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cs.CV updates on arXiv.org

ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
Synthetic-to-Real Camouflaged Object Detection
Zhihao Luo, Luojun Lin, Zheng Lin · 2025-07-25 · via cs.CV updates on arXiv.org

Due to the high cost of collection and labeling, there are relatively few datasets for camouflaged object detection (COD). In particular, for certain specialized categories, the available image dataset is insufficiently populated. Synthetic datasets can be utilized to alleviate the problem of limited data to some extent. However, directly training with synthetic datasets compared to real datasets can lead to a degradation in model performance. To tackle this problem, in this work, we investigate a new task, namely Syn-to-Real Camouflaged Object Detection (S2R-COD). In order to improve the model performance in real world scenarios, a set of annotated synthetic camouflaged images and a limited number of unannotated real images must be utilized. We propose the Cycling Syn-to-Real Domain Adaptation Framework (CSRDA), a method based on the student-teacher model. Specially, CSRDA propagates class information from the labeled source domain to the unlabeled target domain through pseudo labeling combined with consistency regularization. Considering that narrowing the intra-domain gap can improve the quality of pseudo labeling, CSRDA utilizes a recurrent learning framework to build an evolving real domain for bridging the source and target domain. Extensive experiments demonstrate the effectiveness of our framework, mitigating the problem of limited data and handcraft annotations in COD. Our code is publicly available at: https://github.com/Muscape/S2R-COD.