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Deno

Deno 2.8 | Deno Claw Patrol: an open-source security firewall for agents | Deno Fresh 2.3: Zero JS by default, View Transitions, and Temporal support | Deno Deno 2.7: Temporal API, Windows ARM, and npm overrides | Deno Build a dinosaur runner game with Deno, pt. 6 | Deno Build a dinosaur runner game with Deno, pt. 5 | Deno Deno Deploy is Generally Available | Deno Introducing Deno Sandbox | Deno Build a dinosaur runner game with Deno, pt. 4 | Deno Build a dinosaur runner game with Deno, pt. 3 | Deno Build a dinosaur runner game with Deno, pt. 2 | Deno React / Next.js Denial-of-Service Vulnerability: Deno Deploy users protected | Deno Deno 2.6: dx is the new npx | Deno Build a dinosaur runner game with Deno, pt. 1 | Deno React Server Functions / Next.js Vulnerability: Deno Deploy users protected | Deno My highlights from the new Deno Deploy | Deno Deno's Other Open Source Projects | Deno How Deno protects against npm exploits | Deno Help Us Raise $200k to Free JavaScript from Oracle | Deno Deno 2.5: Permissions in the config file | Deno Fresh 2.0 Graduates to Beta, Adds Vite Support | Deno Deno 2.4: deno bundle is back | Deno JavaScript™ Trademark Update | Deno What's coming to JavaScript | Deno A brief history of JavaScript | Deno Reports of Deno's Demise Have Been Greatly Exaggerated | Deno An Update on Fresh | Deno How Plaid migrated 100 services to a new database platform 5x faster with Deno | Deno Deno 2.3: Improved deno compile, local npm packages, and more | Deno Add JSR packages with pnpm and Yarn | Deno Zero-config Debugging with Deno and OpenTelemetry | Deno Exploring Art with TypeScript, Jupyter, Polars, and Observable Plot | Deno Deno v Oracle Update 3: Fighting the JavaScript Trademark | Deno Build a custom RAG AI agent in TypeScript and Jupyter | Deno How to get deep traces in your Node.js backend with OTel and Deno | Deno toranoana.deno #20 登録受付中(2025年3月14日) | Deno Node just added TypeScript support. 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Deno Deploy Beta 3 | Deno
2021-10-28 · via Deno

Deno Deploy is a multi-tenant JavaScript engine running in 28 regions across the world. The service deeply integrates cloud infrastructure with the V8 virtual machine, allowing users to quickly script distributed HTTPS servers. This novel “serverless” system is designed from the ground up for modern JavaScript programming.

Today we are releasing Deploy Beta 3. This is the third in a series of beta releases that will be made over the coming months. Each release will add features and refine the programming model. The releases will culminate in a General Availability announcement that we estimate will happen in Q4 2021.

Over the past year, we have been quietly designing this hosted service to supplement workflows with the open source Deno CLI. Deploy does not run on AWS Lambda nor does it use Cloudflare Workers; this is a new system with a unique design. We encourage people to look past the rough initial UI and explore this new JavaScript runtime.

Deploy’s goal is to be the best place to host modern server-side JavaScript.

New APIs

Outbound TCP and TLS connections

It’s now possible to make raw outbound TCP and TLS connections using Deno.connect and Deno.connectTls. This opens the possibility of connecting to databases with non-HTTP interfaces, like Postgres, MySQL, and MongoDB.

const conn = await Deno.connect({
  hostname: "deno.land",
  port: 80,
  transport: "tcp",
});
await conn.write(new TextEncoder().encode("GET / HTTP/1.0\r\n\r\n"));

DNS Resolution

Beta 3 supports DNS resolution via the Deno.resolveDns API.

const ips = await Deno.resolveDns("deno.land", "A");

URLPattern

The URLPattern API has just become available in Chrome 95 on October 19th and it is also now available in Deno Deploy Beta 3. This API is particularly relevant to server-side programs as it provides a convient DSL for HTTP routing logic.

Try it out in a Deno Deploy Playground:

Documentation and examples are available on MDN: https://developer.mozilla.org/en-US/docs/Web/API/URLPattern.

Playgrounds

Deploy already supports hosting code directly from Github. The playground feature allows one-off ideas to be quickly tested and deployed. Even though playgrounds are small and easy to deploy, they boast the full power of Deno Deploy: deployments in playgrounds are just as scalable and globally distributed as all other Deno Deploy projects.

The Deploy Playground editor is intentionally simple. Larger programs should be managed in Github. In fact, there’s an option in the settings page to export a playground to a Github repository when you feel it has outgrown the simple online editor.

Playgrounds are private by default, but can be made public to enable sharing. Here are a couple of playgrounds to peruse:

Public playgrounds can also be embedded into HTML pages (like blog posts or documentation sites) through the use of an <iframe>. Visit https://embed.deno.com/ to get embed snippets for your playgrounds. We are already making use of this in the Deno Deploy docs, where many code snippets can now be directly edited and deployed to your account.

Organizations

Until now projects could be owned by just a single user. In Beta 3, we’ve added organizations, which allow shared access across a team.

Documentation is available at https://deno.com/deploy/docs/organizations/.

What’s Next

We will continue to improve Deploy in upcoming beta releases, culminating in a GA release that is expected in Q4 2021. Expect the next release to address long-requested cache features, CLI interoperability, and a better getting-started flow.