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GitHub - Foundation42/valkyr: Cross-vendor LLM inference based on TRiP using Vulkan compute. Zig + TurboQuant - no CUDA lock-in.
quatonion · 2026-05-03 · via Hacker News: Show HN

valkyr — cross-vendor LLM inference, Zig + Vulkan, unified compute

Cross-vendor LLM inference in pure Zig + Vulkan. One SPIR-V binary runs on every GPU — no CUDA lock-in.

Greedy and sampled text generation across six model families, multi-turn chat, parity-verified against HuggingFace transformers, OpenAI-compatible HTTP server, embeddable inside any Vulkan host. Supported families: Gemma, Llama, Mistral, Qwen3 (dense), Qwen3.5 / Qwen3.6 (hybrid Gated DeltaNet), TinyLlama / Zephyr.

valkyr runs the same math on any GPU that supports Vulkan 1.3 (AMD / Intel / NVIDIA / Apple via MoltenVK / Android Adreno / Mali) — one SPIR-V binary, every vendor, no per-backend kernel duplication. Includes TurboQuant TQ4 KV-cache compression as --tq4v; we believe this is the first publicly-demonstrable TurboQuant inference on a non-CUDA backend.

Why valkyr?

valkyr is small (the matmul shader fits on a screen), young (months not years), and intentionally less than llama.cpp. So why pick it up?

  • One backend, every GPU. A single Vulkan/SPIR-V kernel set runs on NVIDIA, AMD, Intel Arc, Apple Silicon (via MoltenVK), and Android Adreno / Mali. llama.cpp has separate CUDA / ROCm / Metal / Vulkan / SYCL backends; each has its own kernel set, its own quirks, and its own performance ceiling. If your hardware mix is heterogeneous, or you don't want to bet on CUDA being on every machine forever, the one-Vulkan-binary story matters.

  • Embeds inside your render loop. valkyr ships a public Zig module (valkyr_gpu) for cooperative-compute integration: attach to your existing VkDevice / queue / command pool, submit a chat command to an InferenceRunner, drain token events from pollEvent once per frame from your aiDispatch hook. The state machine spreads forward passes across frames within a configurable layer or microsecond budget — silky-smooth inference that runs alongside your render passes on the same queue, in the same submit, with no parallel CUDA runtime, no shared-memory split, no extra GB of dynamic libraries. Works across all six supported families — Gemma, Llama, Mistral, Qwen3 (dense), Qwen3.5 / Qwen3.6 (hybrid Gated DeltaNet) — with chat templates auto-applied per family (Qwen3.5 emits its <think> reasoning preamble in-render). Token streaming, real-time tensor visualization (an on_layer hook gives shaders direct access to attention scores), and bespoke per-step orchestration are all first-class. See docs/embedding.md. The natural fit if you want inference inside an app that already has a Vulkan graphics stack.

  • OpenAI-compatible server out of the box. valkyr --serve <model> runs /v1/chat/completions (streaming + non-streaming) and /v1/models, validated against the official openai Python client. The HTTP layer is a thin adapter over the same InferenceRunner the embed path uses — so anything that posts to chat-completions (LangChain, Cline, Aider, …) Just Works. See docs/server.md.

  • Pedagogically transparent. Every GPU shader has a CPU reference in src/cpu/*.zig that gets parity-checked against. The full inference path is a few thousand lines of Zig you can read top to bottom — no decades of accretion to navigate. If you want to understand what a transformer kernel is doing, or modify one for research, this is a friendlier surface.

  • Zero lock-in, zero Python. One Zig binary, no torch, no llama.cpp build system, no GGUF dependency for the basic path (we read safetensors + repack at upload time). zig build cross-compiles to most targets without extra toolchain. Drop into an embedded device, a CI runner, or a single static binary deployment without dragging a Python stack.

  • Modern architectures, built clean. Qwen3.5 hybrid (Gated DeltaNet + full-attention), TurboQuant Q4 KV cache, llama.cpp- compatible Q4_0 and Q4_K_M weights — all built fresh from CPU references, not bolted onto an older core. The architectural diversity stays legible because nothing's grandfathered.

  • Training is on the menu. The plan is an Unsloth-class training port on top of the same Vulkan kernels — paired forward/backward primitives, parity-checked against CPU references. Not yet shipped (see roadmap), but the architecture is built for it.

Honest framing. valkyr is younger and smaller than llama.cpp. On raw decode tok/s on a single CUDA card, llama.cpp's CUDA path is faster than ours today (~1.5× on Qwen3.6 27B with --q4k last we measured). What valkyr offers is reach (every Vulkan GPU), cleanliness (CPU oracles for every kernel), and composability (lives inside your existing Vulkan app). If you need maximum throughput on a single NVIDIA box, llama.cpp is the right tool. If you want one inference engine that runs everywhere your game or app already runs, valkyr is.

Documentation

The detail lives in docs/. Each page is self-contained.

docs/quickstart.md Build deps + every CLI mode (--list, --inspect, --gen, --gpu-gen, --chat, --bench, --serve, headless validators).
docs/models.md The six supported model families end-to-end and the rest of "what works today" (forward pass, chat, weight precisions, sampling, tokenizer).
docs/quantization.md TurboQuant TQ4 V-cache (--tq4v), Q4_0 (--q4), Q4_K_M (--q4k) — algorithmic rationale + try-it.
docs/parity.md Four-tier parity (HF → CPU → GPU → GPU+TQ4) with the Qwen3 / Qwen3.5 numerical-drift figures + greedy-determinism note.
docs/probes.md Optional --probe JSONL hooks at six points per token; v0 ships activation entropy and logit-entropy + null-prior KL.
docs/perf.md Decode tok/s table on RTX 3090 across the model + precision matrix, plus the bf16 vectorized-read win and what --tq4v is (and isn't) for.
docs/hardware.md Vulkan 1.3 GPU requirements + what fits on 24 GiB across the matrix.
docs/architecture.md src/ and shaders/ layout + convention notes (RoPE pair convention, Gemma quirks, TurboQuant Algorithm 1, numerical drift).
docs/embedding.md Full guide for embedding valkyr in a Vulkan host — three integration tiers, frame-budget mechanics, lifetime rules.
docs/server.md OpenAI-compatible HTTP server (--serve) — endpoints, streaming, multi-turn, error envelope, openai-python compatibility.
docs/limitations.md What valkyr can't do today + experiments that got reverted (tiled-N matmul, Q4_0 split layout, SwiGLU sparsity skipping).
docs/roadmap.md The two big arcs ahead — breadth (more families) + depth (TQ3, fused attention, GPU-side quantize, training port).

Embedding in a Vulkan host

valkyr ships a public Zig module (valkyr_gpu) for hosts that want LLM inference inside their own real-time Vulkan stack — game engines, AR/VR runtimes, embedded apps with a graphics frame loop. The contract is cooperative: valkyr attaches to the host's existing VkDevice / queue / command pool, records its forward-pass dispatches into the host's per-frame command buffer, and yields back inside a configurable layer or microsecond budget. At 60 fps the model thinks across multiple frames cooperatively while the renderer keeps drawing.

Three integration tiers — pick the highest one that does what you need:

  • InferenceRunner — the queue-based scheduler that wraps Session with a request/event protocol. Submit a Command.chat with a messages array; drain Events with pollEvent. Same Runner powers valkyr --serve (the OpenAI-compatible HTTP path) — embed and HTTP eat from one inference abstraction. Inline mode ticks from the host's render loop; threaded mode owns its own worker. This is the recommended entry point for engine hosts.
  • Session API — hand valkyr a model + a prompt and call tickFrame(rec) once per frame. Bypasses the Runner's queue layer for hosts that want token-level orchestration. Session.init picks dense or hybrid backend automatically (Gemma / Llama / Mistral / Qwen3 dense, Qwen3.5 / Qwen3.6 hybrid Gated DeltaNet). Multi-turn chat templates threaded through appendMessages([]const Message).
  • Cooperative-compute primitivesContext.attach + Recorder.attachCmd + runtime.recordOneLayer for hosts that want to drive the per-step graph themselves (custom samplers, multi-NPC scheduling, non-LM forward shapes).

A worked example lives in Matryoshka's ai_demo Game: Gemma 2B IT generating chat-templated text token-by-token inside the renderer's drawFrame via InferenceRunner.tickWork, with the model's last-layer attention driving 16 point lights through the on_layer hook — all sharing one VkDevice, one queue, one submit per frame. Switch the model to Qwen3.5 hybrid and the same code emits the model's <think> reasoning preamble in-render.

For headless verification before wiring a model into a host, valkyr ships --session-smoke, --session-messages, --runner-smoke, and --runner-smoke-threaded — same code paths as ai_demo minus the GUI. All four supported families (Gemma 2B IT, Llama 3.2 1B-Instruct, Qwen3 4B dense, Qwen3.5 0.8B hybrid) produce bit-identical text across all of them.

For the full integration guide — build setup, code examples for all three tiers, frame-budget mechanics, sampling readback strategy, lifetime rules, and known limitations — see docs/embedding.md. For the OpenAI HTTP path see docs/server.md.

Acknowledgements

This was a real team effort:

  • Christian Beaumontchris@foundation42.org, founder of Entrained.ai and Foundation42. Architect, partner, and the patient hand on the rudder. The "one chunk at a time, commit between, parity-verify before moving on" rhythm that produced this codebase is Christian's, and so is the call that "going fast is nice, but correctness is something we need to be very conscious of" — which is what put four-tier HF ↔ CPU ↔ GPU ↔ GPU+TQ parity in the way of any algorithm shipping.

  • Anthropic Claude — implementation partner across the marathon sessions. Wrote most of the Zig and GLSL, authored the parity tests, and got to celebrate the wins alongside Christian.

And the wider community:

  • Andrej Karpathy for llama2.c and the lectures that gave us a starting point for the transformer math.
  • Carlo Valenti for TRiP (Transformers in Progress), an early CPU reference that helped seed the project's pedagogical spirit. valkyr has long since grown into its own architecture (Vulkan compute, six families, hybrid backends, embed surface, OpenAI server), but the early enthusiasm Carlo brought to the port was a real boost.
  • Google for Gemma; HuggingFace for the transformers and tokenizers libraries used as the parity oracle.
  • Amir Zandieh and the TurboQuant authors at Google Research for the algorithm, and arclabs001 for the YATQ Python reference that served as our bit-exact parity oracle. The llama.cpp community (TheTom, jesusmb1995, jagsan-cyber, spiritbuun, Madreag, Aaryan-Kapoor, scos-lab and others) for prior art on the practitioner-side of TurboQuant — their hard-won decisions about RHT vs random rotation, dropping QJL, and the norm-correction trick shaped every algorithmic call we made.

License

valkyr is dual-licensed:

  • Apache 2.0 — open-source default. Permissive, patent grant included. The right pick for almost everyone.
  • Commercial — for organizations that want indemnification, SLA / support, no-attribution embedding, or custom terms. Contact chris@foundation42.org.

Both licenses cover the same code — no "open core" split. See LICENSE for the overview. The transformer math in this repo is prior art (Vaswani et al. 2017, Karpathy's llama2.c, the open transformers reference, published descriptions of RoPE / RMSNorm / GeGLU / SwiGLU / GQA / Gated DeltaNet / TurboQuant / RHT); the Zig + Vulkan implementation is original.