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Pure Exploration for a Good Policy in Reinforcement Learn...
[Submitted on 22 May 2026] · 2026-05-25 · via cs updates on arXiv.org

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Abstract:Pure exploration in episodic Reinforcement Learning has primarily focused on Best Policy Identification (BPI), which seeks to identify a (near)-optimal policy with high confidence. Motivated by practical settings where a ``good enough'' policy suffices, we study an alternate objective of Good Policy Identification (GPI). For a given reward threshold $\mu_0$, GPI only requires identifying a policy with expected reward in an episode at least $\mu_0$ if such a policy exists (positive instance), or declaring None if no such policy exists (negative instance). We formalize GPI under the fixed-confidence setting. We require the output to be correct with probability $\geq 1-\delta$, and seek to minimize the expected sample complexity, which is the expected number of episodes explored for the output. We propose a novel algorithm BEE-GPI, and derive theoretically-grounded upper bounds on its sample complexity for positive and negative instances. Notably, for positive instances, the coefficient of $\log 1/\delta$ in our upper bound is $O(H^2/(V^* - \mu_0)^2)$, where $H$ is the episode length and $V^*$ is the optimal expected reward in an episode. The coefficient does not depend on the action and state space sizes otherwise, in sharp contrast to the sample complexity in BPI. We further establish lower bound results to show the near-optimality of BEE-GPI and the necessity of the $1/(V^* -\mu)^2$ term. Numerical experiments further validate the efficiency of our approach.

Submission history

From: Zitian Li [view email]
[v1] Fri, 22 May 2026 03:04:45 UTC (75 KB)