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Hacker News - Newest: "LLM"

GitHub - lechmazur/position_bias: A benchmark for testing whether LLM judges keep the same preference when two lightly edited versions of the same story are shown in opposite orders. Flex routing (EU and EFTA) Dark Factories: Retooling for LLM Velocity Ask HN: What would be the impact of a LLM output injection attack? GitHub - Oaklight/llm-rosetta: Production-ready LLM API translation layer for Python — bidirectional conversion between OpenAI, Anthropic & Google formats via hub-and-spoke IR. Optional API gateway. Streaming & non-streaming. Zero core deps. Contributions welcome! GitHub - browser-use/browser-harness: Self-healing browser harness that enables LLMs to complete any task. GitHub - moeen-mahmud/remen: Remen turns thoughts into something you can return to Analyzing 156 LLM Launch Posts on Hacker News ChatGPT vs Gemini vs Claude: The Best LLM Subscription You Should Buy GitHub - salaamalykum/quran-semantic-search: High-density RAG Semantic Search Engine & Quran Corpus (GEO/SEO Architecture) GitHub - NVIDIA/TensorRT-LLM: TensorRT LLM provides users with an easy-to-use Python API to define Large Language Models (LLMs) and supports state-of-the-art optimizations to perform inference efficiently on NVIDIA GPUs. TensorRT LLM also contains components to create Python and C++ runtimes that orchestrate the inference execution in a performant way. The State of LLM Bug Bounties in 2026 Operational Readiness Criteria for Tool-Using LLM Agents Meshcore: Architecture for a Decentralized P2P LLM Inference Network How an LLM becomes more coherent as we train it GitHub - seetrex-ai/laimark GitHub - Jossifresben/BibCrit: AI-assited biblical textual criticism GitHub - wastedcode/memex: File system based wiki, maintained by Claude 99helpers.com GitHub - cliver-project/AITrigram GitHub - unbody-io/adapt: A self-evolving memory layer for AI agents. GitHub - hb20007/awesome-gen-ai-fails: A list of incidents where reliance on generative AI and LLMs resulted in harm to companies, individuals, or society GitHub - nevenkordic/localmind: Run any local LLM with persistent memory and context. CLI agent over Ollama with SQLite-backed hybrid recall. No cloud. Ask HN: What are the machine requirements for a LLM like Llama-3.1-8B? Faster LLM Inference via Sequential Monte Carlo grpo explained: group relative policy optimization for llm finetuning - cgft Stop comparing price per million tokens: the hidden LLM API costs · TensorZero Andrej Karpathy's LLM Wiki Is a Bad Idea GitHub - GG-QandV/mnemostroma: Offline RAM-first cognitive leer/coprocessor for AI agents and robotics. Solves "Context Abandonment" with 20-80ms latency using a dual-thread biomimetic memory architecture (ONNX + SQLite WAL). mempalace/agent at agent · skorotkiewicz/mempalace
LLM Chess Leaderboard
elwell · 2026-06-18 · via Hacker News - Newest: "LLM"
 __       __                    ____     __                               
/\ \     /\ \       /'\_/`\    /\  _``. /\ \                              
\ \ \    \ \ \     /\      \   \ \ \/\_\\ \ \___      __    ____    ____  
 \ \ \  __\ \ \  __\ \ \__\ \   \ \ \/_/_\ \  _ `\  /'__`\ /',__\  /',__\ 
  \ \ \L\ \\ \ \L\ \\ \ \_/\ \   \ \ \L\ \\ \ \ \ \/\  __//\__, `\/\__, `\
   \ \____/ \ \____/ \ \_\\ \_\   \ \____/ \ \_\ \_\ \____\/\____/\/\____/
    \/___/   \/___/   \/_/ \/_/    \/___/   \/_/\/_/\/____/\/___/  \/___/ 

        
         __         __         __    __                        
        /\ \       /\ \       /\ "-./  \                       
        \ \ \____  \ \ \____  \ \ \-./\ \                      
         \ \_____\  \ \_____\  \ \_\ \ \_\                     
          \/_____/   \/_____/   \/_/  \/_/                                                                                
 ______     __  __     ______     ______     ______    
/\  ___\   /\ \_\ \   /\  ___\   /\  ___\   /\  ___\   
\ \ \____  \ \  __ \  \ \  __\   \ \___  \  \ \___  \  
 \ \_____\  \ \_\ \_\  \ \_____\  \/\_____\  \/\_____\ 
  \/_____/   \/_/\/_/   \/_____/   \/_____/   \/_____/ 
        

Random Player (White)

♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟
· · · · · · · ·
· · · · · · · ·
· · · · · · · ·
· · · · · · · ·
♙ ♙ ♙ ♙ ♙ ♙ ♙ ♙
♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖

GAME OVER

- Outcome: Draw
- Max moves reached: 200
- Material White: 16
- Material Black: 18

GPT-4o Mini (Black)

Can Large Language Models play chess? Let's find out ツ

This leaderboard evaluates chess skill and instruction following in an agentic setting: LLMs engage in multi-turn dialogs where they are presented with a choice of actions (e.g., "get board" or "make move") when playing against an opponent (Random Player or Chess Engine).

In 2024, we began with a chaos monkey baseline — a Random Player that chooses legal moves at random. At the time, most models could barely compete and lost either due to an inability to follow game instructions (i.e., hallucinating illegal moves or taking incorrect actions) or by dragging the game to the 200-move limit because they couldn't win.

In 2025, more capable reasoning models nailed both instruction following and chess skill. We've added the Komodo Dragon Chess Engine as a more capable opponent, which is also Elo-rated on chess.com. This allowed us to anchor the results to a real-world rating scale and compute an Elo rating for each model.

Select columns (max 7)

METRICS:

- Player: Model name (playing as Black). Models that also played vs Dragon are marked with an asterisk in superscript (e.g., 3*).
- Elo: Estimated Elo anchored by Dragon skill levels and calibrated Random. We solve a 1D MLE over aggregated blocks (opponent Elo, wins, draws, losses) and report ±95% CI. When both Random and Dragon data exist, they are combined. Empty Elo appears for extreme 100% win/loss or no anchored games.
- Game Duration: Share of maximum game length completed (0-100%); measures instruction-following stability across many moves. 100% means no games were interrupted due to model haluscinating moves or actions. 50% means that on average the model boroke the game loop mid-game (making an average 100 moves out of max 200 allowed)
- Tokens: Completion tokens per move; verbosity/efficiency signal.
- Cost/Elo (main): Estimated cost per 1000 Elo points (Cost/Game divided by Elo, then scaled by 1000). Lower is more cost-efficient.
- Cost/Game (extended): Estimated cost per game based on token usage and model pricing.

ARRANGEMENT & SOURCES:

- Primary sorting: Elo (DESC), then Game Duration (DESC), Tokens (ASC).
- Data sources mix Random-vs-LLM and Dragon-vs-LLM games. Dragon levels map to Elo and provide the anchor; Random is first calibrated vs Dragon and then used as an opponent for many models.
- Elo ratings are not comparable across player pools, i.e. you can not compare chess.com Elo to FIDE Elo
- Chess.com references used for context (as of Sep 2025): Rapid Leaderboard (Elo pool), Magnus Carlsen stats, and Elo explanation & player classes.

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