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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
Square Enix reveal Final Fantasy 7: Revelation, the final...
Edwin Evans-Thirlwell · 2026-06-06 · via Rock Paper Shotgun Latest Articles Feed

Parachuting through the Clouds

Key art for Final Fantasy 7: Revelation, a composite of images of several main characters standing in dramatic poses.
Image credit: Square Enix / Rock Paper Shotgun

Square Enix have announced the third part of their Final Fantasy 7 action RPG remake trilogy. It's called Final Fantasy 7 Revelation, and it's out on all platforms including PC in spring 2027. Yep, there's no wait for a port this time. We get to live out the closing act of Cloud Strife's journey and participate in the associated Discourse at the same time as those console gremlins.

The publishers dropped a trailer for Revelation at this year's Summer Game Fest, revealing two additional/returning playable characters - Vincent Valentine and Cid Highwind. They'll join Cloud, Tifa, Barret, Red XIII, Yuffie and Cait Sith on a mission to avert an apocalyptic Meteor spell and defeat swishy bad boy Sephiroth, who is on the brink of godhood. They'll also jump out of airships a lot, in curious echo of the battle royale genre.

Watch on YouTube

"The entire planet is freely explorable via the iconic Highwind airship," explains the press release. "Players can drop in via parachute anywhere, seamlessly transitioning from air to land. With Meteor descending and enormous Weapons unleashing terror, the planet’s conflicts are many, and the party will need to divide and conquer.

"Choose where to go, who to help and in what order as the planet itself fights for survival," it continues. "Make one last stand alongside a beloved cast of legendary heroes, making decisions along the journey that can impact aspects of their stories. Customize combat by switching between real-time action and Tactical Mode in the series’ acclaimed hybrid battle system, now expanded and perfected with new playable characters and powerful new abilities."

New areas in Revelation include the Mideel archipelago, the nation of Wutai, and the ice-locked Northern Continent. As for those new characters, Vincent is still the nimble gunslinger of yore, while Cid is a brute with a polearm, "quickly closing the distance for powerful single-target lance strikes or sweeping area-of-effect damage."

There are some warm words from individual developers. "All the stories and emotions accumulated over the years will culminate in the most satisfying way with this experience, brought to you as the series’ final chapter," enthuses director Naoki Hamaguchi. It's certainly been fascinating and, at times, alarming, watching Square Enix explore the knotty extended universe and legacy of the 1997 RPG in the Remake trilogy.

I confess, I fell off the remake train after finishing the original FF7 Remake, released in 2020. I've yet to touch the second instalment, Rebirth; everything I know about it comes from Nic's (RPS in peace) absolutely stonking review of the PC version, which doubles as a dissection of The Love Song of J. Alfred Prufrock. To boil his fine words down to the bones, he characterises it as project made with love yet cruelly stretched between eras in game design. Now I face the grim ordeal of deciding whether I have the time and energy to play Rebirth, with all its flaws, in order to play Revelation next year.