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GitHub - Kallin/motion-contact-sheet: Give a coding agent eyes for motion: capture a UI animation as a timed burst and tile it into one labeled contact sheet a vision model can read.
kal9000 · 2026-06-18 · via Hacker News: Show HN

Give a coding agent eyes for motion. Capture a running UI animation as a timed screenshot burst, tile it into one labeled contact sheet, and hand that single image to a vision-capable agent so it can actually see how the motion looks, not just that the tests pass.

Coding agents are blind to animation. They read the test log, watch it go green, and never notice that the card snaps the last few pixels into place, or flashes for a frame before it flies. A contact sheet turns "perceive motion over time" (which agents are bad at) into "read one picture" (which they're good at).

Full write-up, with live demos: Giving Coding Agents Eyes for Motion

Install

npm install
npx playwright install chromium
npm link              # optional: exposes `mcs-capture` and `mcs-sheet` on your PATH

Dependencies are just playwright (the burst) and sharp (the tiling).

Use

Two steps: burst-capture the animation against a running page, then tile it.

# 1. capture (slow it down so the frames land on the motion, clip to what moves)
mcs-capture --url http://localhost:3000 --clip ".toast" --slowdown 6 --out frames/

# 2. tile into one labeled contact sheet
mcs-sheet frames/ --edges

Open frames/contact-sheet.png, or have your agent read it. A .md companion lands next to it with a per-cell timing table that stays readable after the image is downscaled.

The three things that matter

  • Slow it down. A browser screenshot has a floor around 40-50 ms, so a 200 ms transition gives you two or three usable frames. --slowdown 6 stretches the animation so the burst can sample it; the sheet header records the factor and the labels report native time. Slow it enough that the whole animation fits the capture window: count x interval (wall-clock) needs to exceed duration x slowdown. It slows both CSS/WAAPI animations and a GSAP global timeline (auto-detected), so it works whether your motion is CSS transitions or GSAP tweens. This matters: getAnimations() can't see GSAP tweens, so without the GSAP path a GSAP-driven app would capture at full speed (a blur) while the sheet still claimed the slowdown.
  • Clip to the motion. --clip "<css-selector>" captures only the region that moves. Without it the motion is a thumbnail in a sea of static chrome. The builder also auto-crops to the bounding box of pixels that actually change.
  • --edges for end-state bugs. Snaps and flashes live in the first and last few frames, exactly where motion-aware sampling is thinnest. --edges densifies the launch and settle windows so they don't get skipped.

mcs-capture

flag default what
--url (required) page to capture (http(s):// or file://)
--clip none CSS selector for the region to clip each frame to
--play none JS to (re)start the animation, e.g. "document.querySelector('.btn').click()"
--slowdown 1 slow animations by N — both CSS/WAAPI (getAnimations()) and a GSAP global timeline if window.gsap is present (auto-detected, no extra flag)
--count 60 frames to capture (oversample; the builder keeps the meaningful ones)
--interval 80 target ms between frames
--viewport 1000x700 browser viewport, WxH
--out frames output directory

mcs-sheet

flag default what
<frames-dir> (required) directory of frame-*.png + a meta.json/timestamps.json sidecar
--select 12 keyframes to keep (--edges adds a few endpoint/launch/settle anchors on top)
--edges off densify the launch + settle windows (catch flash / snap)
--no-crop off disable auto-crop to the motion bounding box
--crop-margin 24 padding (px) around the crop box
--even off sample evenly by time instead of by motion (the naive baseline)
--debug-export off write the raw motion layer to <dir>/_debug/: per-frame B&W diffs, the cumulative envelope, and a motion-score series
--max-edge 2576 vision-model long-edge budget, in px
--grid auto auto, or an explicit CxR
--out <frames-dir>/contact-sheet.png output file

Hook it to your agent

The loop is: you describe the artifact, the agent captures and looks, fixes, then re-captures to confirm. You supply the intent; the sheet supplies the eyes. It is not autonomous bug-hunting.

Any agent with a shell, image-reading, and Node works (Claude Code, Cursor agent mode). Don't run the burst through a browser MCP. The per-screenshot round trip (~300-500 ms) is far too slow for a 60-200 ms cadence. Use an MCP, or --play, only to stage the scene; run the burst in-process.

A drop-in Claude Code skill lives in .claude/skills/contact-sheet/. Copy it into your project's .claude/skills/, and the agent reaches for the tool on its own whenever you describe something that looks wrong in motion.

How it works

build-sheet oversamples, scores each frame by how much it changed from the previous one (a grayscale mean-absolute-difference), and samples the keepers along cumulative motion, so quiet stretches collapse to a frame or two and busy moments oversample. It auto-crops to where the pixels actually move, and sizes the grid so each cell is as large as a vision model's edge budget allows. The blog post walks through each step with live demos.

License

MIT