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cs.CV updates on arXiv.org

ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
ObjFiller3D: Scaling 3D Object Inpainting to Dense Multi-...
Haitang Feng, Xinkai Chen, Jie Liu, Jie Tang, Gangshan Wu, Beiqi · 2025-08-26 · via cs.CV updates on arXiv.org

3D object inpainting is commonly achieved via multi-view 2D image completion, yet independently inpainted views often suffer from cross-view inconsistencies, leading to blurred textures, geometric discontinuities, and visual artifacts in the reconstructed 3D objects. To overcome these limitations, we propose ObjFiller-3D, a novel method designed for the completion and editing of high-quality and consistent 3D objects. Instead of relying on sparse-view editing or per-view 2D inpainting, our method jointly optimizes a sequence of densely sampled views along a $360^\circ$ trajectory, enabling global coherence across viewpoints. We design a new framework with three complementary components: a Temporal-Driven Generative Encoder for modeling dense-view dependencies, a Semantic-Aware Completion Encoder for object-level inpainting, and a Cycle-Consistent 3D Encoder that enforces global coherence through a closed-loop formulation. Our framework also supports reference-guided 3D inpainting, allowing fine-grained control over appearance. Extensive experiments on diverse datasets demonstrate that ObjFiller-3D significantly outperforms prior methods, achieving higher reconstruction fidelity (PSNR 26.6 vs.\ 15.9 of NeRFiller) and perceptual quality (LPIPS 0.19 vs.\ 0.25 of Instant3dit), while reducing reconstruction time from over 40 minutes to under 10 minutes. These results highlight the effectiveness and practical potential of our approach for real-world 3D editing applications. Project page: https://objfiller3d.github.io/ Code: https://github.com/objfiller3d/ObjFiller-3D .