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ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
Assessing the Visual Enumeration Abilities of Specialized...
Kuinan Hou, Jing Mi, Marco Zorzi, Lamberto Ballan, Alberto Testo · 2025-12-17 · via cs.CV updates on arXiv.org

Counting the number of items in a visual scene remains a fundamental yet challenging task in computer vision. Traditional approaches to solving this problem rely on domain-specific counting architectures, which are trained using datasets annotated with a predefined set of object categories. However, recent progress in creating large-scale multimodal vision-language models (VLMs) suggests that these domain-general architectures may offer a flexible alternative for open-set object counting. In this study, we therefore systematically compare the performance of state-of-the-art specialized counting architectures against VLMs on two popular counting datasets, as well as on a novel benchmark specifically created to have a finer-grained control over the visual properties of test images. Our findings show that most VLMs can approximately enumerate the number of items in a visual scene, matching or even surpassing the performance of specialized computer vision architectures. Notably, enumeration accuracy significantly improves when VLMs are prompted to generate intermediate representations (i.e., locations and verbal labels) of each object to be counted. Nevertheless, none of the models can reliably count the number of objects in complex visual scenes, showing that further research is still needed to create AI systems that can reliably deploy counting procedures in realistic environments.