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Six top teams compete at 五棵松, "三角洲行动" professional esports "first crown" officially settled | 机核 GCORES
YT17 · 2026-05-16 · via 机核

On May 16, 2026, the 2026 三角洲行动烽火职业联赛 Spring Finals concluded at the 五棵松体育馆 in Beijing. After five weeks of regular season and two weeks of playoffs, six teams — TEC, TES, NOVA, JDG, JAG, and 杭州LGD — advanced to the Spring Finals. Ultimately, TES emerged victorious, claiming the first 烽火职业联赛 Spring Championship trophy. The successful conclusion of this Spring Season marks the completion of the first professional league for 三角洲行动, building it from scratch, and signifies that the esports category of "搜打撤" has established a complete, replicable professional model.

01 After 79 days of fierce competition, TES wins the first 烽火职业联赛 Spring Championship.

Reviewing the entire spring season, the weekly points system of "eliminations every day, champions every week" pushed all teams onto a high-voltage line from the start. No team could secure an absolute advantage through short-term bursts; every match could rewrite the fate of advancement. After intense battles in the regular season and playoffs, six teams played all seven games in the finals — ultimately, TES was the first to decipher two Mandel bricks, claiming the first 烽火职业联赛 Spring Season championship. TES.white won the FMVP honor. A spectator on site said, "This was my first time watching a 三角洲 professional match. I didn't expect it to be so exciting. The tournament format is great — there's not a second of wasted time, and you never know who will win until the last second." The online streaming barrage was flooded with comments like "well-deserved" and "white god."

In the first game of the finals, TES started with "red luck soaring to the sky" — consecutively drawing red equipment. However, as LGD and JDG deciphered Mandel bricks in the following games, TES fell into a passive position. After six games, TES, JDG, LGD, and TEC all reached match point simultaneously, leaving the suspense until the last moment. In the decisive seventh game, TES gave no further chance to the opponent — all members calmly executed tactics, deciphered two Mandel bricks first, turning "impossible" into "championship," and became the team with the highest double-brick winning percentage in the entire spring season. From a temporary spot to the spring season champion, TES proved with a trophy: on the "search, fight, retreat" battlefield, every team has the opportunity to rewrite the script.

The grand finals also adopted the seven-game "brick scoring system": one brick to reach match point, two bricks to determine the winner. In the decisive game, TES kept a cool head during the intense chaos—when JDG turned to decoding, TEC was wiped out, and JAG was down to two players, TES decisively took control of the Mandel Brick. Facing JAG's final counterattack, TES held their ground and successfully defended the brick, securing the win with two bricks. Behind this decision was a read on the opponent's psychology, precise calculation of resource returns, and absolute trust in the team's execution. It perfectly embodies the core appeal of "search, fight, retreat" esports: victory depends not only on marksmanship, but also on the choices players make at critical moments.

TES, the only temporary slot team to reach the spring finals, winning the title means that temporary slots are not just "participation fillers"—with grit and a fighting spirit, any team can climb to the top, injecting more confidence and possibilities into the league's ecosystem. According to the rules, teams with the highest cumulative points from the spring and summer splits will qualify for the 2026 Beacon World Cup.

Apart from the thrilling grand finals, the pre-game celebrity player exhibition match was equally packed with highlights. Before the finals officially began, 16 star players including Chengdu AG.emopig, Q9.Mo, and SYG. Chengcheng Dawang took the stage, forming six fun teams—"Reborn I'm the Mandel Brick," "YDY," "Harfk Zoo," "GDJ," "Legendary Backstab King," and "Once a King"—to deliver an exciting and unique showdown for the live audience.

The first round, "Wei Long Universe," adopted a full-team aggressive defense rule on the Zero Dam map. All 16 players chose the operator Wei Long, showcasing a pure display of individual skill on the Zero Dam map. In the end, Aqing from the GDJ team claimed the MVP title with clever skill usage and clutch clean-up plays, leading his team to a strong start.

The second round, "Close Combat Masters," moved to the Bakshi map, with rules restricting engagements to point-blank brawls—courage in a narrow path determined the victor. After three chaotic rounds, the team "Once Kings," composed of cat1, Reality (captain), and LING, emerged victorious, becoming the winning team of the exhibition match.

Beyond the thrilling matches, the atmosphere inside and outside the Wukesong venue was electric. The meticulously prepared viewing gifts were filled with fun little surprises loved by players, and the pervasive decorative elements amplified the competitive tension. Banners and support materials for teams and players were abundant, while the diverse exhibition area activities received unanimous praise from both players and the attending fans.

02 Delta Force’s professional arena offers more than one way to win.

If traditional FPS esports focuses on who has the sharper aim and faster reflexes, then Delta Force’s professional stage provides an answer: there is far more than one path to victory.

In the spring season, different teams interpreted the definition of "winning" in their own ways. TEC was the first team to lock in a spot in the finals, showing everyone through their crisp and decisive "double-brick victory" that being daring, fighting hard, and charging forward—even with only 2% pre-match support—could not stop them from storming the summit. Before the finals, TES was the only temporary-berth team to secure qualification for the Summer Season main event. As representatives of the academic playstyle, they boasted the highest double-brick win rate in the spring season, adhering with extreme discipline to the philosophy of "achieving the greatest victory at the smallest cost." NOVA, whether on offense or defense, always maintained coordinated three-player positioning. Through an entire season of磨合, they evolved into their own most solid triangle, never missing any opportunity to enter the battlefield. JDG's edge was fully revealed on the Bakshi map. With duyilin as the warrior, kasumi in adversity, and ko1cheng in desperation—this team proved through one frontal clash after another: what does not defeat them only makes them stronger. JAG's style is like a sharp blade, excelling at frontal penetration and quick resolution of battles. "The divine pull" embodies the spirit of daring to gamble and fight even when the odds are slim, and the "armored car battery" at the last second is a reward for the brave. Hangzhou LGD advanced with a buzzer-beater after six hard-fought rounds. Refined through countless trials, their ability to execute with zero health and zero armor, their seemingly endless "operator pool," and their ingenious item coordination give this team an unpredictable ceiling.

These vastly different "winning methods" can coexist in the same league without conflict, rooted in the sandbox nature of "Search, Fight, Extract" esports. The format of six teams competing on the same field pushes this attribute to the extreme: on a map where multiple forces coexist, a reckless push might be harvested by a third party, while a cautious retreat could miss the window to secure a brick. What the audience witnesses is not just gunfire exchanges, but a dynamic chess game of shifting advantages.

For example, in the finals, the second round took place on Bakshi. Although TES secured a Tier 5 armor at the start, JAG.Ql made the first move, leading his team to coordinate and down one LGD player, with his heart rate spiking to 160, then helping JAG claim the first Mandelite Brick of the round—this was also the first brick stolen in the Spring Finals. Later, TES and JAG took turns deciphering, with TES being wiped out first. Meanwhile, NOVA was eliminated by JDG. As the match entered its final moments: LGD successfully translated with 13 seconds remaining and eliminated JAG, leaving only three JDG players and two LGD players on the field. During the deciphering process, LGD.myers (Lao Mai), facing a 1v2 disadvantage, defended the Mandelite Brick for half a minute but failed, losing control to JDG; however, Lao Mai immediately converted back, LGD completed the deciphering, secured match point first, and successfully revived his teammate—this complex shift in the situation was precisely the intentional design of the format and a core highlight distinguishing "Search, Fight, Extract" from traditional FPS games.

Looking back at these extreme maneuvers, what they truly test is a player's absolute confidence in their aim, their calm judgment of the situation, and the courage to strike in desperate circumstances. Together, they prove that "search, fight, retreat" esports has never weakened individual ability—on the contrary, it has pushed individual heroism and teamwork to new heights.

Every player also has their own iconic moments of "winning" a match, and the highlight plays in the finals provided an outstanding answer. In the fifth round, TES.white, with precise gunplay and positioning, single-handedly wiped out the entire JAG team. Facing LGD's myers, white remained calm, won consecutive duels, and secured a reverse kill. With only him standing on the battlefield, TES overtook JDG in points. This series of moves showcased individual skill and battlefield awareness to the fullest, helping TES reach match point simultaneously with JDG and LGD—the hand speed, decision-making, and audacity required for such maneuvers are no less than the top-tier reactions seen in any esports arena.

It turns out that professional players of Delta Force must first be top-tier FPS players. On top of traditional FPS fundamentals, they also need to deeply understand resource economy, risk assessment, and efficient team coordination — they must make quick and accurate judgments under tense situations: when to gear up, what gear to choose, whether to prioritize objectives or survival, how to predict third-party movements, and how to execute the most effective teamwork. The combination of these complex skills makes cultivating "search, fight, retreat" professional players no less difficult than in any traditional esports discipline.

03 The end of the first season is not the finish line — redefining the boundaries of FPS esports

During the finals, the event rapidly trended across major social platforms: #DeltaForceProLeagueSpringFinals# appeared on the trending lists of Douyin, Hupu, and Bilibili... The successful conclusion of the Fenghuo Professional League Spring Season holds significance beyond the event itself for both Delta Force and the FPS esports category.

First, it achieved a breakthrough for the "search, fight, retreat" esports professionalization from zero to one. In the absence of domestic professional standards, the Spring Season validated a replicable template in tournament design, broadcast standards, and club operations through a full league cycle. It established the first professional coordinate system for the "search, fight, retreat" genre, filling a structural gap in the domestic FPS esports segment.

Secondly, it provides a referable path for "category innovation" in the esports industry. Over the past decade, the growth of Chinese esports has mainly relied on the deep operation of mature categories such as MOBA and traditional FPS. What "Delta Force" (《三角洲行动》) explores is a path that "starts from new gameplay, with product and event built simultaneously" — beyond professional leagues, the in-game "Fire Beacon Challenge" ("烽火挑战") mode is also widely loved by players, forming a positive interaction between the product side and the event side. The spring season has proven that a new category is fully capable of building a professional, stable, and commercially valuable event ecosystem in a short period of time. For example, the mechanism where the TES temporary seat team directly secured a spot in the summer season regular tournament due to its performance in the spring season, and the dynamic adjustment of qualifying tournament quotas, is direct evidence that this ecosystem is "alive".

Another major innovation at the finals venue is the industry's first move to bring online secondary streams into the finals venue. Each of the six final teams had its own dedicated commentary booth, adjacent to the coaching booth, with the competing players just behind them. This immersive design of "bringing online secondary streams to the finals venue" transforms the "second scene" that originally existed only in the livestream into the "first home" for team fans. It allows clubs to no longer be just a team on the field, but also to have an exclusive space for deep communication with fans and future commercialization possibilities.

Finally, it also demonstrated another possibility in its business model. The commercial value of traditional esports events is highly tied to star players and top clubs, but data from the Spring Season shows that the appeal of the "搜打撤" tournament comes more from the uncertainty and tactical diversity inherent in the format itself—different champions emerging each week, temporary seat teams breaking through strongly, and the complex dynamics of a six-team final, all of which keep the audience consistently engaged. This means that, aside from star players, the league's commercial value is no longer bound to a few individuals but is rooted in the vitality of the event content itself. This is a more resilient and sustainable development model.

The Delta Force Operation Fire Professional League Spring Season proved over 79 days that "搜打撤" esports is another possibility for FPS esports. And the first Spring Season finals champion was ultimately crowned as TES team, which not only marks a perfect conclusion to the 2026 Delta Force Operation Fire Professional League Spring Season but also serves as a new starting point for an emerging esports category to mature and go global.