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Game Changers: Designing and Measuring Dynamic Feedback T...
[Submitted on 25 Jun 2026] · 2026-06-26 · via cs updates on arXiv.org

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Abstract:The way games dynamically convey information through feedback is critical to players' ability to perform, learn, and improve. However, it is poorly understood how performance metrics impact player performance and perception in core game tasks like pointing or steering. With a virtual reality pointing task we systematically explored how three performance metrics driving the feedback affected players when rewarding short completion times, straight movements, or high peak speed. across different points in time - continuously, at end-of-action, or at end-of-task. On average the dynamic feedback helped people point more straight and faster, while for others it had small or opposite effect. The study quantitatively compared dynamic feedback across three forms with the metrics driving the form as the intended locus of quantitative comparison. Our work improves game designers basis for crafting dynamic feedback by helping them know when to employ feedback schemes that align with desirable game performance objectives.

Submission history

From: Hendrik Knoche [view email]
[v1] Thu, 25 Jun 2026 12:02:25 UTC (2,529 KB)