AI-powered game development template with battle-tested CI/CD, auto-merge queues, TDD enforcement, and Claude Code integration. Start new game projects with production-grade infrastructure from day one.
First Time? Start Here
This template is designed to work with Claude Code (Anthropic's AI coding assistant). It will walk you through the entire setup — engine selection, GitHub configuration, CI pipeline, and your first feature branch.
Option A: Interactive AI Setup (Recommended)
Open a terminal in this project directory and run:
claude
Then type:
/setup
Claude will guide you through everything step-by-step: checking prerequisites, choosing your engine (Godot/Unity/Unreal), configuring GitHub branch protection, and verifying your CI pipeline works.
Option B: Manual Setup
If you prefer to set things up yourself, follow the checklist in SETUP.md.
Already Set Up?
Once your project is configured, here are the key commands to know:
| What you want to do | Tell Claude |
|---|---|
| Start a new feature | "Create a feature branch for <description>" |
| Fix a bug | "Fix this bug: <description>" |
| Run tests | /dev:run-tests |
| Review code quality | /dev:review-code |
| Ship your changes | "Push and create a PR" |
| Check CI status | /ci:fix-ci (if CI is failing) |
All development happens on feature branches — Claude handles the branching, commits, PRs, and CI for you.
What You Get
- 3-layer main branch protection — Claude Code PreToolUse hook + git pre-commit hook + GitHub branch protection
- Auto-merge queue — FIFO squash-merge triggered by
ready-to-mergelabel - CI pipeline — Common lint + engine-specific checks as reusable workflows
- Post-merge safety net — Full test suite runs after merge, auto-creates issues on failure
- Claude Code integration — Hooks, commands, statusline, subagent quality gates
- TDD enforcement — Red-Green-Commit workflow baked into project conventions
- Worktree-based branching — Isolated feature branches with import cache seeding
- System manifests — Track which files belong to which game system
- CLAUDE.md hierarchy — Per-directory documentation that AI agents read automatically
- Skills library — 5 engine-agnostic skills + engine-specific skills loaded on demand
- Python tooling — uv-managed scripts for validation, coverage, and docs freshness
Engine Support
| Engine | Status | CI | Skills |
|---|---|---|---|
| Godot 4.x | Production-ready | GDScript lint, parse check, GUT tests, registry validation | 10+ Godot skills |
| Unity | Basic stubs | C# compilation check | MCP config (UnityMCP + coplay-mcp) |
| Unreal | Empty stubs | Placeholder | — |
Godot support is battle-tested across a shipping game project. Unity and Unreal modules are starting points — contributions welcome.
Quick Start
1. Create your project
Click "Use this template" on GitHub, or:
gh repo create my-org/my-game --template Totes-MickGOATs/mcgoats-game-template --public
git clone https://github.com/my-org/my-game.git
cd my-game2. Choose your engine
./tools/setup-engine.sh godot # or: unity, unrealThis copies engine-specific configs, CI workflows, hooks, skills, and lint configs into the right places, then removes the engine/ directory.
3. Configure GitHub
- Branch protection on
main:- Require PR before merging
- Require status checks:
Lint & Preflight(add engine-specific checks too) - No force push, no deletion
- Repository secret
MERGE_TOKEN: a PAT withrepo+workflowscopes (for auto-merge) - Enable auto-merge in repo settings
4. Start building
just worktree-create my-feature # Create feature branch + worktree # ... develop with TDD ... just ship # Push + create PR + watch CI
Syncing Template Updates
Games created from this template are independent repos. To pull in template improvements:
# One-time: add template as remote git remote add template https://github.com/Totes-MickGOATs/mcgoats-game-template.git # Pull updates git fetch template git merge template/main --no-ff # Check for drift just check-template-sync
Project Structure
├── CLAUDE.md # AI workflow rules (engine-agnostic)
├── justfile # Task runner (imports justfile.engine)
├── .github/workflows/ # CI: auto-merge, lint, post-merge tests
├── .githooks/ # Pre-commit (main branch guard), pre-push, commit-msg
├── .claude/ # Claude Code hooks, commands, settings
├── .agents/skills/ # AI agent skills library
├── .ai/knowledge/ # Architecture docs, plans, status
├── scripts/tools/ # Python validation scripts
├── resources/manifests/ # System manifest files
├── tests/ # Test directory with helpers
├── engine/ # Engine modules (removed after setup)
│ ├── godot/ # Godot 4.x configs, CI, skills
│ ├── unity/ # Unity stubs
│ └── unreal/ # Unreal stubs
└── tools/
└── setup-engine.sh # Engine selector script
Requirements
- Python 3.14+ with uv
- just task runner (
cargo install justor via package manager) - gh CLI (GitHub CLI)
- Claude Code CLI (for AI agent features)
- Engine-specific: Godot 4.x / Unity 2022+ / Unreal 5.x
License
MIT — see LICENSE.
Built by McGOATs Games.




















