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Renderable Partial Representations for Dynamic Gaussian S...
[Submitted on 15 Jun 2026] · 2026-06-17 · via cs updates on arXiv.org

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Abstract:Dynamic Gaussian compression is normally optimized for complete files or complete progressive prefixes, but interactive rendering encounters partial representations: some spatiotemporal regions are present, others missing, and late refinements cannot affect the displayed frame. We study dynamic Gaussian representations whose incomplete delivery states remain directly renderable and whose degradation is optimized in image space. Gaussian primitives are organized into independently addressable spatiotemporal clusters with a base level and three refinements; training samples partial dependency graphs, renders many counterfactual states in one GPU batch, and minimizes expected distortion, tail distortion, temporal inconsistency, rate, and prefix regressions. A counterfactual utility layer measures the marginal render contribution of each completion group across valid receiver contexts. The same graph admits a concrete delivery realization with MTU-bounded entropy-coded chunks, deadline-aware scheduling, and receiver-side dependency closure. On held-out views, the finest refinement has negative mean marginal utility in 3/32 D-NeRF bouncingballs, 49/64 HyperNeRF broom2, and 28/64 HyperNeRF chicken clusters; its lower-tail utility is negative in 21/32, 61/64, and 42/64 clusters, respectively. On broom2, render-utility ordering removes both PSNR regressions produced by nominal layer order at matched byte budgets; on chicken, utilities measured on disjoint training cameras improve held-out PSNR by 3.03 dB at the lowest matched budget. These scoped results show why nominal refinement order cannot substitute for render-conditioned utility: the formulation treats network delivery as a distribution over renderable scene states rather than as an external wrapper around a graphics codec.

Submission history

From: Levent Sarioglu [view email]
[v1] Mon, 15 Jun 2026 18:51:11 UTC (1,518 KB)