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cs.CV updates on arXiv.org

ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
LLM-Driven 3D Scene Generation of Agricultural Simulation...
Arafa Yoncalik, Wouter Jansen, Nico Huebel, Mohammad Hasan Rahma · 2026-02-12 · via cs.CV updates on arXiv.org

Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise but often lack domain-specific reasoning, verification mechanisms, and modular design. These limitations lead to reduced control and poor scalability. This paper investigates the use of LLMs to generate agricultural synthetic simulation environments from natural language prompts, specifically to address the limitations of lacking domain-specific reasoning, verification mechanisms, and modular design. A modular multi-LLM pipeline was developed, integrating 3D asset retrieval, domain knowledge injection, and code generation for the Unreal rendering engine using its API. This results in a 3D environment with realistic planting layouts and environmental context, all based on the input prompt and the domain knowledge. To enhance accuracy and scalability, the system employs a hybrid strategy combining LLM optimization techniques such as few-shot prompting, Retrieval-Augmented Generation (RAG), finetuning, and validation. Unlike monolithic models, the modular architecture enables structured data handling, intermediate verification, and flexible expansion. The system was evaluated using structured prompts and semantic accuracy metrics. A user study assessed realism and familiarity against real-world images, while an expert comparison demonstrated significant time savings over manual scene design. The results confirm the effectiveness of multi-LLM pipelines in automating domain-specific 3D scene generation with improved reliability and precision. Future work will explore expanding the asset hierarchy, incorporating real-time generation, and adapting the pipeline to other simulation domains beyond agriculture.