惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
酷 壳 – CoolShell
酷 壳 – CoolShell
博客园_首页
Engineering at Meta
Engineering at Meta
量子位
A
About on SuperTechFans
阮一峰的网络日志
阮一峰的网络日志
Recent Announcements
Recent Announcements
博客园 - 司徒正美
V
Visual Studio Blog
H
Hackread – Cybersecurity News, Data Breaches, AI and More
The GitHub Blog
The GitHub Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
F
Fortinet All Blogs
Martin Fowler
Martin Fowler
腾讯CDC
Jina AI
Jina AI
C
Check Point Blog
H
Help Net Security
罗磊的独立博客
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
V
V2EX
爱范儿
爱范儿
I
InfoQ

cs updates on arXiv.org

Beyond Binary Edits Robust Multimodal Knowledge Editing with Adversarial Subspace Alignment Agentic Proving for Program Verification MemAudit: Post-hoc Auditing of Poisoned Agent Memory via Causal Attribution and Structural Anomaly Detection OpenSkillEval: Automatically Auditing the Open Skill Ecosystem for LLM Agents One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents How Human-Like Are Large Language Models? A Register-Aware Linguistic Evaluation Framework Benchmarking Google Embeddings 2 against Open-Source Models for Multilingual Dense Retrieval and RAG Systems Structure-Guided Entity Resolution: Fine-Tuning LLMs for Robust Name Matching in Complex Linguistic Contexts Solving the Aircraft Disassembly Scheduling Problem Co-ReAct: Rubrics as Step-Level Collaborators for ReAct Agents CP or DP? Why Not Both: A Case Study in the Partial Shop Scheduling Problem Asking For An Old Friend: Diagnosing and Mitigating Temporal Failure Modes in LLM-based Statutory Question Answering EDGE-OPD: Internalizing Privileged Context with Evidence Guided On-Policy Distillation ARES: Automated Rubric Synthesis for Scalable LLM Reinforcement Learning SSDAU: Structured Semantic Data Augmentation for Joint Entity and Relation Extraction Naturalistic measure of social norms alignment Articulatory strategy as a source of variation in acoustic vowel dynamics When Planning Fails Despite Correct Execution: On Epistemic Calibration for LLM-Based Multi-Agent Systems EquiSumm : A Gender Bias-Aware Framework for Inclusive Tweet Summarization Metacognition as Reward: Reinforcing LLM Reasoning via Knowledge and Regulation Signals From Correctness to Preference: A Framework for Personalized Agentic Reinforcement Learning Cultural Adaptation in Large Language Models for Political Discourse Emotion Recognition in Sign Language Conversation ClimateChat-300K: A Multi-Modal Facebook Dataset for Understanding Diverse Perspectives in Climate Communication AraHopeCorpus: Annotation Guidelines and Dataset for Hope Speech in Arabic Social Media Crisis Discourse Human-in-the-Loop Multi-Agent Ventilator Decision Support with Contextual Bandit Preference Learning Convergence Without Understanding: When Language Models Agree on Representations but Disagree on Reasoning DART: Semantic Recoverability for Structured Tool Agents Ontological Knowledge Blocks: Executable Compliance and Profile-Based Validation for Trustworthy AI Systems Parallel Context Compaction for Long-Horizon LLM Agent Serving
SPORT: Spherical-PSNR-Optimized tRuncaTion for Power-Effi...
[Submitted on 19 Jun 2026] · 2026-06-25 · via cs updates on arXiv.org

View PDF HTML (experimental)

Abstract:Memory bandwidth accounts for 30-40% of total power consumption in standalone virtual reality (VR) headsets, yet existing systems typically store the entire 360-degree frame at a uniform resolution regardless of viewer gaze. This paper presents SPORT (Spherical-PSNR Optimized tRuncaTion), a bit-truncation framework that reduces display-path memory power by storing only the most significant bits of pixels outside the user's field of view (FoV). Specifically, a new bit-truncation framework is developed to use weighted-to-spherically-uniform PSNR (WS-PSNR) directly in the optimization constraint, eliminating the metric inconsistency that arises when standard PSNR is used for a WS-PSNR quality target. Also, gaze-predictive tile classification compensates for the 9.33 ms end-to-end pipeline latency, reducing boundary misclassifications by 5.2 percentage points at a cost of only 0.01 ms. In addition, the developed SPORT-B variant, which keeps the FoV lossless, achieves 47.9% memory power saving and 47.9% bandwidth reduction across different 4K video sequences while satisfying all three per-region WS-PSNR thresholds and maintaining SSIM = 1.000 in the attended region. The full adaptive variant SPORT-A reaches 51.6% power saving, 3.1percentage points more than a PSNR-based optimizer at equal measured quality. SPORT is validated on the TrunMEM360 flexible SRAM Application-Specific Integrated Circuit (ASIC) fabricated in SkyWater 130 nm CMOS, confirming byte-exact silicon-software agreement, with WS-PSNR and SSIM matching within 0.1 dB and 0.001. CACTI-based analysis confirms 48.72% DRAM leakage reduction and 36.4%/36.7% read/write energy reduction. The total motion-to-photon latency of 9.33 ms satisfies the 20 ms VR comfort budget with a 53.3% safety margin.

Submission history

From: Jinhui Wang [view email]
[v1] Fri, 19 Jun 2026 20:49:35 UTC (9,028 KB)