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cs.CV updates on arXiv.org

ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
CVChess: A Deep Learning Framework for Converting Chessbo...
Luthira Abeykoon, Ved Patel, Gawthaman Senthilvelan, Darshan Kas · 2025-11-15 · via cs.CV updates on arXiv.org

Chess has experienced a large increase in viewership since the pandemic, driven largely by the accessibility of online learning platforms. However, no equivalent assistance exists for physical chess games, creating a divide between analog and digital chess experiences. This paper presents CVChess, a deep learning framework for converting chessboard images to Forsyth-Edwards Notation (FEN), which is later input into online chess engines to provide you with the best next move. Our approach employs a convolutional neural network (CNN) with residual layers to perform piece recognition from smartphone camera images. The system processes RGB images of a physical chess board through a multistep process: image preprocessing using the Hough Line Transform for edge detection, projective transform to achieve a top-down board alignment, segmentation into 64 individual squares, and piece classification into 13 classes (6 unique white pieces, 6 unique black pieces and an empty square) using the residual CNN. Residual connections help retain low-level visual features while enabling deeper feature extraction, improving accuracy and stability during training. We train and evaluate our model using the Chess Recognition Dataset (ChessReD), containing 10,800 annotated smartphone images captured under diverse lighting conditions and angles. The resulting classifications are encoded as an FEN string, which can be fed into a chess engine to generate the most optimal move