


























Abstract:Interactive virtual reality (VR) streaming over Wi-Fi requires stringent latency and reliability guarantees, which become increasingly difficult to achieve under dynamic channel conditions and shared medium contention. These challenges make real-time bitrate adaptation a critical yet fundamentally difficult control problem, particularly under limited visibility of the underlying network conditions. This paper formulates VR bitrate adaptation as a network-aware, online decision-making problem and proposes BRAVR, a decentralized deep reinforcement learning (DRL) mechanism designed to optimize visual quality while maintaining streaming performance and promoting airtime fairness in multi-user scenarios. BRAVR integrates application-layer observations with lightweight wireless network statistics collected at the Wi-Fi access point (AP) serving the VR client, enabling more informed bitrate adaptation decisions. We implement BRAVR in a real VR streaming system and evaluate it on a physical Wi-Fi testbed against a strong heuristic baseline and an ablated BRAVR variant without AP assistance. Experimental results show that BRAVR consistently achieves its design objectives, delivering robust quality of service (QoS) and preventing sustained airtime overutilization. It also outperforms its ablated counterpart, highlighting the benefits of incorporating network-level information into the bitrate adaptation control loop. Overall, these results demonstrate the effectiveness of AP-assisted online learning for decentralized interactive VR streaming over commodity Wi-Fi and provide practical insights into bitrate adaptation in shared wireless environments.
From: Miguel Casasnovas Bielsa [view email]
[v1]
Tue, 23 Jun 2026 10:20:44 UTC (183 KB)
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。