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xSense Design Cards: Guiding the Design of Multisensory E...
[Submitted on 7 Jun 2026] · 2026-06-10 · via cs updates on arXiv.org

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Abstract:Designing multisensory experiences involves the deliberate combination of sensory elements to shape specific impressions for a given audience. Advances in technologies beyond audiovisual modalities now make it feasible to design across touch, taste, smell, and more. However, HCI still lacks the tools and shared vocabulary needed to systematically create and evaluate such experiences. The xSense Design Cards address this gap with four card types: (1) Experience Cards define purpose, context, and audience; (2) Sensory Cards break down multisensory concepts into elements and events; (3) Technology Cards prompt consideration of relevant technologies; and (4) Exploration Cards guide reflection on the broader context, including responsible innovation. This work introduces the cards and their theoretical grounding, showing how they support structured design, reflection, and evaluation of an experience's multisensory composition. By presenting xSense, we aim to broaden the vocabulary for multisensory design and stimulate discussion within the growing multisensory HCI community.

Submission history

From: Ceylan Besevli Dr [view email]
[v1] Sun, 7 Jun 2026 13:51:23 UTC (1,520 KB)