惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

B
Blog
量子位
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Last Week in AI
Last Week in AI
酷 壳 – CoolShell
酷 壳 – CoolShell
人人都是产品经理
人人都是产品经理
Jina AI
Jina AI
雷峰网
雷峰网
博客园_首页
WordPress大学
WordPress大学
博客园 - 司徒正美
爱范儿
爱范儿
博客园 - 聂微东
IT之家
IT之家
美团技术团队
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
博客园 - 三生石上(FineUI控件)
有赞技术团队
有赞技术团队
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
T
Tailwind CSS Blog
博客园 - Franky
V
V2EX
GbyAI
GbyAI
阮一峰的网络日志
阮一峰的网络日志

Phoronix

KDE Linux Prunes Its Insecure & Unused Software Linux 7.1-rc6 To Support The ASUS ROG RAIKIRI II & Nova 2 Lite Controllers Linux Might Finally Disable The Microsoft RNDIS Protocol Drivers In 2026 Wine-Staging 11.10 Fixes 14 Year Old Bug, Also Fixes Issue Of Some Games Being Too Dark Servo 0.2 Released With Revamped Android Browser UI Zrythm 2.0 Alpha Released For Rewriting The Digital Audio Workstation In C++ & Qt/QML Linux 7.1-rc6 To Hide The Documentation On "clearcpuid" Feature AV2 v1.0 Specification Released For Next-Gen Video Coding Various USB Quirks Merged Ahead Of Linux 7.1-rc6 Rust Coreutils 0.9 Released With Additional Security Hardening, Zero-Copy I/O NixOS 26.05 Released With 20,442 New Packages, Stage 1 Now Based On systemd By Default AMD Submits More Graphics Driver Changes For Linux 7.2 AMD Expands The Range Of Zen 6 CPUs Detected By The Linux Kernel G7 Agrees On Shared Language Around Open-Source AI, Open Weights AI GNOME Circle Takes Stand Against AI Slop, Resources App Makes It Into GNOME Incubator Plasma 6.6, 6.7 & 6.8 See Plenty Of Bug Fixing This Week Genode OS 26.05 Released, Finishes Moving From GitHub To Codeberg SteamOS 3.8.6 Beta Released With Initial Native Support For AMD HDMI VRR Ubuntu 26.10 Snapshot 1 Released For Testing Wine 11.10 Released With VKD3D 2.0, Improved VBScript Compatibility Fwupd 2.1.4 Brings Many Fixes For Bugs Spotted By Anthrophic's Mythos, Firmware Update Support For Intel Arc Pro B65/B70 AMD ROCm 7.2.4 Released With Performance & Stability Fixes CachyOS Delivers Lead Over Arch Linux, Pop!_OS & Ubuntu On System76 Thelio Major Linux Networking Still Seeing "Significantly Bigger" Pull Requests Due To AI Btrfs Change Coming For Linux 7.2 Yields Very Healthy Performance Gain Intel To Support DRM Background Color Property With Linux 7.2 Fedora 45 Considering Use Of PURL Metadata For Uniquely Identifying Software Packages Linux 7.2 To Bring Graphics Driver Fix For Old Integrated Graphics On Intel Sandy Bridge Radeon Software For Linux 26.12 Brings Ubuntu 26.04 Support Intel Sends Out Revised Linux Patches For Directed Package Thermal Interrupts
Epic Games Announces Lore Open-Source Version Control System
Written by Michael Larabel in Programming on 17 June 2026 at 10: · 2026-06-17 · via Phoronix

PROGRAMMING

Epic Games announced today they have created a new version control system that is now open-source as Lore. Given the proliferation and excellence of Git, you may be wondering why Epic Games is pursuing another VCS option... They are specifically catering Lore to games and entertainment purposes with large file sizes.

While there is Git LFS for large file storage with Git, Epic Games has crated Lore as a version control system designed entirely around the large file needs of modern game development as well as multimedia/entertainment purposes. Lore is designed to be fast and efficient for large files including binary files, and be easy-to-use including for 3D artists and more.

Lore logo

The Lore documentation elaborates more on its differences and motivation for development compared to Git:

"No existing system was designed for the combination of constraints that large game and entertainment projects require: arbitrary content types, multi-axis scale, multi-tenant safety, and a fully open specification and license.

Git’s content-addressed revision graph is excellent, but it treats binary files as second-class citizens—large files require bolted-on LFS rather than first-class chunked storage, sparse checkouts have sharp edges in offline use, and there is no native multi-tenant isolation.

Centralized systems designed for large binary content handle those assets well but typically require server round trips for everyday operations, use proprietary wire protocols that foreclose third-party implementation, and offer limited deduplication at the binary level.

Lore is designed to combine what works in each: a centralized server-of-record for durability, access control, and conflict resolution; content-addressed storage with fragment-level deduplication that is as effective on a multi-gigabyte binary as on a kilobyte of text; sparse, lazy working copies that materialize only what you need; free branching; and a fully open, publicly versioned specification and MIT license. Normal editing operations—staging, committing, branching, diffing—never require a network round trip."

Lore is open-source under an MIT license. All the code to Lore is available on GitHub. Lore is written in the Rust programming language.

Those wishing to learn more about Epic Games' Lore version control system can do so at Lore.org.