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Hacker News - Newest: "AI"

AI can't read an investor deck AI as an attorney? Student uses ChatGPT, Gemini to sue UW over alleged racial discrimination Hacking MCP Servers in AI Systems – The Rug Pull: Tool Changes After Approval GitHub - MeepCastana/KubeezCut: Free Web based video editor Can AI judge journalism? A Thiel-backed startup says yes, even if it risks chilling whistleblowers Coming soon: 10 Things That Matter in AI Right Now DARPA built an AI to fact-check enemy weapons claims What explains heterogeneity in AI adoption? When AI Meets Muscle: Context-Aware Electrical Stimulation Promises a New Way to Guide Human Movements - Department of Computer Science AI Changed How We Build. It Did Not Change What Matters. Linux rules on using AI-generated code - Copilot is OK, but humans must take 'full responsibility for the… Meta spins up AI version of Mark Zuckerberg to engage with employees Code Mode: Let Your AI Write Programs, Not Just Call Tools | TanStack Blog GitHub - Delavalom/graft: Go framework for building AI agents. Type-safe tools, multi-provider (OpenAI, Anthropic, Gemini, Bedrock), zero vendor SDKs. India's TCS tops estimates, says new AI models did not dent services demand Gen Z's fading AI hype Strong feeling: we are in a folded AI reality GitHub - machinarii/total-recall-catalog: A reference catalog of latest knowledge retrieval, memory & RAG systems GitHub - mensfeld/code-on-incus: Give each AI agent its own isolated machine with root, Docker, and systemd. Active defense detects and stops threats automatically.. Quantization, LoRA, and the 8% Problem: Benchmarking Local LLMs for Production AI Iran war: We spoke to the man making Lego-style AI videos that experts say are powerful propaganda Powell, Bessent discussed Anthropic's Mythos AI cyber threat with major U.S. banks GitHub - immartian/bellamem: Persistent belief-graph memory for AI agents. Retrieves decisive context by importance — not recency, not RAG, not /compact. recursive-mode: The Repo-Native Operating System for AI Engineering After the attack on Sam Altman's home, will AI CEO's go on the offensive? The biggest advance in AI since the LLM Opus 4.6 vs GPT 5.4 One Prompt Unity World Generation Test “AI polls” are fake polls Client Challenge Can AI be a 'child of God'? Inside Anthropic's meeting with Christian leaders
Epic Games boss calls Steam AI disclosures
https://www.gamesradar.com/author/anna-koselke/ · 2026-06-26 · via Hacker News - Newest: "AI"
Fortnite character Jonesy looks shocked in the story trailer for Season X.
(Image credit: Epic Games)

Fortnite developer and publisher Epic Games has been in the limelight for its creators' stance on generative AI – and it seems it'll continue to be, as CEO Tim Sweeney speaks on the topic once more, specifically in relation to what he calls Valve's "irresponsible" AI disclosures on Steam.

It comes up in a recent interview with PC Gamer, in which Sweeney explains how AI could be a valuable tool for smaller devs.

"If you have a game with a really unique look and feel, you need unique content, and AI is a path to getting that with a degree of economy that makes it competitive with Fab or scanning or other things, but works for a larger category of objects," states the Epic lead.

He refers to an example of making a flower pot model for a game. "The value is not in creating a perfect flower pot. It will be an absolute folly to spend a million dollars creating a flower pot, because the real value is in building the scene and building the game and building the narrative, and the gameplay, and making it awesome, and giving it a unique feel, and making something that appeals to gamers."

Apparently, this process – "giving it a unique feel" – can rely on AI use. And that, according to Sweeney, makes the attitude folks have toward AI "unfortunate" – as well as Valve's insistence that devs disclose whether they've used any AI in games released via Steam.

"If you want to launch a game, and get it as widely publicized as possible, you've got to put it on Steam so people can wish list it, and if you want to play it on Steam, then you have to get this Scarlet Letter of AI attached to your product."

Sweeney says that results in "a hater community trying to kill the game," going on to criticize the AI disclosures on Steam.

"I think it's really irresponsible of Valve. They shouldn't do it because it makes it much, much, much harder for a game developer to have a chance of success. You have to choose from either not using tools that can make you way more productive, and probably failing due to competition that does."

It's important to note that this isn't the first time Sweeney has shared this take. Last year, he said digital storefronts (like Steam) should drop "the AI tag" because "it makes no sense" when "AI will be involved in nearly all future production." He doubled down on this later, saying, "I hate to see Valve confiscate ever more opportunity from small developers." It's not an unpopular opinion among other Epic staff, either.

Stephanie Arnette, who serves as senior external development manager on Fortnite, stated that the goal of AI "is to make us more efficient" and not to "take all our jobs."

Suffice to say, that's not how many other devs (and consumers) feel… hence the so-called "hater community" Sweeney claims is out to get games with an AI disclosure on Steam. It's a hot topic right now, to say the least.

I doubt it'll stop being one, either, as generative AI penetrates more and more aspects of development – and, well, everything. I, for one, am very happy with Valve's system, though. Here's hoping it doesn't change.

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Epic Games CEO Tim Sweeney says new multiplayer games flop because everyone's "already formed solid human networks in Fortnite, Call of Duty, Counter-Strike, and Apex Legends."

GTA 6 cover art square

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.