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Beta
Jahro Session Replay records from inside your Unity build and plays it back in the dashboard. Manual Replay, Autostart Replay, or Shadow Replay — pick the workflow that fits the bug.
Works with Android + iOS · No external recorder · EU hosting
From device capture to shareable link - the full context your team needs to stop guessing and start fixing.
1
The build captures frames on the same clock as your logs. Async GPU readback at 5 fps.

2
Open the link. See the video recording and all the logs from the session.

Pick the mode that fits the bug. Change it in the Settings View inside your build.
Start recording when you're about to chase a specific repro. Stop when you have it.
Use when
You can trigger the bug on demand and want a clean, intentional capture.
Recording starts automatically when the application starts.
Use when
Long QA passes, producers on RC builds, or when “record by default” discipline is needed.
Rolling buffer
A rolling buffer runs in the background. Something weird happens - tap Commit. The last 2 minutes are saved.
Use when
Flaky bugs, surprise crashes, “once in twenty runs” - anything you didn't know you'd need to prove.
See what happened right before an exception or a bug.
Filmstrip above the log feed, hover to preview a frame.
Floating player above the log panel. Stays useful when you need to see the whole video.
Multiple video parts (separate Manual segments or Shadow commits) appear as segments on one timeline.
LOCAL, SESSION, and VIDEO visible together in the log UI for complete timeline context.
Happens once in twenty runs - Shadow Replay commits the last 2 minutes.
QA and dev in different communicate with a single link.
Co-dev or outsource? Get full picture from a client session.
A screenshot misses motion — replay shows the sequence before the layout blew up.
Defaults and limits might move as we see real usage. Below is the honest list so your team isn't surprised after integration.
Full defaults and API: Replay docs (Unity) · Replay in the web console
Add Session Replay alongside the snapshot workflow your QA already uses - the next handoff arrives with footage, not guesses.
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