Khronos Releases glTF 2.1 To Make This 3D Asset Standard Work Well For Large Scenes
Written by Michael Larabel in Standards on 11 June 2026 at 10:02
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2026-06-11
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via Phoronix
It's crazy realizing that glTF 2.0 is already nine years old for this API-neutral 3D runtime and asset delive…
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