惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

博客园_首页
The GitHub Blog
The GitHub Blog
美团技术团队
Know Your Adversary
Know Your Adversary
CTFtime.org: upcoming CTF events
CTFtime.org: upcoming CTF events
The Register - Security
The Register - Security
Stack Overflow Blog
Stack Overflow Blog
Attack and Defense Labs
Attack and Defense Labs
G
Google Developers Blog
I
InfoQ
博客园 - 司徒正美
T
Troy Hunt's Blog
Google DeepMind News
Google DeepMind News
J
Java Code Geeks
MongoDB | Blog
MongoDB | Blog
博客园 - 聂微东
A
About on SuperTechFans
云风的 BLOG
云风的 BLOG
S
Security Affairs
M
MIT News - Artificial intelligence
Simon Willison's Weblog
Simon Willison's Weblog
K
KPMG report finds enterprise disconnect between AI and its ROI | CIO
T
Tailwind CSS Blog
量子位
Vercel News
Vercel News
月光博客
月光博客
V
Vulnerabilities – Threatpost
N
News and Events Feed by Topic
Hugging Face - Blog
Hugging Face - Blog
酷 壳 – CoolShell
酷 壳 – CoolShell
L
LangChain Blog
D
Darknet – Hacking Tools, Hacker News & Cyber Security
L
LINUX DO - 最新话题
F
Full Disclosure
The Hacker News
The Hacker News
Hacker News: Ask HN
Hacker News: Ask HN
T
Tor Project blog
A
Arctic Wolf
Application and Cybersecurity Blog
Application and Cybersecurity Blog
Forbes - Security
Forbes - Security
IT之家
IT之家
Apple Machine Learning Research
Apple Machine Learning Research
B
Blog
Exploit-DB.com RSS Feed
Exploit-DB.com RSS Feed
Y
Y Combinator Blog
GbyAI
GbyAI
B
Blog RSS Feed
V
Visual Studio Blog
T
The Blog of Author Tim Ferriss
F
Fortinet All Blogs

Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two Remedy's new CEO doesn't want to "change the DNA" of the Control studio, but he does still think their games "could give a lot more" At long last, Dead by Daylight welcomes Friday the 13th's Jason Voorhees, and he's now available for some beta slashing Life Below sees you restoring a dying sea floor, yet it makes for a surprisingly cosy city builder filled with touches of vibrant life Skyblivion's gorgeously revamped Ayleid ruins are all done and dusted, the folks behind the Oblivion Remake mod have announced "It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap My memories of classic GTA have been gloriously smothered by this reasonably SFW giantess erotica game After seven years of development, Paralives is out in early access Most of Bungie's staff were reportedly unaware of the decision to end active development on Destiny 2 until it went public Hop aboard Running Train, a lush Japanese train sim that's out in early access now The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up "God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for Say goodbye to birds and hello to dragons in Wyrmspan, a scalier take on beloved strategy card game Wingspan Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off Half-Life: Alyx is convincing me I don't have the knees for VR gaming, or perhaps I should stop cowering behind cars quite so often Your allies in turn-based tactics game Menace can now be completely wiped out by the [REDACTED], but at least the new patch gives us battle tanks Dang, I can't hang with the Wang in Zero Parades, so ZA/UM's thought violation gun won't stop going bang "You build a little squad of allied characters": Warhammer Survivors' spin on bullet heaven brings a lovely touch of chaos to the battlefield Destiny 2 is getting its final update in June, and the team reportedly face "significant" layoffs as soon as it's out the door "If they turn off, they might not be able to turn them on again": The charming reason behind Dawn of War 4's excitable, dancing mech Baldur's Gate 3's Wyll gets "the autonomy he deserves" in deciding whether to break his pact with Mizora, thanks to a chunky companion quest overhaul mod After months of leaks and building expectations, Assassin's Creed Black Flag Resynced is a surprisingly clumsy remake, with bugs and parkour missteps marring my three-hour preview Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe" Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something" Stop Killing Games petition on game server switch offs will get a reply "before the summer", European Commission promise during latest debate Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day Prophet Margin is a holy city-builder that combines the joy of trade routes with the terror of God New York's case that Steam lootboxes are "gambling" is a free speech violation that "will have an impermissible chilling effect on protected videogame design", argue Valve New Assassin’s Creed, Far Cry and Ghost Recon games will release by early 2029 say Ubisoft, who're also dumping cash into a "first playable generative AI experience" Roguelike FPS offshoot Deep Rock Galactic: Rogue Core launches into early access with its own dangers, its own dwarves, and at last, its own identity It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds Deus Ex, Saints Row and TimeSplitters might be lent out to external partners, Embracer say, possibly paving the way for new entries "Roguelike can be anything": Krafton exec is very tired of being pitched "Balatro with different cards" The rumours were true, Warhorse are making an open-world Lord of the Rings RPG alongside a new Kingdom Come game Hasbro cancel Dungeons and Dragons action game helmed by Star Wars Jedi: Fallen Order director, leaving studio hunting for new publishing deal "Seven or eight years is not that unusual": Diablo 4 lead says AAA games are taking longer to make, which is bad news for junior applicants The long awaited Civilization 7 Test of Time update is here, bringing a huge suite of changes with it Johan is like if Sekiro were about a medieval manuscript of a rabbit came to life that's on a quest for revenge Take a nice long look at some Paralives gameplay ahead of its early access launch next week Subnautica 2's EULA is causing a bit of a ruckus, but Unknown Worlds say they're "looking into" the current terms Outward 2 lines up a July release date with the promise that even your dusty old potato of a PC can run it Arc Raiders turns to Denuvo Anti-Cheat in hopes of curbing foul play, Embark say they're "working to ensure minimal impact on performance" Steam's NSFW and Mature tags ditched by Valve in favour of "more descriptive" ones like Sexual Content and Gore, as part of wider revamp Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer games "It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes Cancelled Star Wars: Knights of the Old Republic remake's voiced protagonist and naked robo-person bums bared in this reportedly leaked cinematic "That lore terrifies me": Ex-Valve writer Chet Faliszek isn't interested in writing a Half-Life 3, as he wouldn't touch a sequel "with with a 10-foot pole" Sure, a new GTA 6 trailer would be nice, but it doesn't have a hope of matching the cultural significance of GTA 4's second reveal Extraction shooter spinoff EVE Vanguard will let you salvage ships destroyed in EVE Online, then flog the parts back to their owners Subnautica 2 mod makes creatures killable, despite its devs' desire to convince players to "use non-violent and more creative solutions" This week in PC games: Tokyo-drifting in Forza Horizon 6, communist grifting in Disco Elysium follow-up Zero Parades, or dystopia tifting in puzzle game Phonopolis Zero Parades: For Dead Spies is both bootleg Disco Elysium and a spirited interrogation of fake culture in all its guises Skyrim now runs on Fallout 4's Pip-Boy and computer terminals, as modder delivers the one port Bethesda haven't thought of yet I didn’t think Forza Horizon 6’s custom garages would lead me to miss mucking about with my motor on Mexican driveways, but they have Palestinian pseudo-stealth game Dreams on a Pillow paints a difficult, poetic picture in its first look at gameplay Mixtape will be safe from a music licensing related delisting, ensured by its developer paying extra for the privilege Sleepover is a cosmic horror visual novel about the last person on earth and the stranger who shows up at their front door Fence off a free-spirited horse that can't stop eating grass in the daily puzzle game enclose.horse For its 24th anniversary, Final Fantasy 11 is getting a free trial upgrade that lets you play it for as long as you like Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict Forza Horizon 6 will unleash the Wankel-powered Furai to kick off its Festival Playlist car additions Lego 2K Drive is being delisted in a matter of days despite only being a few years old - grab it before it's bricked over Come dribble with me over this pitch for Total War: Redwall, in which Shrimp 'n' Hotroot soup is a vital strategic resource "This is gonna break your mods": Stellaris is getting nomad empires, aka "moving planets", despite Paradox previously deeming this "impossible" California bill pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster" Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it
Steam Machine review: A singular living room PC that's more expensive than I'd like, but too special not to love
James Archer · 2026-06-23 · via Rock Paper Shotgun Latest Articles Feed

Have to say, it was more fun when the Steam Deck launched. That was a cool thing, afforded the space and the grace to just be a cool thing. The new Steam Machine, by contrast, arrives at a time when the creative industry it relies upon is being stripped to the bone, and the physical components it’s built upon are trapped in a historically terrible econo-ravaging. Also, everyone hates each other.

As powerful as Valve are, there’s only so much a little SteamOS box can shrug off. The original Steam Machines, sent on their way before the game support was ready, already proved it. And it’s impossible to ignore how this new system, pitched last year as another Deck-inspired entry in the underserved budget market, is nearly 900 quid - assuming you go for the lowest-spec option. This, alone, will surely launch a thousand YouTube thumbnails declaring that the Steam Machine (8th in Steam’s Wishlist charts at the time of writing) is dead on arrival.

That, however, would not be a deserved end. The Steam Machine might not spark the same childlike wonder that its handheld uncle did, but looking past the numbers and actually living with it – as a discreet but quietly capable companion, more at home under a TV than perched on a desk – reveals it as not just a superior to those original Machines, but truly unlike any other PC you could build or buy. That’s worth something, even if it that something isn’t necessarily 1208 of your pounds.

That, to recap, is what the top-spec 2TB Steam Machine will set you back if you opt to have it bundled with the new Steam Controller (or $1428 / €1428 elsewhere). A controllerless 2TB model is still a big ask at £1149 / $1349 / €1359, while the less capacious (but otherwise identical) 512GB Steam Machine is £938 / $1128 / €1108 with a Steam Controller, or £879 / $1049 / €1039 without.

A Steam Machine with a Steam Controller propped up alongside it.
Image credit: Rock Paper Shotgun

Not exactly console money, then, though it should be said that these prices also aren’t entirely out of whack with current low-end PC prices. Component shortages, after all, are far from a Valve-specific problem. Assuming a reputable vendor, prebuilt rigs specced around Nvidia’s RTX 5050 – the weakest of the current GeForce generation – seem to start around £950 in the UK and a painful $1300 in the US. Taking that GPU down the DIY route totted me up a parts bill of £860/$1047, even with a years-old Core i5 12400F CPU and dinky mini-ITX motherboards and cases.

While these would have the not-insignificant benefit for future upgradability over the Steam Machine, which uses semi-custom CPU, GPU, and mobo designs, the 512GB model is at least in line with the up-front cost of a typical starter PC. Still, there is the wider issue of what you actually get for that money, and on performance specifically, the Steam Machine doesn’t always keep up.

In the first of two (lucky you) bumper-sized benchmark graphs, we can see that the Steam Machine only really tests the RTX 5050 in a couple of High-quality, native 1080p games: a close finish in Doom: The Dark Ages and an outlying scalp for the Machine in 007 First Light. Everywhere else, the RTX 5050 wins, and wins easily.

A benchmarks graph showing how the Steam Machine performs in various games at 1080p, versus the RTX 5050.
Image credit: Rock Paper Shotgun

In hindsight, I probably should have rejigged the RPS Test Rig so that the RTX 5050 was paired with a more budget-appropriate processor and RAM; the default loadout includes a Ryzen 7 9800X3D and 32GB of DDR5, which does put a thumb on the scales for CPU-heavy games like Total War: Warhammer III and Dota 2. Though even then, the desktop-grade 5050 would have still repeatedly outpaced the Steam Machine’s laptop-styled 8GB graphics chip. If, then, you 'only' have a round thousand to spend on a gaming PC and frames-per-penny is what you value above all else, then yes: the Gabecube probably doesn’t make a whole lot of sense.

Nonetheless, there is something impressive about how much performance comes out of such a tiny PC. It’s no longer, in any direction, than the width of the Steam Controller I was using to play it, and yet it makes handhelds and integrated laptop graphics – including those of the Intel Panther Lake chips we were praising the other week – look like they’re running on string pulleys. At minimum settings and heavily upscaled to 800p, the Steam Deck can’t even manage a stable 30fps in the likes of First Light, Doom: The Dark Ages, or STALKER 2. Here, all three run comfortably on 1080p/High with no upscaling at all.

In fact, the only game I tried that couldn’t handle High settings was Indiana Jones and the Great Circle, and that’s a special case as it insists on baking-in ray tracing as a standard feature. Dropping to Medium, where its RT effects are less strenuous, rocketed from 19fps to 63fps – just one of many 60-plus results across this wider spread of 1080p games.

A benchmarks graph showing how the Steam Machine performs in various games at 1080p.
Image credit: Rock Paper Shotgun

Again, games that would stump handheld PCs – or even lower-end, dedicated laptop GPUs like the RTX 4050 – run just fine on the Steam Machine. And strong performances by recent launches like Resident Evil Requiem, Pragmata, Forza Horizon 6, and 007 First Light suggest that the Machine’s lack of upgradable graphics won’t be an issue for a while yet.

Another upgrade on the Steam Deck is the Steam Machine’s improved ability to juggle upscaling and, Great Circle notwithstanding, ray tracing. I haven’t yet tried the incoming SteamOS update that enables sharper, cleaner-looking AMD FSR 4, but flicking on FSR 3 or 3.1 can produce the same, nippy framerate boosts as they can on a conventional desktop. The Dark Ages, for instance, lept from 51fps to 71fps with Quality-level FSR, a change that also juiced Darktide up from 45fps to 75fps. The Talos Principle II also climbed from 60fps 85fps, and Horizon Forbidden West got a smaller but visibly smoother 59fps-to-69fps bump, both with the Quality setting again.

The rear panel of a Steam Machine, showing its fan grate and rear ports.
Image credit: Rock Paper Shotgun

Ray tracing results were more mixed. Hitman: World of Assassination was one of the fastest games without it, but simply adding RT reflections was enough to chop its average from 161fps to a mere 33fps. It did much better with RT sun shadows, though, producing 108fps so long as reflections remained in settings jail. The opposite was true of Cyberpunk 2077: with both Quality FSR 3 and RT reflections enabled, it maintained a very playable 58fps. Adding sun shadows, local shadows, and Medium-level RT lighting, however, sunk that to 37fps.

It ended up being Forza Horizon 6 that best conducted all this tech in symphony. Its High+RT preset, which folds in a couple of different effects, averaged 48fps at native 1080p – not bad, but not truly Forza-slick. FSR 3.1.5, once again on Quality mode, polished this up to 56fps with little in the way of visual compromise. That’s 7fps faster, too, than how quickly the Steam Machine ran FH6’s Extreme preset at native rez.

Since I’ve already alluded to the Steam Machine’s big telly aspirations – and more on that later – I’ll also say that it can just about crack 4K, albeit at severely lowered settings in recent AAA fare. Still, it ended up doing better than I thought, with even STALKER 2 averaging a viable 42fps with Low quality and FSR on Performance mode. The equivalent settings also produced between 45fps and 60fps in 007 First Light, depending on locale and/or whether Bond is binning his car through a fence, and a smooth, relatively consistent 70fps average in Resident Evil Requiem. Forza Horizon 6 shone once more, not even needing poverty settings: Medium quality was, when dialled in through FSR Performance, enough for 57fps. And those are all just the toughies, too. Relatively easygoing games are 4K-able without any major sacrifices, Counter-Strike 2 running around 100-120fps with High settings and FSR Quality enabled. Then there’s very simple stuff like Hollow Knight: Silksong, which still pulls 200fps+ out of the box.

A Steam Machine with a figurine of Hollow Knight's Hornet on top of it.
Image credit: Rock Paper Shotgun

Could you get all this and more from an RTX 5050? Sure, but that doesn’t make the Steam Machine any less technically impressive within its self-imposed size constraints. And although sticking a laptop-style GPU in a mini-PC chassis isn’t innovative in itself – see Zotac’s ZBOX series, among others – this pretty much always produces negative externalities that the Steam Machine appears to avoid entirely.

Heat? The hottest internal temperature I saw, 91°c on the CPU during a STALKER 2 shader compilation, is both safe and a rarity: when running normally, even tough customers like Doom: TDA and STALKER 2 itself keep CPU temps around within the high seventies or low eighties. The GPU and RAM, too, both trend around an equally unbothered 70°c while under load. Externally, the front, top, and side panels barely warm up, and according to my laser thermometer (side note: finally, another chance to use my laser thermometer), the rear fan grate peaked at 40°c. That’s hardly going to melt the paint off your walls.

Fan noise? You’d think, given the tight dimensions and that clearly sufficient cooling. Except the Steam Machine might in fact be the quietest non-handheld gaming PC I’ve ever used, barely humming out a dull whirr even under heavy, sustained load. There’s zero coil whine or case rattle, either.

A Steam Machine with the optional wood panel next to a TV.
Image credit: Rock Paper Shotgun

It’s an exceptionally unfussy little thing, this, which together with the fact (worth stressing again) that it’s absolutely bloody teensy, puts it in an excellent position to serve as a living room PC – much more so than as a desktop powerhouse. Its petite footprint helps squeeze in into corners of cluttered TV stands and entertainment cabinet nooks, while the almost uncanny lack of audible exhaust belching lets you play on neighbour-friendly low volumes, without the need for headphones. For the money, you could absolutely knock together something that fills that big screen with more frames per second, but something that cool, that compact, and that hushed, all at once? No chance.

It wouldn’t have HDMI CEC, either. As often as technojargon ends up delivering little, this is a genuinely handy upgrade for Steam Machines in home cinema setups; it’s essentially what allows consoles and TVs to talk to each other, and is invariably absent from desktop graphics cards and motherboards. Yet the Steam Machine’s HDMI output is CEC’d and eager to please, so it can – for example – wake up your TV whenever the Steam Machine itself boots up. This itself can be done by pressing a paired Steam Controller’s own power button, so one tap ends up readying all three devices at once, a trick I’ve happily taken advantage of while mid-sofa flop.

Speaking of the matching gamepad, you can use whatever wired, USB, or Bluetooth controller you already have, but wielding the Steam Controller does feel like you’re getting the most out of the Steam Machine in turn. For one thing, it includes enough internal wireless receivers to host four Controllers at once, so there’s no need to sully the lounge floor with the cabled pucks that they’d require on a Windows PC. The Controller’s trackpads, regardless of whether you’re comfortable using them for games or not, also make it a doddle to navigate SteamOS’s Desktop Mode (which appears just as it does on the Steam Deck). Perfect for installing a non-Steam game, or as I’ve been doing, sidestepping my 'smart' TV’s pathetic lack of apps by watching iPlayer through Firefox. Something, by the by, I’ve only ever previously done by awkwardly balancing a HDMI-connected laptop on my forearm, or by enduring Windows’ tediously unreliable Wi-Fi projecting procedure.

A top-down view of a Steam Machine next to a Steam Controller.
Image credit: Rock Paper Shotgun

The default SteamOS Gaming Mode is, no surprise, also a better fit for idiot box usage than Windows. It’s got the same controller-friendly, snappily performant interface as it does on the Steam Deck, with all the same performance and social tools built in. Alas, some games still don’t have full SteamOS compatibility, most famously those that run Linux-mistrusting, kernel level anti-cheat systems like Apex Legends and Battlefield 6, though whether this is a dealbreaker or not will ultimately depends on your tastes. I find the games that use these systems tend to be the ones I’d rather play with a mouse and keyboard on my desktop rig anyhow, with SteamOS usually proving flexible enough for everything else.

In the event that the Steam Machine does end up as someone’s main gaming PC, they might end up wishing it had one or two full-size USB ports – the included four will fill up quickly with peripherals – though connectivity is well-appointed otherwise. Including both HDMI-CEC and DisplayPort outputs allows for dual monitor setups, and the Wi-Fi 6E and Bluetooth antennae are separated, rather than merged into a combined module like on the Steam Deck, to reduce interference. The inclusion of a microSD card slot is smart, too: I could yank the card out of my Steam Deck OLED and slip it into the Steam Machine to transfer over a chunk of game installs in seconds. The slot doesn’t support faster microSD Express cards, though it does serve as a home for cheap (well, less expensive) storage upgrades as an alternative to swapping out the SSD.

The internal assembly of a Steam Machine, its outer panels having been removed.
Image credit: Rock Paper Shotgun

This is also easily done, mind. Opening up the Steam Machine requires a Torx screwdriver, which you won’t find falling out of a Christmas cracker, but with one in hand, it’s only a matter of loosening some screws on the rear and underside. After which, the entire internal assembly can simply slide out of the case, like Nicolas Cage pulling orbs of nerve gas out of those silly bombs in The Rock. Hopefully that doesn’t make it sound more dangerous than it is, as the SSD is then instantly accessible on the bottom panel. Reaching the RAM sticks takes a fair bit more screwdrivering, as they're hidden underneath the heatsink. Though, because they're just laptop-standard, unsoldered SO-DIMMs, you can swap out the stock 16GB of memory too.

It’s almost tempting to point to details like this as evidence that the lil’ Steam Machine really is a proper desktop PC, you guys. But then, it’s at it’s best when it isn’t trying to be one. If it was absolutely dead set on outmuscling current-gen, full-fat graphics cards and gaming CPUs, it would be a lot bigger, a lot louder, and a lot hotter. And, in the end, it wouldn't be unique. Instead, it chooses a niche and unobtrusively sets about filling it, achieving all the subtlety of a home entertainment computer even when it's chucking out sixty frames (or near enough) of ray-traced Cyberpunk 2077 every second. The ghosts of iffy design and inadequate game support that haunted the previous decade’s Steam Machines, all banished without fanfare.

A TV, connected to a Steam Machine, running Portal 2.
Image credit: Rock Paper Shotgun

Obviously, this pursuit of a more laid-back lifestyle means ceding ground to more performance-minded Windows PCs. Even if you can get past the fact that both 2026 Steam Machine models are at least £200 more than, in a sane world, they would be, a greater abundance of horsepower is readily available at their respective price points. I, personally, would still go for a DIY build, were I in need for of a dedicated games machine for my desk.

My living room, though? That’s newly-staked Steam Machine territory, and it’s going to stay that way until someone figures out how to make a compact PC that goes faster while still being half as inconspicuous as this is. Maybe Nvidia with the RTX Spark, but then yeesh, if you think the Steam Machine is overpriced...