Memory256 MB
StoragePersistent volume
OSDebian Bookworm
Web Serverbusybox httpd
Auto-saveEvery turn + game over
Auto-takeOn connect (via FIFO)
Turn EmailsSES SMTP on turn change
Status PageRegen every 15min + on turn
Save Format.sav.gz (gzip)
DB BackendSQLite (fcdb)
The server runs inside a Docker container on Fly.io. A startup script manages background processes for FIFO commands, turn watching, status page generation (JSON API), and HTTP serving via busybox httpd on port 8080.
API: Game state available as JSON at /status.json (current) and /history.json (per-turn stats).
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