惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

云风的 BLOG
云风的 BLOG
P
Privacy International News Feed
Vercel News
Vercel News
Threat Intelligence Blog | Flashpoint
Threat Intelligence Blog | Flashpoint
博客园 - 叶小钗
F
Fortinet All Blogs
Security Archives - TechRepublic
Security Archives - TechRepublic
L
LINUX DO - 最新话题
AWS News Blog
AWS News Blog
Engineering at Meta
Engineering at Meta
Attack and Defense Labs
Attack and Defense Labs
Recent Announcements
Recent Announcements
Recent Commits to openclaw:main
Recent Commits to openclaw:main
PCI Perspectives
PCI Perspectives
Cloudbric
Cloudbric
AI
AI
cs.CL updates on arXiv.org
cs.CL updates on arXiv.org
IT之家
IT之家
Exploit-DB.com RSS Feed
Exploit-DB.com RSS Feed
J
Java Code Geeks
M
MIT News - Artificial intelligence
Cisco Talos Blog
Cisco Talos Blog
V2EX - 技术
V2EX - 技术
Webroot Blog
Webroot Blog
Microsoft Security Blog
Microsoft Security Blog
Cyberwarzone
Cyberwarzone
博客园 - 聂微东
G
Google Developers Blog
W
WeLiveSecurity
罗磊的独立博客
P
Privacy & Cybersecurity Law Blog
阮一峰的网络日志
阮一峰的网络日志
A
About on SuperTechFans
WordPress大学
WordPress大学
The GitHub Blog
The GitHub Blog
T
Tailwind CSS Blog
V
Visual Studio Blog
Application and Cybersecurity Blog
Application and Cybersecurity Blog
H
Hackread – Cybersecurity News, Data Breaches, AI and More
S
Secure Thoughts
Apple Machine Learning Research
Apple Machine Learning Research
Hugging Face - Blog
Hugging Face - Blog
Google DeepMind News
Google DeepMind News
Google DeepMind News
Google DeepMind News
雷峰网
雷峰网
cs.AI updates on arXiv.org
cs.AI updates on arXiv.org
F
Full Disclosure
Blog — PlanetScale
Blog — PlanetScale
The Last Watchdog
The Last Watchdog
P
Proofpoint News Feed

Lobsters

Lunacy | Red Vice CIFSwitch: a non-universal Linux local root vulnerability RIPE NCC session fixation: poaching logins with an Atlas probe GNOME 2.20 but its Web Components Agentic Search for Context Engineering – Leonie Monigatti Garnix is shutting down [not OC] akashina.tngl.sh/jjc Concerning Emacs (and Jazz) Nitpicking the shell history scene in ‘Tron: Legacy’ What's cooking on SourceHut? Q2 2026 The tenth OpenPGP email summit Package managers that package package managers Clojure on Fennel part three: parsing WordPress at 23 Finding Miscompiles for Fun, Not Profit GitHub - creusot-rs/creusot: Creusot helps you prove your Rust code is correct. Announcing Rust 1.96.0 | Rust Blog A Love Letter to Neovim sqlite AGENTS.md Am I a Bad Friend? CSS vs. JavaScript • Josh W. Comeau Erlang Ecosystem Foundation - Supporting the BEAM community A brief note about slot access cost in Common Lisp Keyboard latency probe Rethinking the GNOME clipboard issues Back to the Building Blocks’ Building Blocks Fast is better than slow Content-addressed Rust builds (or, what kache actually caches) Intent to Prototype: Embedding API Canada’s Bill C-22 and the security cost of collecting more data 5 PostgreSQL locking behaviors that trip people up okmij.org Stop advertising in your commits! | AksDev GitHub - mplsllc/macsurf: A modern web browser for Classic Mac OS 9 PowerPC. Real CSS3, ES5 JavaScript, native HTTPS — built with CodeWarrior on the Carbon API. Introducing DoomBench - Can Your Data Stack Run DOOM? What are some of your favourite developer tools? Building a Scalable Ingestion Pipeline with Temporal (Part 1) Converting shallow Git bundles into normal repositories Are you a member of any professional associations? What is a harmonic? An interactive comic about additive synthesis How Virtual Tables Work in the Itanium C++ ABI Using SwiftUI to Build a Mac-assed App in 2026 Rust (and Slint) on a jailbroken Kindle. ~jack/lambda-on-lambda - Serverless Haskell on AWS - sourcehut git Human proof for FOSS contributions Extremely simple internet radio controlled via IRC Announcing BABLR Splitting Konsole views from Helix to run tools | AksDev GitHub - yugr/rust-slides Serving files over HTTP three ways: synchronous, epoll, and io_uring update docs with information about building with build.py (#979) · astral-sh/python-build-standalone@c9c40c5 A Simple Makefile Tutorial On C extensions, portability, and alternative compilers Switching to Colemak | Pedro Alves Just How Bad Was The Intel IAPX432? Nix's Substituter List Is Not a Routing Table Accelerating copy_if using SIMD Lambda on Lambda: Serverless Haskell on AWS | Blog Announcing feed-repeat v1.0 Scaling Akvorado BMP RIB with sharding EYG news: A host of CLI improvements, new guides and new effects The social contract of writing JS Crossword C array types are weird; and related topics Flatpak will depend on systemd – OSnews Migrating from Go to Rust | corrode Rust Consulting A portentous reunion Vivado Licensing Options How my minimal, memory-safe Go rsync steers clear of vulnerabilities the entropy layer of a wavelet codec, on its own GitHub - nferhat/fht-compositor: A dynamic tiling Wayland compositor. Debian SE Linux and PinTheft Does bulk memmove speed up std::remove_if? (No.) 声明式部分更新 | Blog | Chrome for Developers Fully in-browser container builds Dianne Skoll's Web Site - Remind The Architecture of Open Source Applications (Volume 1)Berkeley DB Pardon MIE? - ironPeak Blog “Long-Term Support” doesn’t mean what you think Jira IS Turing-Complete May I recommend thinking of Emacs as your Fortress of Solitude hershey Floodgap Gopher-HTTP gateway gopher://thelambdalab.xyz/1cuneiforth/ HP QuickWeb, Singular And Pointless That one time I used Go panics for flow control A new suite of modern tools coming for editing and publishing RFCs From the Tabletop… The Digital Antiquarian Building a Host-Tuned GCC to Make GCC Compile Faster Are we self-sovereign PKI yet? Claw Patrol: an open-source security firewall for agents | Deno Revised^7 Report on Scheme, Large: Procedural Fascicle Draft is now public A Network Allow-List Won't Stop Exfiltration — André Graf From AFSK to Goertzel – µArt.cz Software For My New Home Server Introducing Neptune: Direct3D virtualization for QEMU AI Agent Bankrupted Their Operator While Trying to Scan DN42 - Lan Tian @ Blog mimalloc: A new, high-performance, scalable memory allocator for the modern era Making wl_shm fast The Soul of Maintaining a New Machine - Third Draft | Books in Progress What is Git made of?
Tech Notes: Theseus: translating win32 to wasm
neugierig.or · 2026-05-27 · via Lobsters

May 24, 2026

This post is part of a series on Theseus, my win32/x86 emulator.

Theseus now can produce WebAssembly output, allowing it to translate a .exe file into something that runs on the web. Try it out here, but note it is full of bugs (e.g. Minesweeper crashes if you win).

This was pretty straightforward to get working, with the exception of one major detail that this post will go into.

The x86 emulation part of this is just recompiling the existing Theseus output with a different CPU target. This is one of the main benefits of this binary translation approach. The translated code is almost (with the exception of how main gets invoked) wholly agnostic to the environment it eventually runs in. In principle I now get optimized wasm compiler output for relatively free. The main challenge was figuring out the code layout to get Cargo to cooperate with my weird requirements.

The win32 part was changing things to abstract over a "Host" API that is able to do things like fetch mouse events and render pixels. That is now implemented once for SDL and once for the web. This was also relatively straight forward, at least in my first pass.

So what was hard? It comes to a part of the design space I hadn't previously explored well: whether the emulator is allowed to block.

To block or not to block

In retrowin32, the emulator was designed to be able to step through some instructions and then return control to the caller. This is critical for the web version in particular, where you cannot block the main thread. In my earlier post "threading in two ways" I went into some detail on the various tradeoffs on how I could emulate threads in a browser, ultimately choosing a single thread.

This has its advantages, but is unsatisfying in a few important ways:

  • The main thread must repeatedly call into the emulator in a loop that yields control back to the browser.
  • Any Windows API implementation that might transfer control to the emulator must be made async, so that it can be suspended and resumed. This is obvious for functions that take a callback, but even a function like MoveWindow will synchronously send Windows messages related to moving to the window, so it is also async with respect to the message handling.
  • And finally, all the normal reasons async code is yucky: getting object lifetimes correct, how stack traces are busted, confusing debugging, and so on.

In the spirit of exploring the design space, when I got to revisit this choice in Theseus I instead made everything synchronous and implemented threads using real OS threads. In particular because Theseus maps the original program's code to function calls, it makes the debugging experience pretty pleasant: if I set a breakpoint or if something crashes, I get a stack trace that goes through both the source program and emulator code.

debugger screenshot

Picture: a Theseus program in a native debugger, with a stack trace including a generated x86 address on the left, and with a thread picker showing the Windows "winmm" multimedia thread on the right.

I mostly care about the developer experience here, but one additional reason this approach is nice is performance. Computers are really good at quickly running simple code made of nested function calls that store things on the stack. My asynchronous approach meant there was a lot of control overhead, even in tight loops.

Blocking on the web

In all, blocking is great. But on the web, you cannot block the main thread. Even in a single-threaded program a call to a Windows API like GetMessage is supposed to block until a message is available, but browser events will only come in via the browser event loop once you've returned control. It would seem you're stuck.

What it really means is that fundamentally, if you want to block, you must use a thread — even in the case where the program you're emulating is itself single-threaded — because worker threads are allowed to block. So here's the approach: I run the emulator's threads in web workers. When the emulator needs something from the browser, it can send a message via the postMessage API that comes in on the main thread's event loop. And here I can make the worker block until the message is handled.

This where the atomics API comes in. (Uh oh, synchronization code! The chances that I got this wrong are extremely high; I welcome your feedback on this, and I post it in part to provoke some reader who knows more than me to correct me.)

If you share memory between the main thread and worker, you can make the worker block on an atomic until the main thread is done. To do this, the worker sends the address of a local when it posts its message:

fn blocking_call() {
    let mut buf = 0i32;
    let msg = create_message(
        /* ... some JavaScript data indicating what function to call ... */,
      
        // ... and include the *address* of the above 'buf' variable
        &mut buf as *mut _ as u32
    );
    post_message(msg);
    unsafe {
        // wait while buf==0 until we get an Atomic notify on it
        wasm32::memory_atomic_wait32(&mut buf, 0, -1 /* forever */);
    }
}

The main thread receives these, and wakes the worker up when it's done by prodding the shared memory:

window.onmessage = (e) => {
  const msg = e.data;
  // ... handle message ...
  
  // interpret msg.buf as a pointer within the shared memory:
  const ints = new Int32Array(sharedMemory.buffer, msg.buf, /* length */ 1);
  ints[0] = 1;  // set `buf` from above to mark it successfully handled
  // wake up the waiting thread:
  Atomics.notify(ints, /* index */ 0, /* how many to wake up */ 1);
}

Note that because the worker is blocked until its message is processed, we know that the address of the local stack variable remains live until the main thread is done with it. This means we can effectively pass the address of any local variable from the worker and the main thread can safely modify it as it chooses.

From this sketch I hope you can see how I extended this to pass buffers in both ways. When the worker generates pixels, it sends a message just with a pointer to the pixels that the main thread can read directly from its memory (no copies!). And when the worker blocks to wait for an event, it can supply a buffer that the main thread can fill in.

The main limitation of this approach is that the main thread cannot transfer any browser objects to the worker thread, because the only communication back is via the shared memory buffer. Objects can only be transferred by attaching them to postMessage, and those arrive via the browserevent loop.

TypeScript in the host?

You might have noticed the above code switches into TypeScript to show the main thread handler. At first I intended to write all of this as a single wasm blob that contained the code for both the main thread and the worker threads. I eventually turned back to TypeScript for a few reasons.

Because the main thread cannot block, this means it cannot practically share its memory with the workers if any synchronization might be involved. That would veto even using a malloc implementation. I think the best way to make this work is by running the main thread wasm with its own private memory, and handing it a reference to the workers' shared memory. I think because that shared memory object is opaque, you would need to call out to browser APIs to interact with it, rather than the native wasm memory APIs.

Unlike the main thread, the workers can safely malloc despite sharing memory because they can use locks like an ordinary program would. ...except that for reasons I don't fully understand, the Rust standard library under wasm isn't compiled with support for atomics turned on. Thankfully, there's a relatively supported but still nightly Rust path to rebuild the standard library itself as part of the worker build process. (It does however highlight that using shared memory web workers at all with Rust is still not exactly a supported path.)

The other main reason I turned back to TypeScript is that the worker threads cannot access the DOM, and while that can be cumbersome it also provides a nice wall between the Rust worker code and browser hosting code. The Rust/wasm support for interacting with the DOM is better than it could be, but it's still pretty clunky, where e.g. any DOM function you call gets wrapped in a JS helper that is imported by the wasm module. Instead I can write my Rust code without any knowledge of browser API, and do all of the DOM munging on the TypeScript side.

In general, it's hard to beat the experience of using TypeScript for web development. Tools like debugging and interactively inspecting objects are far superior to wasm debugging. (Also the recent TypeScript compiler rewrite in Go works well, it's so fast!)

The main downside so far is serialization. I still haven't yet figured out a mechanism I'm happy with for transporting more complex objects across the host/worker boundary. I saw a tech talk recently where someone used Rust's rkyv library for this purpose and it looked pretty neat.

What's next?

Ultimately the purpose of any of these projects is just to learn about the things I was curious about.

From this excursion I conclude that writing apps in wasm is impressive but still not quite there yet — I am glad I have my native build to fall back on when I want to deploy fancier tools. This is definitely a pattern I learned at Figma (where they also had a native build of their wasm-based app) and one that I would recommend to you.

Similarly, I conclude that Rust with shared memory workers is still pretty early. I think for an app where you really cared it works pretty well, but "use a nightly compiler so you can recompile the standard library" is not a great sign.

For Theseus itself, I have a few ideas of where to go next, but those will have to wait for another post!