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ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception Genie 4D: Semantic-Prior-Guided 4D Dynamic Scene Reconstruction Efficient Personalization of Generative User Interfaces Is There Knowledge Left to Extract? 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for Text-based Person Search Assessing Privacy Preservation and Utility in Online Vision-Language Models R3PM-Net: Real-time, Robust, Real-world Point Matching Network Tipiano: Cascaded Piano Hand Motion Synthesis via Fingertip Priors Belief-Aware VLM Model for Human-like Reasoning GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents B-MoE: A Body-Part-Aware Mixture-of-Experts "All Parts Matter" Approach to Micro-Action Recognition FDIF: Formula-Driven supervised Learning with Implicit Functions for 3D Medical Image Segmentation CausalVAD: De-confounding End-to-End Autonomous Driving via Causal Intervention BiCLIP: Domain Canonicalization via Structured Geometric Transformation Agentic Exploration of PDE Spaces using Latent Foundation Models for Parameterized Simulations MerNav: A Highly Generalizable Memory-Execute-Review Framework for Zero-Shot Object Goal Navigation Why Steering Works: Toward a Unified View of Language Model Parameter Dynamics Measurement-Consistent Langevin Corrector for Stabilizing Latent Diffusion Inverse Problem Solvers When & How to Write for Personalized Demand-aware Query Rewriting in Video Search Relational Visual Similarity Enhancing Geo-localization for Crowdsourced Flood Imagery via LLM-Guided Attention GoT-R1: Unleashing Reasoning Capability of MLLM for Visual Generation with Reinforcement Learning Seeing Through Deception: Uncovering Misleading Creator Intent in Multimodal News with Vision-Language Models OmniPrism: Learning Disentangled Visual Concept for Image Generation MM-LIMA: Less Is More for Alignment in Multi-Modal Datasets SCITUNE: Aligning Large Language Models with Human-Curated Scientific Multimodal Instructions
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Jiaqi Li, Junshu Tang, Zhiyong Xu, Longhuang Wu, Yuan Zhou, Shua · 2025-06-21 · via cs.CV updates on arXiv.org

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.