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We study introspection dynamics on multiplayer games in which the payoff difference $\Delta f_i$ evaluated by a player when considering a strategy switch is independent of all other players' current actions, a property we call state-independence. Under this condition the introspection Markov chain decomposes as a random-scan product of $N$ independent two-state chains, one per player, and the stationary distribution is a product measure. As our main application we consider the heterogeneous public goods game, where $N$ players may differ in their contributions $\alpha_i$, public goods multipliers $r_i$, and selection intensities $\beta_i$. We prove that the linear payoff structure implies state-independence, and the long-run cooperation probability admits the exact closed form
$$
p_C = \frac{1}{N}\sum_{i=1}^{N}
\left[\frac{1-\mu_{i0}-\mu_{i1}}{1+e^{\,\beta_i\alpha_i(1-r_i/N)}}+\mu_{i0}\right], $$
with no asymptotic approximation. Several structural consequences follow immediately: a player-specific cooperation threshold at $r_i = N$ (under symmetric mutation), payoff-neutrality under zero selection intensity, and the sign of each player's sensitivity to their own parameters.
| Subjects: | Computer Science and Game Theory (cs.GT) |
| MSC classes: | 91A22, 91A26 |
| ACM classes: | G.3 |
| Cite as: | arXiv:2605.23513 [cs.GT] |
| (or arXiv:2605.23513v1 [cs.GT] for this version) | |
| https://doi.org/10.48550/arXiv.2605.23513 arXiv-issued DOI via DataCite (pending registration) |
From: Vincent Knight Prof. [view email]
[v1]
Fri, 22 May 2026 11:23:27 UTC (171 KB)
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